NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, I. Chien; Rocha-Beverly, Christel; Schneider, Barbara – Education and Information Technologies, 2021
Init2Winit is a gamified mobile application designed to promote college and career knowledge among adolescents. Init2Winit offers students multiple opportunities to explore college and career pathways using game tunnels; this tunnel play informs students' understanding of how mis/aligned choices can have varying consequences for their future. Our…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Adolescents
Peer reviewed Peer reviewed
Direct linkDirect link
Pratama, Ahmad R. – Education and Information Technologies, 2021
As mobile devices become more ubiquitous, the benefits of mobile learning (m-learning) can be a great opportunity for educating a vast populace, especially in developing countries. Acceptance of m-learning by individuals is critical for these nations while aiming for a successful implementation of m-learning. A total of 1156 middle and high school…
Descriptors: Electronic Learning, Handheld Devices, Middle School Students, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Aimicheva, G.; Kopeyev, Zh.; Ordabayeva, Zh.; Tokzhigitova, N.; Akimova, S. – Education and Information Technologies, 2020
The article is devoted to the issues of teaching mobile application development and, as a consequence, training of highly qualified in-demand mobile developers. Nowadays, training professional mobile developers is a crucial task all over the world. The researchers emphasize the complexity of mobile application development associated with its…
Descriptors: Teaching Methods, Telecommunications, Handheld Devices, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Saritepeci, Mustafa – Education and Information Technologies, 2020
Cyberloafing is one of the phenomena that adversely affects the efficiency and productivity in learning and teaching activities in educational settings. Increased ICT (information and "communication technology") access status in educational environments and personal mobile devices lead to a wide range of cyberloafing behaviors of…
Descriptors: Predictor Variables, High School Students, Attention Control, Metacognition
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Chia-Hui; Cheng, Ching-Hsue; Yeh, Duen-Yian; Lin, Shih-Yun – Education and Information Technologies, 2017
This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English learning approach. A system called the Happy English Learning System, integrating learning material into a game-based context, was constructed and installed on mobile devices…
Descriptors: Learning Motivation, Case Studies, English (Second Language), Second Language Learning