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Azimi, Esmaeil; Jafari, Leila; Mahdavinasab, Yousef – Education and Information Technologies, 2023
This study employed the design-based research (DBR) methodology to explore how to design instructional prompts integrated into a computer-based cognitive tool, GeoGebra, for gifted mathematics education. This study was divided into two iterative research phases lasting for 3 semesters, in which differentiating the instructional prompts for gifted…
Descriptors: Design, Computer Assisted Instruction, Prompting, Educational Technology
Eryilmaz Toksoy, Seyhan; Bulut, Emine – Education and Information Technologies, 2023
Simulations, which are very powerful educational tools on their own, enable concretization of abstract concepts and help students research the variables related to the subject matter of the simulation. Simulations provide powerful modelling environments that include the interaction processes of physics concepts, bring active participation of…
Descriptors: Foreign Countries, Student Attitudes, Teacher Attitudes, Simulation
The Effect of Digital Game-Based Learning on Secondary Level Students' Learning of Internet Literacy
Tüzün, Hakan; Sert, Sedef; Demir, Ömer – Education and Information Technologies, 2023
Since the effectiveness of pedagogies relies heavily on the context they are practiced, scholars strive to revalidate them with different participants representing different disciplines, age, cultures and so on. In this regard, this piece of work was undertaken so as to reveal the impact of a digital game-based learning environment on the…
Descriptors: Game Based Learning, Electronic Learning, Secondary School Students, Internet
Liu, Jindong; Wu, Biying; Qu, Jiayu – Education and Information Technologies, 2022
To tackle the debate surrounding the tension between knowledge and power in online education for adolescents and between freedom and control at large, this study examines how disciplinary power was exercised and resisted in a Chinese setting of online compulsory education during the COVID-19 outbreak in 2020. Overall, 60 participants, including…
Descriptors: Online Courses, COVID-19, Pandemics, Adolescents
Legkauskas, Visvaldas; Steponaviciute-Kupcinske, Indre – Education and Information Technologies, 2021
The present study was conducted to assess the links between in-class use of social media and academic and social school adjustment of high school students attending 9th and 10th grade in Lithuania. Participants included 216 girls and 103 boys aged 14 to 17 years (M = 15.60) attending high schools in the second largest city of Lithuania.…
Descriptors: High School Students, Social Media, Student Adjustment, Interpersonal Competence
Yesilbag, Serkan; Korkmaz, Özgen; Çakir, Recep – Education and Information Technologies, 2020
This study aims to determine the effects of educational computer games on the tenth grades students' academic achievement and attitudes towards the course. The research was conducted with 60 tenth-grade students attending an Anatolian high school during the school year of 2019-2020. The study was designed as a quasi-experimental design with a pre…
Descriptors: Educational Games, Computer Games, Game Based Learning, Academic Achievement