ERIC Number: EJ1284656
Record Type: Journal
Publication Date: 2020
Pages: 33
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2474-4166
EISSN: N/A
Virtualizing Science to Maximize Self-Efficacy, Value, and Motivation for Tomorrow's Science Workforce
Peng, Li-Wei; Lee, Cheun-Yeong
Excellence in Education Journal, v9 n3 p49-81 Fall 2020
The research partnership among university faculty, information technology graduate students, and science content experts from school districts developed the Web-based two-dimensional and three-dimensional virtual reality science games. The games were implemented to engage middle school students in learning, retaining, and applying newly acquired scientific knowledge in novel settings. The quasi-experiential study investigated the impact of gender, grade levels, and educational experiences (i.e., with games vs. without games) on sixth and eighth graders' self-efficacy in learning science, value of science, motivation in science, and perceptions of virtual reality science games in science classes. A total of 255 participants' responses from four rural Appalachian middle school science classrooms in southeastern Ohio were analyzed through a three-way ANCOVA factorial pre-test and post-test data analysis with experimental and comparison groups. The results indicated that the diversity of educational experiences was a significant factor that impacted sixth and eighth graders' perceptions of science. The findings of the two short-answer questions identified the reasons why the participants liked or disliked science, as well as why the participants would or would not choose a career in science. The conclusions discussed the practices that strengthen students' attitude toward science and careers in fields of science.
Descriptors: Educational Research, College Faculty, Graduate Students, Information Technology, School Districts, Expertise, Sciences, Computer Simulation, Science Education, Educational Technology, Technology Uses in Education, Gender Differences, Age Differences, Instructional Program Divisions, Teaching Methods, Grade 6, Grade 8, Rural Schools, Middle School Students, Secondary School Science, Student Attitudes, Career Choice, Educational Games, Computer Games
Excellence in Education Journal. e-mail: eejeditor@gmail.com; Web site: http://www.excellenceineducationjournal.org/
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education; Elementary Education; Grade 6; Intermediate Grades; Middle Schools; Grade 8; Junior High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Ohio
Grant or Contract Numbers: N/A