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Alexander, James A.; Cruz, Laura E.; Torrence, Michael L. – IDEA Center, Inc., 2019
"Gamification" is often (incorrectly) assumed to mean using games in the classroom, but its primary purpose is to integrate differentiated strategies of motivation and engagement into a number of activities, including teaching and learning. The authors synthesize research and practice in the field of gamification (also called gamified,…
Descriptors: Learner Engagement, Student Motivation, Games, Learning Activities
Bair, Emily; Niemer, Rachel; Lee, Chia-Ju; Anderson, Olivia S. – IDEA Center, Inc., 2019
EPortfolios can showcase students' learning progression, achievements, and abilities through the purposeful collection of their work. The implementation of ePortfolios within curricula can also demonstrate institutional accountability and serve as primary evidence for accreditation. The authors explore the current available ePortfolio platforms…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Scoring Rubrics, Comparative Analysis
Millis, Barbara J. – IDEA Center, Inc., 2016
Metacognition has increasingly been recognized as essential for learning. This paper defines metacognition, discusses its importance, and specifies how faculty can nurture it in students to promote positive learning outcomes. The paper then offers extensive examples based on two formats: (1) activities offered before, during, and after lessons or…
Descriptors: Metacognition, Definitions, Reflection, Learning Strategies
Riggs, Shannon A.; Linder, Kathryn E. – IDEA Center, Inc., 2016
Active learning activities and pedagogical strategies can look different in online learning environments, particularly in asynchronous courses when students are not interacting with the instructor, or with each other, in real time. This paper suggests a three-pronged approach for conceptualizing active learning in the online asynchronous class:…
Descriptors: Asynchronous Communication, Online Courses, Student Participation, Active Learning
Millis, Barbara J. – IDEA Center, Inc., 2012
As numerous research studies suggest, teachers who desire increased student learning should adopt active learning. This article explores the research, defines active learning, discusses its value, offers suggestions for implementing it, and provides six concrete examples of active learning approaches: Thinking-Aloud Pair Problem-Solving;…
Descriptors: Active Learning, Teaching Methods, Teamwork, Problem Solving