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Showing 1 to 15 of 64 results Save | Export
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Judson, Eugene; Glassmeyer, Kristi – Computers in the Schools, 2020
In 37 states, an accepted computer science course may qualify or "flex" as a high school graduation requirement in lieu of a traditional requirement, such as mathematics. Applying a first- and second-order barriers framework (i.e., tangible impediments and personal beliefs), we examined views of 60 high school administrators. The…
Descriptors: Administrator Attitudes, Computer Science Education, Graduation Requirements, Mathematics Education
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Baek, Youngkyun; Min, Ellen; Yun, Seongchul – Computers in the Schools, 2020
This study explored the educational potential of Minecraft, which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest. Data were gathered from 28 articles that were indicative of three categories: integration into curriculum; student engagement, interest, and enthusiasm; and knowledge and…
Descriptors: Video Games, Technology Uses in Education, Learner Engagement, Skill Development
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Mehring, Jeff – Computers in the Schools, 2016
The flipped classroom can support the implementation of a communicative, student-centered learning environment in the English as a foreign language classroom. Unfortunately, there is little research which supports the incorporation of flipped learning in the English as a foreign language classroom. Numerous studies have focused on flipped learning…
Descriptors: Technology Uses in Education, Educational Technology, English (Second Language), Second Language Instruction
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Jones, Vita L.; Hinesmon-Matthews, Lezlee J. – Computers in the Schools, 2014
Often the consideration of assistive technology devices and services during the individualized education program (IEP) process is overlooked. Because the Individuals with Disabilities Education Act (IDEA) authorized this consideration, IEP team members must be keenly aware of the importance they hold in providing this valuable input. Thus, IEP…
Descriptors: Assistive Technology, Disabilities, Individualized Education Programs, Student Needs
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Turkay, Selen; Hoffman, Daniel; Kinzer, Charles K.; Chantes, Pantiphar; Vicari, Christopher – Computers in the Schools, 2014
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (e.g., see Baek, 2008). One part of this effort should be to increase understanding of how video games can be situated within teachers' existing goals and knowledge…
Descriptors: Video Games, Educational Games, Learning Theories, Design
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Felvegi, Emese; Matthew, Kathryn I. – Computers in the Schools, 2012
In this article the authors present a review of literature from multiple disciplines pertaining to using eBooks in the classroom in order to understand the underlying literacy and technology related issues and challenges. eBooks brought about changes in how students learn to read, and in how they read to learn. They require students to learn new…
Descriptors: Elementary Secondary Education, Literacy, Books, Electronic Publishing
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Beck, Dennis; Eno, Jenni – Computers in the Schools, 2012
A literature review of 121 peer-reviewed articles, books, and conference proceedings was conducted to determine the signature pedagogies of social studies education and technology integration. The authors found that the signature social studies pedagogy is based on two primary instructional models: direct-instruction and inquiry-based,…
Descriptors: Conferences (Gatherings), Technology Integration, Educational Technology, Social Studies
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Debele, Meskerem; Plevyak, Linda – Computers in the Schools, 2012
The purpose of the authors in this review is to examine how teacher-related, context-related, and project-related conditions interact in successful cases of technology integration projects in social studies classrooms. A close examination of different dimensions of these conditions in the implementation of 33 successful cases of…
Descriptors: Social Studies, Classroom Environment, Technology Uses in Education, Technology Integration
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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
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Mark, Lauren; Ratliffe, Katherine T. – Computers in the Schools, 2011
The experiences of 247 middle school children around cyberbullying were examined through in-class questionnaires. Their use of different media, their experiences with cyberbullying, and the relationships among school type, gender, and grade level were analyzed. Of the students in this sample 33% of female and 20% of male students reported being a…
Descriptors: Bullying, Computer Mediated Communication, Questionnaires, Gender Differences
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Wentworth, Nancy; Monroe, Eula E. – Computers in the Schools, 2011
Technology-enhanced mathematics tasks were introduced to elementary pre-service candidates (n = 84) and in-service teachers (n = 38), who then, either in partners or small groups, created and taught inquiry-based lessons incorporating technology, with individual reflections. The lessons were coded using the following criteria: (a) The students…
Descriptors: Technology Integration, Educational Technology, Mathematics Instruction, Inquiry
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Skoretz, Yvonne M.; Cottle, Amy E. – Computers in the Schools, 2011
Meeting International Society for Technology in Education competencies creates a challenge for teachers. The authors provide a problem-based video framework that guides teachers in enhancing 21st century skills to meet those competencies. To keep the focus on the content, the authors suggest teaching the technology skills only at the point the…
Descriptors: Video Technology, Problem Based Learning, Teaching Methods, Educational Technology
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Coutinho, Clara; Mota, Pedro – Computers in the Schools, 2011
This article presents a report of a pedagogic experience carried out in a Portuguese 6th-grade music education class during the 2008-2009 school year. A podcast was created (www.podomatic.com) and several activities were developed, in classroom context, taking advantage of the tool's potential for teaching and learning. Although the podcast was…
Descriptors: Foreign Countries, Music Education, Informal Education, Music
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Jones, Troy; Cuthrell, Kristen – Computers in the Schools, 2011
The instructional potential of video technology in the classroom is promising, especially in light of the 21st Century Learning Framework (Siegle, 2009). Studies show positive gains in student outcomes as a result of the integration of video technology in instruction. This article explores potential uses of YouTube as an instructional aid in…
Descriptors: Educational Technology, Educational Resources, Social Studies, Elementary School Curriculum
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Kim, Jackie Hee-Young; Jung, Hye-Yoon – Computers in the Schools, 2010
South Korea has adopted the widespread use of digital textbooks. Part school reform and part an effort to prepare today's children for tomorrow's challenging world, the way in which this effort was implemented and the lessons learned are valuable. This article highlights the history of the digital textbook project and compares printed textbooks…
Descriptors: Rural Schools, Textbooks, Self Efficacy, Student Motivation
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