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Showing 1 to 15 of 67 results Save | Export
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Tugçe Karapolat; Tolga Özsen; Levent Çetinkaya – Education and Information Technologies, 2024
This study aims to investigate how social media tools, in other words social network services (SNS), affects the success of Japanese language learners in learning Japanese culture in undergraduate programs. For this research, a mixed method approach was used with a quantitative, quasi-experimental research design including a pre-test-post-test…
Descriptors: Social Media, Second Language Learning, Second Language Instruction, Japanese
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Mehri Izadi; Maliheh Izadi; Farrokhlagha Heidari – Education and Information Technologies, 2024
In today's environment of growing class sizes due to the prevalence of online and e-learning systems, providing one-to-one instruction and feedback has become a challenging task for teachers. Anyhow, the dialectical integration of instruction and assessment into a seamless and dynamic activity can provide a continuous flow of assessment…
Descriptors: Adaptive Testing, Computer Assisted Testing, English (Second Language), Second Language Learning
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Gang Yang; Wei Zhou; Huimin Zhou; Jiawen Li; Xiaodong Chen; Yun-Fang Tu – Education and Information Technologies, 2024
Second language (L2) writing plays an important role in improving the learners' language skills of English as a Foreign Language (EFL) in terms of language expression and linguistic thinking. Therefore, improving writing skills is still a focus area for EFL learners. To enhance EFL learners' writing ability and optimize their writing quality, an…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Writing Skills
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Jun-Ming Su – Education and Information Technologies, 2024
With the rapid growth of web applications, web application security (WAS) has become an important cybersecurity issue. For effective WAS protection, it is necessary to cultivate and train personnel, especially beginners, to develop correct concepts and practical hands-on abilities through cybersecurity education. At present, many methods offer…
Descriptors: Computer Science Education, Information Security, Computer Security, Web Sites
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Claudio, David; Bakke, Morten – Education and Information Technologies, 2023
This research explores the effects of listening to music during exams for engineering college students. Students were given the option to listen to self-selected music while completing exams in three undergraduate engineering courses over four years. It was found that listening to music during an exam had no significant effect on the mean exam…
Descriptors: Music, Listening, Equal Education, Scores
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Kho, Shermaine Qi En; Aryadoust, Vahid; Foo, Stacy – Education and Information Technologies, 2023
Studies have shown that test-takers tend to use keyword-matching strategies when taking listening tests. Keyword-matching involves matching content words in the written modality (test items) against those heard in the audio text. However, no research has investigated the effect of such keywords in listening tests, or the impact of gazing upon…
Descriptors: Eye Movements, Test Wiseness, Information Retrieval, Listening Comprehension Tests
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Melchor-Ferrer, Elias; Davia-Rodriguez, Maria Angeles – Education and Information Technologies, 2023
This paper introduces a computer application, based on The Alphabet Game, designed to assist students of all disciplines understand the key academic concepts used in their respective fields, with specific application to economics and the study of national accounts. This approach offers a valuable contribution, in view of the difficulties often…
Descriptors: Foreign Countries, Computer Games, Gamification, College Students
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Guleria, Pratiyush; Sood, Manu – Education and Information Technologies, 2023
Machine Learning concept learns from experiences, inferences and conceives complex queries. Machine learning techniques can be used to develop the educational framework which understands the inputs from students, parents and with intelligence generates the result. The framework integrates the features of Machine Learning (ML), Explainable AI (XAI)…
Descriptors: Artificial Intelligence, Career Counseling, Data Analysis, Employment Potential
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Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
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Han, Yang – Education and Information Technologies, 2023
This article reflects the results of a study involving second- and fourth-year students from Harbin University (Harbin, China), the Chinese Academy of Arts (Hangzhou, China), and the Central Academy of Drama (Beijing, China). The work analyzed the impact of specialized mobile applications Vox Tools: Learn to Sing and Swiftscales Vocal Trainer on…
Descriptors: Foreign Countries, Undergraduate Students, College Freshmen, College Seniors
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Désiron, Juliette C.; Petko, Dominik – Education and Information Technologies, 2023
The growth in digital technologies in recent decades has offered many opportunities to support students' learning and homework completion. However, it has also contributed to expanding the field of possibilities concerning homework avoidance. Although studies have investigated the factors of academic dishonesty, the focus has often been on college…
Descriptors: Ethics, Cheating, Homework, Influence of Technology
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Ortiz-Martínez, Esther; Santos-Jaén, Jose Manuel; Marín-Hernández, Salvador – Education and Information Technologies, 2023
New technologies have led to digital educational tools to improve learning. Game-Based Learning makes it possible to test whether there is a positive impact on official grades. We have collected the scores of the Kahoot! games, the marks of the continuous assessment, the final exam, and the final mark of the subject, to create an ad-hoc database.…
Descriptors: Educational Games, Teaching Methods, Accounting, Game Based Learning
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Mosquera, Jose Miguel Llanos; Suarez, Carlos Giovanny Hidalgo; Guerrero, Victor Andres Bucheli – Education and Information Technologies, 2023
This paper proposes to evaluate learning efficiency by implementing the flipped classroom and automatic source code evaluation based on the Kirkpatrick evaluation model in students of CS1 programming course. The experimentation was conducted with 82 students from two CS1 courses; an experimental group (EG = 56) and a control group (CG = 26). Each…
Descriptors: Flipped Classroom, Coding, Programming, Evaluation Methods
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Bilgic, Kiraz; Dogusoy, Berrin – Education and Information Technologies, 2023
The importance of developing computational thinking (CT) skills has created many practices and research. A significant amount of research exists in the literature on CT and its related skills, yet the rareness of research studies focusing on both quantitative and qualitative evaluations of students' CT skills in real school settings is remarkable.…
Descriptors: Secondary School Students, Computation, Thinking Skills, Programming
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Song, Donggil; Glazewski, Krista – Education and Information Technologies, 2023
Focusing on the sustainability and affordability when using information technology, the mechanism of student-generated questioning (SGQ) and scaffolding for SGQ in reading comprehension tasks were explored within the self-regulated learning framework in this study. We employed a mixed methods design to examine the effects of scaffolding in an SGQ…
Descriptors: Foreign Countries, Elementary School Students, Grade 7, Scaffolding (Teaching Technique)
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