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Thomas Kennedy – Design and Technology Education, 2023
The purpose of this study was to explore the perceived sense of comfort and belonging of girl participants, aged 15-16, engaged within a school-based offering of the Marine Education Advanced Education (MATE) underwater remotely operated vehicle (ROV) program (MATE-ROV). MATE-ROV is a competition-based educational robotics (ER) program that can…
Descriptors: Females, Adolescents, Robotics, Student Attitudes
Citrohn, Björn; Stolpe, Karin; Svensson, Maria; Bernhard, Jonte – Design and Technology Education, 2022
This study aims to investigate affordances of models and modelling in design projects in technology education. To learn more about affordances when working with models and modelling, four Swedish technology teachers were interviewed using a narrative approach. Despite a small number of informants data were rich, containing detailed descriptions of…
Descriptors: Foreign Countries, Technology Education, Design, Models
Dierickxa, Eva; Luyckx, Kato; Ardies, Jan – Design and Technology Education, 2022
In times of shortages in STEM professions, the untapped potential of girls with a STEM talent is a waste on a personal, social and economic level. Childhood is believed to be a very important formative stage in which children develop an early interest in specific occupations and teachers can have an important influence by developing lessons in…
Descriptors: STEM Education, Gender Differences, Check Lists, Curriculum Evaluation
From a Teacher Student's View--How STEM-Actors Have Impact on Teacher Education and Teaching in STEM
Engström, Susanne – Design and Technology Education, 2022
In this study, Swedish STEM-teacher students' experiences of STEM-actors are explored. 85 teacher students have visited each, of a total of 21 different STEM-actors (science centres, museums, maker spaces, code clubs etc.) who all offer school classes STEM-activities but also in-service teacher education. The teacher students were given the task…
Descriptors: Student Teachers, Student Attitudes, STEM Education, Teacher Education
Rönkkö, Marja-Leena; Yliverronen, Virpi; Kangas, Kaiju – Design and Technology Education, 2021
The present study explored pre-primary students' investigative activity during a longitudinal, integrative technology education project: the Power Creatures project. Investigative activity refers to the way young children act in a learning context that combines inquiry-based activities with creative hands-on activities, such as designing and…
Descriptors: Preschool Children, Technology Education, Preschool Education, Investigations
Öztürk, Ahsen – Design and Technology Education, 2021
This paper explores the ways in which the design thinking (DT) approach can be utilized in addressing the challenges of STEM education in K-12 education. The study is based on an extensive literature review about STEM education and the DT approach, and exploratory research conducted to understand the challenges and needs of STEM education in…
Descriptors: STEM Education, Elementary Secondary Education, Design, Thinking Skills
Reddy, Gudur Raghavendra; McDonagh, Deana; Harris, Maurita T.; Rogers, Wendy A. – Design and Technology Education, 2021
There is an increasing interest in design and creative thinking processes in the Sciences, Technology, Engineering, and Mathematics (STEM) and health education disciplines. Many new degree programs are integrating design thinking into their syllabi, with the intention of bringing creative problem-solving methods to these disciplines. In reality,…
Descriptors: Design, Thinking Skills, Creative Thinking, Problem Solving
Looijenga, Annemarie; Klapwijk, Remke M.; de Vries, Marc J. – Design and Technology Education, 2020
During a Design and Technology class, engagement is both required to start creative hands-on work and a sign of pupil's creative thinking. To find ways to achieve engagement, we can look to the Montessori tradition. Due to the fact that learning is regarded as feeding insight through experimenting, tasks have to offer pupils the opportunity to…
Descriptors: Learner Engagement, Elementary School Students, Preadolescents, Technology Education
Nitsche, Michael; Gillett, Crystal – Design and Technology Education, 2020
"Prototyping Puppets" combines craft and performance in a puppet making STEM workshop for informal learning. We report on its final evaluation in two events (n=10 and n=13) to show how the design addressed black boxing of technology through a craft-centric approach and successfully engaged different student populations through an…
Descriptors: Puppetry, STEM Education, Workshops, Informal Education
Sultan, Ulrika; Axell, Cecilia; Hallström, Jonas – Design and Technology Education, 2019
The aim of this study is to review internationally published scientific literature on the subject of girls' engagement in technology education, in order to identify the most common descriptions of girls' engagement with technology education, girls' technological activities, and the relationship between girls and technology. After a scoping review…
Descriptors: Females, Technology Education, Student Participation, Activities
Novoa, Mauricio – Design and Technology Education, 2018
This article elaborates on design research in a final capstone industrial design studio unit and on the application of outcomes over eight years within a School of Engineering and its recent incarnation as School of Computing, Engineering and Mathematics. Research and curriculum innovation linked students to the new global design-driven innovation…
Descriptors: Industrial Arts, Design, Engineering Education, Computer Science Education
Karmokar, Sangeeta; Shekar, Aruna – Design and Technology Education, 2018
Science and Technology entrepreneurship is one of the requirements of the new millennium, an era called digital society and globalization. Entrepreneurship is considered an agent of growth, wealth creation and development of society. Although New Zealand has experienced a rapid growth of education and research in Science and Technology areas, the…
Descriptors: Outreach Programs, STEM Education, Entrepreneurship, Program Descriptions
Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
Jones, Lewis C. R.; Tyrer, John R.; Zanker, Nigel P. – Design and Technology Education, 2013
This paper explores the pedagogy underpinning the use of laser manufacturing methods for the teaching of science, technology, engineering and mathematics (STEM) at key stage 3 design and technology. Clock making (horology) has been a popular project in design and technology (D&T) found in many schools, typically it focuses on aesthetical…
Descriptors: Lasers, Manufacturing, STEM Education, Teaching Methods
Gibson, Ken S. – Design and Technology Education, 2012
This is a report, on a small-scale case study, of a programme of short industrial placements (5 day block) for student teachers of technology and design in Northern Ireland. Such placements increase student awareness and understanding of the nature of Engineering and Technology and therefore better prepare them to teach these subjects, as integral…
Descriptors: Student Teachers, Student Attitudes, Industry, Engineering
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