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Li, Yanyan; Li, Xiaoran; Zhang, Yuan; Li, Xin – British Journal of Educational Technology, 2021
The present study attempts to examine the effects of group awareness on knowledge construction and further surveys in what ways the different group awareness types support the collaboration in CSCL. In this quasi-experimental study, we adopted a self-developed group awareness tool that could display cognitive, social and behavioral group awareness…
Descriptors: Group Dynamics, Cooperative Learning, Electronic Learning, Undergraduate Students
Gandolfi, Enrico; Kosko, Karl W.; Ferdig, Richard E. – British Journal of Educational Technology, 2021
The use of video is commonplace for professional preparation in education and other fields. Research has provided evidence that the use of video in these contexts can lead to increased noticing and reflection. However, educators now have access to evolving forms of video such as 360 video. The purpose of this study was to adapt and validate an…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Video Technology
Moro, Christian; Phelps, Charlotte; Redmond, Petrea; Stromberga, Zane – British Journal of Educational Technology, 2021
Due to increasing demands in the amount of content to be learned within a medical and health sciences curriculum, there are benefits towards exploring options for new and effective delivery modes. Augmented reality technology has the potential to enhance learning in physiology and anatomy, where students require a three-dimensional knowledge of…
Descriptors: Allied Health Occupations Education, Health Sciences, Medical Education, Computer Simulation
Latifi, Saeed; Noroozi, Omid; Talaee, Ebrahim – British Journal of Educational Technology, 2021
This study compared the effects of support for peer feedback, peer feedforward and their combination on students' peer learning processes, argumentative essay quality and domain-specific learning. Participants were 86 BSc students who were randomly divided over 43 dyads. These dyads, in a two-factorial experimental design, were assigned to four…
Descriptors: Peer Relationship, Feedback (Response), Persuasive Discourse, Essays
Harley, Jason M.; Liu, Yang; Ahn, Byunghoon; Lajoie, Susanne P.; Grace, Andre P. – British Journal of Educational Technology, 2020
Mobile apps take advantage of the ubiquity of mobile phones and can be used to share unique pedagogical experiences with multimedia content not yet available in curriculums. This preliminary study used a quasi-experimental pretest-posttest design to examine changes in self-reported empathy toward sexual orientation and gender identity (SOGI)…
Descriptors: Physiology, Measurement Techniques, Empathy, LGBTQ People
Lui, Michelle; McEwen, Rhonda; Mullally, Martha – British Journal of Educational Technology, 2020
Educators are recognizing the potential power of immersive virtual reality (IVR) to allow learners to experience previously intangible firsthand phenomena, such as atoms and molecules. In this study, an IVR simulation of a complex gene regulation system was co-designed with an undergraduate microbiology course instructor. The course, with 234…
Descriptors: Computer Simulation, Difficulty Level, Instructional Effectiveness, Undergraduate Students
Klingenberg, Sara; Jørgensen, Maria L. M.; Dandanell, Gert; Skriver, Karen; Mottelson, Aske; Makransky, Guido – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) simulations for education have been found to increase affective outcomes compared to traditional media, but the effects on learning are mixed. As reflection has previously shown to enhance learning in traditional media, we investigated the efficacy of appropriate reflection exercises for IVR. In a 2 × 2…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Computer Simulation, Undergraduate Students
Ludvigsen, Kristine; Krumsvik, Rune Johan; Breivik, Jens – British Journal of Educational Technology, 2020
This study investigated the characteristics of peer discussions used to support formative assessment in lectures, facilitated by a student response system, in an undergraduate qualitative methods course for psychology students. The intent was to examine the characteristics of peer discussions in which student response systems are used to…
Descriptors: Discussion (Teaching Technique), Critical Thinking, Reflection, Lecture Method
Collective Reflective Assessment for Shared Epistemic Agency by Undergraduates in Knowledge Building
Yang, Yuqin; Chen, Qianqian; Yu, Yawen; Feng, Xueqi; van Aalst, Jan – British Journal of Educational Technology, 2020
We examined the facilitation of shared epistemic agency through a knowledge-building (KB) design that included analytics-supported collective reflective assessment (AsCRA). Forty undergraduate students taking a Liberal Studies course at a university in central China used the promising ideas tool and the knowledge building discourse explorer to…
Descriptors: Epistemology, Reflection, Undergraduate Students, Student Evaluation
Fanfarelli, Joey R. – British Journal of Educational Technology, 2020
The literature reflects a shortage of empirical research on educational game design. This paper presents the results from a randomized controlled study on the impact of narrative and digital badging on learning and engagement in an educational game that teaches basic brain structure and function to undergraduate psychology students. Participants…
Descriptors: Educational Games, Fantasy, Learner Engagement, Comparative Analysis
McFaul, Hugh; FitzGerald, Elizabeth – British Journal of Educational Technology, 2020
This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances…
Descriptors: Undergraduate Students, Legal Education (Professions), Computer Simulation, Computer Software
Chen, Beyin; Hwang, Gwo-Haur; Lin, Tze-Shiun – British Journal of Educational Technology, 2020
Past research has pointed out that a good grouping strategy can improve the learning effectiveness of collaborative learning. However, the grouping strategy adopted in most past research is static grouping. This results in some disadvantages. Therefore, this study developed an item bank-based collaborative practice system and proposed a dynamic…
Descriptors: Grouping (Instructional Purposes), Cooperative Learning, Item Banks, Undergraduate Students
Buil, Isabel; Catalán, Sara; Martínez, Eva – British Journal of Educational Technology, 2020
This research draws on the self-system model of motivational development to explain how the use of business simulation games in class facilitates students' engagement and enhances their learning. Based on a survey of 360 undergraduate students who played a business simulation game in a marketing course, the findings show that students' perceptions…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Simulation
Mensink, Paul J.; King, Karen – British Journal of Educational Technology, 2020
We used educational data mining to quantify student access of online feedback files and explore the underlying drivers of feedback file access in a learning management system (LMS). We collated LMS access logs for 32 individual pieces of assessment representing 1462 feedback files for 484 students (males = 45%, females = 55%) that originated…
Descriptors: Feedback (Response), Access to Information, Undergraduate Students, Grades (Scholastic)
Kay, Alison E.; Hardy, Judy; Galloway, Ross K. – British Journal of Educational Technology, 2020
This study explores the relationship between engagement with an online, free-to-use question-generation application (PeerWise) and student achievement. Using PeerWise, students can create and answer multiple-choice questions and can provide feedback to the question authors on question quality. This provides further scope for students to engage in…
Descriptors: Computer Assisted Testing, Multiple Choice Tests, Academic Achievement, Feedback (Response)