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Bryant, Peter – Education and Information Technologies, 2023
Designing strategic pedagogical change through the lens of a student experience that is "yet to be experienced" offers a critical frame for embedding the impacts of transition, uncertainty, belonging and the complexity of the student journey into the co-design of teaching and learning. A digital storytelling approach extends the notion…
Descriptors: Student Experience, Technology Uses in Education, Story Telling, Play
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Seale, Jane; Colwell, Chetz; Coughlan, Tim; Heiman, Tali; Kaspi-Tsahor, Dana; Olenik-Shemesh, Dorit – Education and Information Technologies, 2021
The focus of this paper is the design of technology products and services for disabled students in higher education. It analyses the perspectives of disabled students studying in the US, the UK, Germany, Israel and Canada, regarding their experiences of using technologies to support their learning. The students shared how the functionality of the…
Descriptors: Foreign Countries, Students with Disabilities, College Students, Student Attitudes
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Messer, David; Thomas, Lucy; Holliman, Andrew; Kucirkova, Natalia – Education and Information Technologies, 2018
This investigation concerns two questions: (i) is simple educational programming with children, compared to working on mathematical tasks, more effective in increasing scores in mathematical abilities, spatial awareness and working memory? (ii) is educational programming on a digital device, compared to similar paper and pencil programming…
Descriptors: Mathematics Instruction, Mathematics Skills, Spatial Ability, Short Term Memory
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Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko – Education and Information Technologies, 2017
The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…
Descriptors: Online Courses, Cooperation, Higher Education, Barriers
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Wang, Rex; Scown, Phil; Urquhart, Cathy; Hardman, Julie – Education and Information Technologies, 2014
Facebook is a frequently used Computer Mediated Environment (CME) for students and others to build social connections, with identities and deposited self-expression. Its widespread use makes it appropriate for consideration as an educational tool; though one that does not yet have clear guidelines for use. Whether a social networking site can be…
Descriptors: Guidelines, Higher Education, Technology Uses in Education, Technology Integration