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Bigirwa, June Patrick; Ndawula, Stephen; Naluwemba, Esther Frances – E-Learning and Digital Media, 2020
E-learning has become an integral part of mainstream society and hence revolutionizing distance education endeavours. A number of change agents and bureaucrats in Uganda have embraced this pedagogy constructing it as an alternative to the traditional brick and mortar educational systems, which have become difficult to develop and maintain.…
Descriptors: Electronic Learning, Adoption (Ideas), Instructional Design, Obstetrics
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Toncic, Jason – E-Learning and Digital Media, 2020
This exploratory sociolinguistic study examined D/discourses and writing modes in a Grade 10 English literature classroom wherein students answered literature-based questions by means of both traditional and new literacies approaches. Studies conducted at the intersection of classroom instruction and online affinity spaces are still surprisingly…
Descriptors: High School Students, Grade 10, Sociolinguistics, Discourse Analysis
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Shamburg, Christopher – E-Learning and Digital Media, 2020
This research project examined three cases of successful independent educationally oriented podcasters. As the numbers of podcasts and podcast listeners grow in the United States, the stories of people who create content in this new educational space are an under-explored and important research area. This research profiles three successful…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Adult Education
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Fegely, Alex G.; Hagan, Heather N.; Warriner, George H., III – E-Learning and Digital Media, 2020
This article presents the Blended Learning Virtual Reality Inquiry Framework, an original framework for creating virtual reality inquiry-based lessons for the modern technology-driven classroom. The framework shared in this article invokes research on blended learning , experiential learning, and inquiry-based learning to structure a virtual…
Descriptors: Blended Learning, Inquiry, Active Learning, Computer Simulation
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Cladis, Andrea E. – E-Learning and Digital Media, 2020
Technology is an all-encompassing aspect of life in the 21st century. Its existence has implications on how communication occurs, education is shaped, knowledge is spread, and ideas are formulated. There is a significant shift taking place in society as we become more accustomed to existing in a digital world. Digital natives, young people who…
Descriptors: Influence of Technology, Language, Creativity, Critical Thinking
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Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment
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Zavyalova, Ksenia – E-Learning and Digital Media, 2020
Blended learning is growing at a tremendous pace transforming higher education. This means that more and more universities integrate online and face-to-face components into their courses. Previous studies have indicated that students may find it hard to be motivated in the blended environment, while the leadership approaches make their way into…
Descriptors: Student Motivation, Blended Learning, College Students, College Faculty
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Ayebi-Arthur, Kofi; Acheaw Owusu, Kofi – E-Learning and Digital Media, 2020
An effective classroom is where there are various forms of interactions: student-student and teacher-student. Unfortunately, most of the interactions that go on in our lecture theatres are minimal. This paper reports an innovative method of engaging students through the use of an Audience Response System (ARS) in a university course. The ARS was…
Descriptors: Foreign Countries, Developing Nations, Audience Response Systems, Educational Benefits
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Göksu, Idris; Aslan, Alper; Turgut, Yigit Emrah – E-Learning and Digital Media, 2020
The aim of this study is to examine mobile games in the context of their content and to evaluate the situations faced by children through document analysis in terms of age-rating, game score, access permissions, the inclusion of advertisements, in-game purchases, encouraging consumerism, the inclusion of violence, bad habits, and educational…
Descriptors: Handheld Devices, Computer Games, Children, Risk
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Ross, Jen; Curwood, Jen Scott; Bell, Amani – E-Learning and Digital Media, 2020
Higher education institutions increasingly expect students to work effectively and critically with multiple modes, semiotic resources and digital tools. However, assessment practices are often insufficient to capture how multimodal artefacts represent disciplinary knowledge in complex ways. This study explores and theorises the design and…
Descriptors: Student Evaluation, Evaluation Methods, Learning Modalities, Educational Technology
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Tadayonifar, Mojtaba; Entezari, Mahnaz – E-Learning and Digital Media, 2020
In recent years, educators have started to use innovative pedagogies in response to the changing trends of language learning towards developing great proficiency, as the conventional approaches could no longer improve proficiency due to the interactive nature of language skills. Therefore, it is believed that the Flipped Learning (FL) approach, as…
Descriptors: Blended Learning, Instructional Effectiveness, Cognitive Style, Language Proficiency
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Al Lily, Abdulrahman Essa; Alhazmi, Ahmed Ali – E-Learning and Digital Media, 2020
This research analyses tweets, interviews and observations to grasp power relations between oppressive education and liberative technology in Arab contexts. It ascertains that liberative technology may limit oppressive education and unveils that oppressive education may restrict liberative technology or exploit technology as instruments for…
Descriptors: Educational Technology, Technology Uses in Education, Power Structure, Social Bias
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Shermak, Jeremy L.; Whipple, Kelsey N. – E-Learning and Digital Media, 2020
We Love Weather is the fan community of The Weather Channel. Launched in 2016, We Love Weather aims to serve so-called "weather geeks" by providing exclusive and specialized weather content, as well as participatory and communal elements. This study proposes that We Love Weather is an "affinity space" where participants create,…
Descriptors: Weather, Discussion Groups, Asynchronous Communication, Popular Culture
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Kim, Ann Y.; Thacker, Ian – E-Learning and Digital Media, 2020
We examined asynchronous online discussion boards, specifically those that are unmediated by teacher figures, to identify characteristics of these spaces that support or constrain students as they seek help in mathematics. We analyzed 86 questions and 114 associated responses posted to two Khan Academy discussion boards centered around two related…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Mathematics Instruction, Help Seeking
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Trespalacios, Jesús; Uribe-Flórez, Lida J. – E-Learning and Digital Media, 2020
The analysis of case studies is an important constructivist instructional strategy that shows potential for engaging students in asynchronous online discussions. However, little is known about the use of audio-based discussions to promote this type of analysis. Twenty-nine students from two sections enrolled in an online instructional design…
Descriptors: Case Studies, Instructional Design, Online Courses, Computer Mediated Communication
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