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ERIC Number: ED597662
Record Type: Non-Journal
Publication Date: 2019-Feb
Pages: 139
Abstractor: ERIC
ISBN: 978-1-9323-2660-4
ISSN: N/A
EISSN: N/A
3D/VR in the Academic Library: Emerging Practices and Trends
Grayburn, Jennifer, Ed.; Lischer-Katz, Zack, Ed.; Golubiewski-Davis, Kristina, Ed.; Ikeshoji-Orlati, Veronica, Ed.
Council on Library and Information Resources
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library's vital role in supporting this work. 3D modeling, 3D capture techniques, and VR enable faculty and students to engage with highly detailed 3D data--from cultural heritage artifacts to scientific simulations--in new ways. As 3D and VR projects scale up and move outside of the specialist disciplines where they have existed for decades, many academic libraries are taking the lead in supporting such projects because they are already centers for collaboration, instruction, research, and collection preservation. The volume seeks to prompt greater awareness for library professionals as they develop programs that use 3D and VR technologies and work to integrate changing scholarly demands and conventions with existing library services and policies. Chapters cover 3D content creation, VR visualization and analysis, 3D/VR-based educational deployment, and 3D/VR data curation, providing a snapshot of professional objectives and workflows that have developed around 3D/VR. Titles in the volume include: (1) Introduction. 3D/VR Creation and Curation: An Emerging Field of Inquiry (Zack Lischer-Katz, Kristina Golubiewski-Davis, Jennifer Grayburn, and Veronica Ikeshoji-Orlati); (2) Collaborative and Lab-Based Approaches to 3D and VR/AR in the Humanities (Victoria Szabo); (3) 3D Cultural Heritage Informatics: Applications to 3D Data Curation (Will Rourk); (4) Virtual Reality for Preservation: Production of Virtual Reality Heritage Spaces in the Classroom (Zebulun M. Wood, Albert William, and Andrea Copeland); (5) Using 3D Photogrammetry to Create Open-Access Models of Live Animals: 2D and 3D Software Solutions (Jeremy A. Bot and Duncan J. Irschick) (6) What Happens When You Share 3D Models Online (in 3D)? (Thomas Flynn); (7) Building for Tomorrow: Collaborative Development of Sustainable Infrastructure for Architectural and Design Documentation (Ann Baird Whiteside); (8) 3D/VR Preservation: Drawing on a Common Agenda for Collective Impact (Jessica Meyerson); (9) CS3DP: Developing Agreement for 3D Standards and Practices Based on Community Needs and Values (Jennifer Moore, Adam Rountrey, and Hannah Scates Kettler); and (10) Conclusion. 3D/VR: Stakeholders, Ecosystems, and Future Directions (Zack Lischer-Katz, Kristina Golubiewski-Davis, Jennifer Grayburn, and Veronica Ikeshoji-Orlati). [Foreword by Christa Williford.]
Council on Library and Information Resources. 1755 Massachusetts Avenue NW Suite 500, Washington, DC 20036. Tel: 202-939-4750; Fax: 202-939-4765; Web site: http://www.clir.org/
Publication Type: Books; Collected Works - General
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: Council on Library and Information Resources
Grant or Contract Numbers: N/A