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Showing 1 to 15 of 137 results Save | Export
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Ali Soyoof; Barry Lee Reynolds; Rustam Shadiev; Boris Vazquez-Calvo – Computer Assisted Language Learning, 2024
While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplinary educational affordance of serious game play is significant, as it might provide game designers and teachers with insight into…
Descriptors: Computer Assisted Instruction, Computer Games, Second Language Learning, Second Language Instruction
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Jaeho Jeon – Computer Assisted Language Learning, 2024
Professionals within the field of language learning have predicted that chatbots would provide new opportunities for the teaching and learning of language. Despite the assumed benefits of utilizing chatbots in language classrooms, such as providing interactional chances or helping to create an anxiety-free atmosphere, little is known about…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Learning Analytics, Computer Software
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Han Luo; Pan Gao – Computer Assisted Language Learning, 2024
This study reports on the results of a semester-long Chinese-American telecollaborative exchange via WeChat, in which students from China and the U.S. shared thematically similar songs in their respective languages and discussed relevant cultural topics that were suggested by the students. Various types of qualitative data collected from the…
Descriptors: Computer Mediated Communication, Intercultural Communication, Computer Software, Group Discussion
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Andrew Philpott; Jeong-Bae Son – Computer Assisted Language Learning, 2024
The study reported in this article investigated the use of quest-based learning (QBL) in a gamified English as a foreign language (EFL) course at a Japanese university. A mixed methods research design was utilised to explore the effect purposely designed quests can have on EFL students' foreign language (FL) motivation. The study was conducted…
Descriptors: College Students, Foreign Countries, English Language Learners, English (Second Language)
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Yang, Yu-Fen; Kuo, Nai-Cheng – Computer Assisted Language Learning, 2023
Few studies on higher education focus on how English as a Foreign Language (EFL) college students may enhance their global literacy through cross-cultural communication. This mixed methods research reports on a blended learning program with cross-cultural communication to foster EFL college students' global literacy. A sample of 97 EFL college…
Descriptors: Blended Learning, English (Second Language), College Students, Second Language Learning
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Lee, Ju Seong; Lu, Ying – Computer Assisted Language Learning, 2023
This study explores the relationship between the L2 Motivational Self System--namely, the ideal L2 self and the ought-to L2 self--and L2 Willingness to Communicate (L2 WTC) in the classroom (a typical place for English communication among EFL learners) and in the extramural digital setting (an emerging English communication channel increasingly…
Descriptors: Foreign Countries, Middle School Students, Self Concept, Learning Motivation
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Hsu, Liwei – Computer Assisted Language Learning, 2023
This study presents essential findings that would be advantageous to the designers and practitioners of Language Massive Open Online Courses (LMOOCs). It reveals the key elements that contribute to successful LMOOCs, and how they are influenced by English as a foreign language (EFL) learners' personal characteristics (gender, age, and opened to…
Descriptors: MOOCs, English (Second Language), Second Language Learning, Second Language Instruction
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Zheng, Chunping; Wang, Lili; Chai, Ching Sing – Computer Assisted Language Learning, 2023
Although formative assessment has been recognized as an effective way for improving learning, scant attention has been paid to the specific design on the sequence of applying formative assessment practice in computer-assisted language learning (CALL). Even less emphasis has been devoted to the cognitive and affective outcomes of different orders…
Descriptors: Self Evaluation (Individuals), Peer Evaluation, Video Technology, Formative Evaluation
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Prados Sánchez, Gustavo; Cózar-Gutiérrez, Ramón; del Olmo-Muñoz, Javier; González-Calero, José Antonio – Computer Assisted Language Learning, 2023
In recent years, the concept of gamification has appeared within the educational sector as a methodological innovation. There are several studies that show the motivational advantages of using this methodology in education. However, there is a dearth of studies that analyse its influence on the promotion of reading. We carried out a…
Descriptors: Gamification, Reading Comprehension, Reading Attitudes, Elementary School Students
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Chen, Hao-Jan Howard; Lai, Shu-Li; Lee, Ken-Yi; Yang, Christine Ting-Yu – Computer Assisted Language Learning, 2023
Knowledge of collocations is essential for English academic writing. However, there are few academic collocation referencing tools available and there is a pressing need to develop more. In this paper, we will introduce the ACOP (Academic Collocations and Phrases Search Engine), a newly developed corpus-based tool to search large academic corpora.…
Descriptors: Academic Language, English for Academic Purposes, Phrase Structure, Computational Linguistics
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Alghasab, Maha; Alvarez-Ayure, Claudia Patricia – Computer Assisted Language Learning, 2023
Telecollaboration in the language classroom promotes both second-language development and Intercultural Communicative Competence (ICC). However, previous research identified its potential limitations, including instances of failure, misunderstanding, tension, and a reluctance to participate. The current study contributes to emerging literature…
Descriptors: Cultural Awareness, Intercultural Communication, Communicative Competence (Languages), Second Language Learning
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Roohani, Ali; Heidari Vincheh, Maryam – Computer Assisted Language Learning, 2023
Mobile-assisted language learning (MALL), which provides access to learning without the constraints of place and time, is worthy of exploration for pedagogical purposes. Given the use of gaming applications and social media as potential instructional methods for MALL, this study investigated the effect of these two methods, along with traditional…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Game Based Learning
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Lai, Kuo-Wei Kyle; Chen, Hao-Jan Howard – Computer Assisted Language Learning, 2023
Research on vocabulary acquisition in digital game-based learning has been increasing over the years, with advancements in technology giving rise to numerous learning alternatives in second language acquisition. As virtual reality gaming offers new opportunities to explore its effectiveness in language learning, it is thus important to investigate…
Descriptors: Vocabulary Development, Game Based Learning, Second Language Learning, Second Language Instruction
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Eren, Ömer – Computer Assisted Language Learning, 2023
Increase in diversified teaching contexts has led researchers to investigate the potentials of telecollaboration in multicultural learning environments. While there are abundant telecollaboration studies, improving intercultural awareness through a theoretical model is usually under-investigated. Based on Byram's (1997) co-orientational and…
Descriptors: Cultural Awareness, Videoconferencing, Intercultural Communication, Cultural Pluralism
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Chen Hsieh, Jun; Lee, Ju Seong – Computer Assisted Language Learning, 2023
While recent years have witnessed increasing attention to technology-enhanced language learning, investigation regarding how technologies facilitate digital storytelling outcomes among middle school students in English-as-a-foreign-language contexts remains insufficiently explored. Studies concerning the effects of different presentation modes…
Descriptors: Story Telling, Outcomes of Education, Psychological Patterns, Academic Persistence
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