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Hiranyachattada, Tiantada; Kusirirat, Kampanat – European Journal of Science and Mathematics Education, 2020
As the technology continues to advance, it becomes imperative to use technology as a tool for learning. In learning 3D animation field, digital sculpting skills are one of the important skills for students; however, each student has different learning ability, which are obstacles in doing digital sculpting. In this research, we use the social…
Descriptors: Social Media, Direct Instruction, Art Education, Sculpture
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Hiranyachattada, Tiantada; Kusirirat, Kampanat – European Journal of Science and Mathematics Education, 2020
Physically-based rendering (PBR) concept is widely use nowadays in 3D rendering works, this concepts interested in the ray of light for describes the interaction of light and materials. Understanding the principles of PBR can be easier to adjust shader parameters to be realistic, react correctly to changes in lighting condition and also giving the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Concept Formation
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Chaijum, Natawee; Hiranyachattada, Tiantada – European Journal of Science and Mathematics Education, 2020
Using integrated learning and project-based learning can make correlation of knowledge and skills in order to make students apply the knowledge to become a new knowledge for creating project to be prepared for Thailand 4.0 with the topic electrical measuring instrumentation project with the Internet of thing. The research process divided into 3…
Descriptors: Active Learning, Student Projects, Engineering Education, Internet