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Bytheway, Julie – CALICO Journal, 2015
Initiated in response to informal reports of vocabulary gains from gamers at universities in New Zealand and the Netherlands, this qualitative study explored how English language learners autonomously learn vocabulary while playing massively multiplayer online role-playing games (MMORPGs). Using research processes inherent in Grounded Theory, data…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Learning
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East, Martin; King, Chris – CALICO Journal, 2012
In the listening component of the IELTS examination candidates hear the input once, delivered at "normal" speed. This format for listening can be problematic for test takers who often perceive normal speed input to be too fast for effective comprehension. The study reported here investigated whether using computer software to slow down…
Descriptors: Listening Comprehension Tests, Language Tests, High Stakes Tests, Computer Software
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Andrew, Martin – CALICO Journal, 2009
This paper qualitatively analyzes reflective data gathered from learners' electronic and paper writings about their cultural learning in and about New Zealand. The data comes from three intakes of learners in "Culture and New Zealand Society," a second-year course for migrant and international learners within a Bachelor of Arts in…
Descriptors: Foreign Countries, English (Second Language), Qualitative Research, Immigrants