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Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
Badeleh, Alireza – Education and Information Technologies, 2021
The ever-increasing advances in technology have made it necessary to make use of new educational methods in educational systems. Therefore, in this study, the effects of robotics training on students' creativity and learning physics were investigated. The research design was pretest posttest quasi-experimental, including one control and one…
Descriptors: Robotics, Training, Technology Uses in Education, Instructional Effectiveness