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Yildirim, Latife; Karahan, Engin – Digital Education Review, 2023
The purpose of this study is to investigate how gamification using Web 2.0 tools affects secondary school students' listening comprehension skills on a German second language course. The sub-purposes are to investigate the study's outputs, such as course interest and academic motivation. The design of the study was action research, which is one of…
Descriptors: Web 2.0 Technologies, Gamification, Listening Comprehension, German
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Tatar, Ismail; Sahin, Yusuf Levent; Dogan, Ezgi – Digital Education Review, 2022
Along with the spread of Web 2.0 technologies, individuals' habits such as learning, socializing, and getting information have changed rapidly. A lot of information, the accuracy of which cannot be trusted, is available in the web, and it becomes difficult to choose useful, relevant, and accurate information. This pollution is also present in the…
Descriptors: Digital Literacy, Online Searching, Search Strategies, 21st Century Skills
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Öngöz, Sakine; Mollamehmetoglu, Mehmet Zülküf – Digital Education Review, 2017
The aim of this study was to determine secondary school students' choice of design features for digital textbooks. As a part of the research--which was conducted using a mixed technique--a literature review was carried out to source points to consider in the designing of digital textbooks and experts' opinions were obtained. Based on the results,…
Descriptors: Secondary School Students, Textbook Research, Electronic Publishing, Design Preferences
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Kocakaya, Serhat; Kotluk, Nihat; Karakoyun, Ferit – Digital Education Review, 2016
The aim of this study is to determine the pre-service physics teachers' views on the effect of designing and developing physics digital stories (DST) on improving their 21st century skills. The study is a qualitative research carried out with 13 pre-service physics teachers, who participated in the course of designing and developing DST, during 6…
Descriptors: Preservice Teachers, Physics, Science Instruction, Teacher Attitudes
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Uz, Cigdem; Cagiltay, Kursat – Digital Education Review, 2015
Digital games have become popular due to great technological improvements in recent years. They have been increasingly transformed from co-located experiences into multi-played, socially oriented platforms (Herodotou, 2009). Multi-User Online Games provide the opportunity to create a social environment for friendships and strengthen the…
Descriptors: Foreign Countries, College Students, Video Games, Interpersonal Competence
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Kiyici, Mubin; Akyeampong, Albert; Balkan Kiyici, Fatime – Digital Education Review, 2013
As the Internet and computer develop, the world is changing dramatically and fantastically. Usage of technological tools is increased day by day in daily life besides ICT. All the technological tools shape individual behavior, life style and learning style as well as individual lives. Today's child use different tools and different way to…
Descriptors: Foreign Countries, Web 2.0 Technologies, Preservice Teachers, Learning Processes
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Coklar, Ahmet Naci – Digital Education Review, 2012
In the present study carried out with 190 educational administrators, the individual innovativeness of educational administrators was examined. As a result of the study, it was found out that the educational administrators considered themselves as early adaptors. It was also revealed that professional seniority was not important in terms of…
Descriptors: Administrators, Educational Administration, Innovation, Administrator Effectiveness