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Snape, Paul – Design and Technology Education, 2017
As times change we need to continually review what our education systems offer and where priorities might lie. The Technology and Knowledge Ages of the twenty-first century have brought about new understandings, new ways of doing things, and an array of new career and workplace opportunities. Employees today are expected to bring more than an…
Descriptors: Technology Education, Skill Development, Cooperative Learning, Communication Skills
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Mettas, Alexandros; Norman, Eddie – Design and Technology Education, 2011
This paper discusses the establishment of a framework for researching children's decision-making skills in design and technology education through taking a grounded theory approach. Three data sources were used: (1) analysis of available literature; (2) curriculum analysis and interviews with teachers concerning their practice in relation to their…
Descriptors: Foreign Countries, Technology Education, Design, Grounded Theory
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Baynes, Ken; Baynes, Brochocka – Design and Technology Education, 2010
This paper discusses design and design education in the context of four major social and environmental concerns identified by Bruce Archer in 1973: overpopulation; pollution; depletion of natural resources; control. It argues for the social and economic importance of design education in primary and secondary schools. It identifies "designerly…
Descriptors: Design, Technology Education, Overpopulation, Pollution
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Hope, Gill – Design and Technology Education, 2009
Gilbert Ryle (1949) divided knowledge into "know that" and "know how", which is neatly appealing to many design and technology educators, and like many writers on developing the curriculum, Kahney (1993) made a distinction between declarative knowledge: "verbal knowledge, that is, the kind you get from books, instructions…
Descriptors: Design, Technology Education, Practical Arts, Archaeology
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Hansen, Pal J. Kirkeby – Design and Technology Education, 2009
"Knowledge Promotion" is the recent curriculum for the Norwegian 10-year compulsory school. "Technology and Design" (ToD) is a new main subject area in Natural Science. ToD should be taught across the curriculum between Natural Science, Art and Crafts, and Mathematics. The main goal is that pupils should be able to plan,…
Descriptors: Natural Sciences, Scientific Principles, Case Studies, Technology Education
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Nicholl, Bill – Design and Technology Education, 2009
This keynote address tells the personal journey of a former teacher who is now involved in educational research. Educational research is topical at the moment in Design and Technology (D&T) Education, as many initial teacher training (ITE) courses make the transition to masters level accreditation, something endorsed by the teacher training and…
Descriptors: Epistemology, Teacher Researchers, Action Research, Educational Research
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Sharpe, Dennis B. – Journal of Design and Technology Education, 1996
Reviews the development of technology education in North America and discusses its emerging replacement of industrial arts. Highlights some of the trends and issues defining curriculum development and classroom instruction. Details various approaches to curriculum design, program implementation, and administration. Examines differences between…
Descriptors: Art Activities, Art Education, Design, Educational Change
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Hall, Susan – Journal of Design and Technology Education, 1996
Describes class activities designed to broaden primary school students' perception of technology and its role in society. A guided discussion highlights technology's contribution to the children's lives and the difference between generations. Story telling concerning children, families, and technology of ages past provides a historical…
Descriptors: Art Education, Class Activities, Curriculum Enrichment, Discussion (Teaching Technique)
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Till, Wesley – Journal of Design and Technology Education, 1996
Reports on a class project that examined the manufacture of boxes and packaging to teach about design and technology. The class discovered basic manufacturing techniques by examining and disassembling cereal boxes. Field trips to stores provided more examples. Appraises the children's final projects and discusses acquiring materials. (MJP)
Descriptors: Art Education, Class Activities, Design, Design Crafts
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Newcomb, Jim – Journal of Design and Technology Education, 2000
In a 7-week project, teams of elementary students designed and made a coal cart. The project demonstrated that practical design and technology problems are best broken into manageable subtasks. Doing so enhances understanding of conceptual and procedural knowledge. It also showed how children can be moved toward more expert levels of performance.…
Descriptors: Design, Elementary Education, Handicrafts, Learning Activities
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McGee, Carolyn – Journal of Design and Technology Education, 2000
Describes how a learning activity unit was designed for British Year 3 students with no design and technology experience. Outlines timing, teaching strategies, objectives, materials, and assessment method for each lesson; discusses what worked and what did not work. (SK)
Descriptors: British National Curriculum, Design, Elementary Education, Foreign Countries
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MacPhee, Susan – Journal of Design and Technology Education, 2000
A resource designed to introduce design and technology to refugee students for whom English is an additional language uses graphics to help explain tasks. As a standalone resource, it can be used at any time during the year and it can be varied to suit students' abilities. (SK)
Descriptors: Design, English (Second Language), Foreign Countries, Illustrations
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McInnes, Suzanne – Journal of Design and Technology Education, 2000
Describes a practical activity in which 5-6 year-olds investigated, assembled, and disassembled simple mechanisms. Explains how the activity develops design and technology knowledge as well as basic skills such as literacy and numeracy. (SK)
Descriptors: Case Studies, Design, Learning Activities, Mechanics (Physics)