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Aydogdu, Fatih – British Journal of Educational Technology, 2022
This study was conducted to test the effect of the augmented reality-based program on the motivation, attention and conceptual skills of preschool children. The research was conducted according to the pretest-posttest control group quasi-experimental design: 13 participants (6 girls, 7 boys) in the experimental group and 13 (5 girls, 8 boys) in…
Descriptors: Computer Simulation, Educational Technology, Preschool Children, Student Motivation
Farrugia, Rosienne C.; Busuttil, Leonard – British Journal of Educational Technology, 2021
Various studies outline the 'digital disconnect' that exists between the digital experiences that children have with technologies at home and at school. It is however important to document the increasingly multimodal technological world that young children are inhabiting. Framed by socio-cultural and ecological theoretical perspectives, this case…
Descriptors: Preschool Children, Context Effect, Technological Literacy, Computer Use
Callaghan, Melissa N.; Reich, Stephanie M. – British Journal of Educational Technology, 2021
Guiding hints and challenge can help scaffold learners to progress beyond what they would achieve independently. The interactive and adaptive capabilities of mobile devices allow educational applications (apps) to support learning through scaffolding designs. However, little research has tested the effects of scaffolding features in apps on young…
Descriptors: Computer Oriented Programs, Handheld Devices, Scaffolding (Teaching Technique), Preschool Education
Fleer, Marilyn – British Journal of Educational Technology, 2018
There is increasing recognition of digital childhoods [Danby, S., Fleer, M., Davidson, C., & Hatzigianni, M. (Eds.). (2018). "Digital childhood." Amsterdam: Springer] and a corresponding body of research into young child's engagement with digital devices across a broad range of contexts [Marsh, J. A., Plowman, L., Yamada-Rice, D.,…
Descriptors: Animation, Information Technology, Computer Oriented Programs, Play
Crompton, Helen; Gregory, Kristen; Burke, Diane – British Journal of Educational Technology, 2018
This qualitative study explored the affordances provided by the integration of the NAO humanoid robot in three preschool classrooms. Using the Head Start Early Learning Outcomes Framework as a lens, the researchers qualitatively analyzed data from focus groups, observations, field notes and student artifacts, using grounded coding to uncover…
Descriptors: Robotics, Teaching Methods, Preschool Education, Interaction
Danby, Susan; Evaldsson, Ann-Carita; Melander, Helen; Aarsand, Pål – British Journal of Educational Technology, 2018
Collaboration is an important aspect of social activity associated with young children's digital gameplay. Children organise their participation as they communicate with and support one another, through sharing knowledge and problem-solving strategies, displaying their expertise, encouraging others and creatively exploring possibilities for…
Descriptors: Cooperation, Video Games, Young Children, Play
Yilmaz, Rabia M.; Kucuk, Sevda; Goktas, Yuksel – British Journal of Educational Technology, 2017
The aim of this study is to determine preschool children's attitudes towards augmented reality picture books (ARPB), their story comprehension performance (SCP) and the relationships between these variables. The sample consisted of 92 five- and six-year-olds (49 boys, 43 girls). An attitude form, story comprehension test and interview form were…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Preschool Children