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Aylward, Ronald C.; Cronjé, Johannes C. – Educational Technology Research and Development, 2022
The pedagogical paradigms of Direct instruction (behaviorism/objectivism) and Constructivism are often seen as opposing paradigms at the ends of an instructional design continuum. Unfortunately, this view makes the two approaches mutually exclusive. Designers must use the one at the expense of the other. A previous study proposed that the two…
Descriptors: Instructional Design, Behaviorism, Constructivism (Learning), Mastery Learning
Swan, Richard H.; Plummer, Kenneth J.; West, Richard E. – Educational Technology Research and Development, 2020
In this paper, we synthesize research on the nature and development of expertise to propose a developmental model that describes four main areas of expert knowledge: procedural, conditional, and conceptual knowledge, along with knowledge generation. We propose that these types of expert knowledge map onto and promote the development of four types…
Descriptors: Expertise, Higher Education, Models, Knowledge Level
Falloon, Garry – Educational Technology Research and Development, 2020
Over the years, a variety of frameworks, models and literacies have been developed to guide teacher educators in their efforts to build digital capabilities in their students, that will support them to use new and emerging technologies in their future classrooms. Generally, these focus on advancing students' skills in using 'educational'…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Teacher Competencies, Models
Vasconcelos, Lucas; Kim, ChanMin – Educational Technology Research and Development, 2020
Learning standards for K-12 science education emphasize the importance of engaging students in practices that scientists perform in their profession. K-12 teachers are expected to engage students in scientific modeling, which entails constructing, testing, evaluating, and revising their own models of science phenomena while pursuing an epistemic…
Descriptors: Coding, Science Education, Science Instruction, Models
Pelánek, Radek – Educational Technology Research and Development, 2020
Adaptive learning systems need large pools of examples for practice--thousands of items that need to be organized into hundreds of knowledge components within a domain model. Domain modeling and closely related student modeling are intensively studied in research studies. However, there is a gap between research studies and practical issues faced…
Descriptors: Educational Technology, Knowledge Management, Models, Multidimensional Scaling
Liu, Jun; Shindo, Hiroyuki; Matsumoto, Yuji – Educational Technology Research and Development, 2019
Because a large number of Chinese characters are commonly used in both Japanese and Chinese, Chinese-speaking learners of Japanese as a second language (JSL) find it more challenging to learn Japanese functional expressions than to learn other Japanese vocabulary. To address this challenge, we have developed "Jastudy," a…
Descriptors: Chinese, Native Language, Japanese, Second Language Learning
Antonenko, Pavlo D. – Educational Technology Research and Development, 2015
Scholars from diverse fields and research traditions agree that the conceptual framework is a critically important component of disciplined inquiry. Yet, there is a pronounced lack of shared understanding regarding the definition and functions of conceptual frameworks, which impedes our ability to design effective research and mentor novice…
Descriptors: Models, Research Design, Misconceptions, Inquiry
Arnone, Marilyn P.; Small, Ruth V.; Chauncey, Sarah A.; McKenna, H. Patricia – Educational Technology Research and Development, 2011
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new…
Descriptors: Personality Traits, Research Methodology, Learning Modalities, Learner Engagement
Kopcha, Theodore J. – Educational Technology Research and Development, 2010
The purpose of this article is to present a systems-based mentoring model of technology integration that follows a research-based path. The model moves teachers through four specific stages of technology adoption toward using technology to support learning in more student-centered ways. The model describes how a mentor can negotiate the interplay…
Descriptors: Mentors, Elementary Secondary Education, Technology Integration, Educational Technology
Gunter, Glenda A.; Kenny, Robert F.; Vick, Erik H. – Educational Technology Research and Development, 2008
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes that player/learners are motivated simply because the content is housed inside a game. A failure to base educational game design on well-established learning and instructional theories increases the risk of the game failing to meet its intended…
Descriptors: Educational Games, Design, Evaluation, Models
Belland, Brian R.; Glazewski, Krista D.; Richardson, Jennifer C. – Educational Technology Research and Development, 2008
Problem-based learning (PBL) is an instructional approach in which students in small groups engage in an authentic, ill-structured problem, and must (1) define, generate and pursue learning issues to understand the problem, (2) develop a possible solution, (3) provide evidence to support their solution, and (4) present their solution and the…
Descriptors: Middle School Students, Problem Based Learning, Scaffolding (Teaching Technique), Models
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Peer reviewed
Gustafson, Kent L.; Branch, Robert Maribe – Educational Technology Research and Development, 1997
Presents some of the early history of instructional development models; discusses the role of models in instructional development; reviews some of the more influential models; and discusses the possible impact of selected trends on future models of instructional development, including electronic performance support systems and rapid prototyping.…
Descriptors: Active Learning, Educational Environment, Futures (of Society), Instructional Development
Peer reviewed
Dick, Walter – Educational Technology Research and Development, 1996
Reviews changes in the original Dick and Carey model of instructional design and considers its future usefulness. Topics include alternative instructional design textbooks, the influence of constructivist theory on the 1996 version of the model with its systems approach, and the influence of constructivist and objectivist models. (Author/LRW)
Descriptors: Change Agents, Constructivism (Learning), Futures (of Society), Instructional Design
Peer reviewed
Tessmer, Martin; Richey, Rita C. – Educational Technology Research and Development, 1997
Although context is a potent force in learning, instructional design models contain little guidance in accommodating contextual elements to improve learning and transfer. Defines context, outlines levels and types, specifies contextual factors within the types, suggests methods for conducting contextual analysis for instructional design, and…
Descriptors: Context Effect, Futures (of Society), Instructional Design, Instructional Effectiveness
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