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Showing 1 to 15 of 125 results Save | Export
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Eroglu, Ilgim; Ekmekçioglu, Deniz – Design and Technology Education, 2024
In design education, students benefit not only from their project courses' content but also from the information resources they contain. When it comes to the repetition of unique problems and solution-oriented approaches in the design professions, the resources used to research solutions for the problems encountered in design education are also…
Descriptors: Foreign Countries, Design, Resources, Cooperation
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Yi, Ye Ji; Bhattacharjee, Suchismita – Design and Technology Education, 2023
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360VR) as a tool to simulate real-world site visit experiences in interior design education. In the first stage of evaluation, the online survey was implemented to ask students about their learning experience of using 360VR. The second stage of 360 VR…
Descriptors: Computer Simulation, Interior Design, Learning Experience, Teaching Methods
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Paay, Jeni; Taffe, Simone; Pedell, Sonja – Design and Technology Education, 2023
"Hybrid is here to stay!" If that is so, then how we educate design students and the techniques they learn need to work in a technology-driven online environment as well as face-to-face on campus. Learning codesign typically involves students being in a design studio environment where they create activities using tangible materials, for…
Descriptors: Electronic Learning, Student Attitudes, Instructional Design, Student Participation
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Babacan Çörekci, Tugçe – Design and Technology Education, 2023
The concept of play supports the experiential and creative aspects of the design field because it is a familiar and fun phenomenon and involves interaction. The use of game-based learning in design processes will increase participation by supporting the regulation of these processes and the problematic aspects of the design studio course, which is…
Descriptors: Game Based Learning, Architectural Education, Workshops, Teaching Methods
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Fleischmann, Katja – Design and Technology Education, 2023
This research examines the experiences of German design educators during the Covid-19 pandemic and explores how these experiences influenced design education's transition to the online studio two years afterwards. The research is based on surveys of 33 German design educators who represent 18 higher education institutions (University/University of…
Descriptors: Foreign Countries, Design, Studio Art, COVID-19
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Lehtonen, Miikka J. – Design and Technology Education, 2023
Since the beginning of the 21st century, design education has been gaining momentum across disciplines as a means to equip students with skills relevant in the job market as well as to tackle wicked problems. One of the core assumptions behind integrating design education to other disciplines focuses on the need for hands-on and experiential…
Descriptors: Blended Learning, Design, Thinking Skills, Cooperative Learning
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Yavuzcan, H. Güçlü; Gür, Baris – Design and Technology Education, 2023
This study has two purposes: To clarify how industrial design relates to electronics knowledge and to determine whether industrial design education is sufficient for teaching it. As digital product design is frequently focused on the design of virtual interfaces until recently, less attention was paid to the design of physical interactions and…
Descriptors: Electronic Equipment, Design, Industrial Arts, Knowledge Level
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Jones, Philip A. – Design and Technology Education, 2023
This paper is a systematic literature review of works focused on user-centred design practices and their potential application in pedagogical contexts in design and technology (D&T) education. It is a response to the increasingly complex demand of allowing students to develop so-called 21st-century skills within a D&T curriculum, which is…
Descriptors: Design, Technology Education, Users (Information), 21st Century Skills
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Cristina Portugal; Marcio Guimarães; Monica Moura; Jose Carlos Magro Junior – Design and Technology Education, 2023
The collaboration between designers and digital humanists has indeed gained increasing significance in crafting effective projects, with design serving as a centralizing force in the realm of digital humanities by establishing interfaces for individuals to engage with technological resources. Therefore, design's methodological practices,…
Descriptors: Inclusion, Design, Humanities, Deafness
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Heillyn Camacho; Lone Dirckinck-Holmfeld; Geoffrey Tabo – Design and Technology Education, 2023
This article presents a design-based research (DBR) methodology to develop a teacher professional development intervention that is aimed at helping teachers become designers of student-centred e-learning activities. The intervention was tested at Gulu University (GU) and Maseno University (MU), and a set of activities and tools, as well as six…
Descriptors: Student Centered Learning, Faculty Development, Intervention, Design
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Richard Brown – Design and Technology Education, 2023
Critical thinking skills and creativity have been lauded by many as key attributes sought from prospective employees for the future workplace in an ever changing world. Furthermore, a review of existing literature suggested the prevalence of critical thinking skills within design and technology (D&T) tasks. This study aimed to garner the…
Descriptors: Student Attitudes, Critical Thinking, Thinking Skills, Elementary School Students
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Thomas Kennedy – Design and Technology Education, 2023
The purpose of this study was to explore the perceived sense of comfort and belonging of girl participants, aged 15-16, engaged within a school-based offering of the Marine Education Advanced Education (MATE) underwater remotely operated vehicle (ROV) program (MATE-ROV). MATE-ROV is a competition-based educational robotics (ER) program that can…
Descriptors: Females, Adolescents, Robotics, Student Attitudes
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Sarah Davies – Design and Technology Education, 2023
The design and technology curriculum in England has gone through various policy changes since its introduction in the Education Reform Act of 1988. The 2014 policy revised the content to make it slimmer and outlining the essential core knowledge for Key Stage 1 to 3. Schools need to consider wider aspects of design and technology not included in…
Descriptors: Specialists, Teaching Methods, Educational Change, Evaluation Methods
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Björn Citrohn – Design and Technology Education, 2023
This study investigates, and further develops, a framework for analyzing technological knowledge emanating from school design projects; a framework that has the potential to be used as a tool for teachers when choosing and planning design projects. The study also intends to answer the research question: What technological knowledge, associated to…
Descriptors: Class Activities, Foreign Countries, Grade 7, Grade 8
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Maria Svensson; Jonna Larsson; Ann-Marie von Otter; Helena Sagar; Pia Williams – Design and Technology Education, 2023
Communicating technical concepts in preschool is of vital importance for developing the quality of the technology teaching practice and the development of the children's language skills within the content area. The aim of this study is to investigate how preschool teachers discern technology in relation to everyday situations in preschool. The…
Descriptors: Preschool Teachers, Teacher Attitudes, Technology Uses in Education, Educational Technology
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