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Kim, Kyung; Clariana, Roy B. – Educational Technology Research and Development, 2023
This experimental investigation seeks to confirm and extend previous investigations that resource interdependence vs. independence during problem-solving relatively extends the problem representation phase before convergence on a solution. In this current investigation, ninth-grade Korean native language participants (n = 240) worked online to…
Descriptors: Cooperative Learning, Problem Solving, Group Activities, Secondary School Students
Cirkony, Connie; Tytler, Russell; Hubber, Peter – Educational Technology Research and Development, 2022
Inquiry-based representation-focused approaches in science education have shown promising outcomes when students engage in knowledge building via an active process of constructing, coordinating, and evaluating representations. To date, much of the existing research around these approaches has taken place in pre-digital classrooms, but the…
Descriptors: Science Education, Science Instruction, Inquiry, Active Learning
Mazon, Cécile; Etchegoyhen, Kattalin; Saint-Supery, Isabeau; Amestoy, Anouck; Bouvard, Manuel; Consel, Charles; Sauzéon, Hélène – Educational Technology Research and Development, 2022
In recent years, many psycho-educational technologies were studied to address the school-related difficulties encountered by students with autism spectrum disorder (ASD). However, most of them remain individual-centered and do not consider the social environment. To fill this gap, this study reports on the user-centered design of a web-based…
Descriptors: Parent Participation, Parent School Relationship, Students with Disabilities, Autism
Yang, Xiaotong; Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Smith, Ginny; Alonso-Fernández, Cristina – Educational Technology Research and Development, 2021
In-game learning supports aim to help students solve game levels (i.e., game-related supports), and connect to underlying content (i.e., content-related and hybrid supports). Students with different levels of prior knowledge may have different needs for in-game supports. In this study, we designed a 2D physics game with game-related,…
Descriptors: Prior Learning, Educational Games, Game Based Learning, High School Students
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Shin, Suhkyung; Brush, Thomas A.; Glazewski, Krista D. – Educational Technology Research and Development, 2020
The purpose of this study was to examine how students' academic achievement and group performance related to their perceptions of the usefulness of hard, peer, and teacher scaffolds. A single instrumental case approach that integrated quantitative and qualitative analysis was employed for this study, which involved data gathered from 163 students…
Descriptors: Scaffolding (Teaching Technique), Active Learning, Inquiry, Technology Uses in Education
Shin, Suhkyung; Brush, Thomas A.; Glazewski, Krista D. – Educational Technology Research and Development, 2020
The purpose of this study was to identify types and patterns of peer scaffolding that occur during inquiry-based learning (IBL) group activities. It employed a single instrumental case approach that integrated quantitative and qualitative analyses of data gathered from 21 students in a ninth grade biology course. A verbal analysis, a content…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Technology Integration, Social Networks
Aslan, Sinem; Alyuz, Nese; Okur, Eda; Mete, Sinem Emine; Oktay, Ece; Esme, Asli Arslan – Educational Technology Research and Development, 2018
The goal of this research is to investigate the effect of emotion-aware interventions on students' behavioral and emotional states. To this end, we collected data from 12 students in the 9th grade in a high school in Turkey. The data collection took place in two sessions of an English Course. While the students were reading articles and solving…
Descriptors: Foreign Countries, High School Students, Grade 9, Psychological Patterns
Varier, Divya; Dumke, Erika K.; Abrams, Lisa M.; Conklin, Sarah B.; Barnes, Jamie S.; Hoover, Nancy R. – Educational Technology Research and Development, 2017
Increased efforts to promote 21st century learning emphasize the central role of technology in instructional delivery in order to advance the multifaceted abilities and skills required for student success in an increasingly technology-rich learning and work environment. A qualitative study was conducted in a large, economically diverse,…
Descriptors: Technology Uses in Education, Educational Technology, Qualitative Research, Elementary Schools
Kim, Yanghee; Thayne, Jeffrey; Wei, Quan – Educational Technology Research and Development, 2017
Mathematics anxiety is known to be detrimental to mathematics learning. This study explored if an embodied agent could be used to help alleviate student anxiety in classrooms. To examine this potential, agent-guided algebra lessons were developed, in which an animated agent was equipped with prescriptive instructional guidance and anxiety treating…
Descriptors: Mathematics Anxiety, Algebra, Computer Assisted Instruction, Animation
Karam, Rita; Pane, John F.; Griffin, Beth Ann; Robyn, Abby; Phillips, Andrea; Daugherty, Lindsay – Educational Technology Research and Development, 2017
Studies on blended education pay little attention to implementation, thus limiting the understanding of how such programs contribute to student math learning. This article examines the implementation of a widely used blended algebra curriculum and the relationship between implementation and student outcomes. The study was conducted in 74 middle…
Descriptors: Program Implementation, Blended Learning, Technology Uses in Education, Mathematics Instruction