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Hojjat Dehghanzadeh; Mohammadreza Farrokhnia; Hossein Dehghanzadeh; Kiumars Taghipour; Omid Noroozi – British Journal of Educational Technology, 2024
Using gamification to support learning in K-12 education has received much attention from scholars in recent years. However, there is still a lack of comprehensive understanding of how gamification should be used to effectively enhance the learning experiences of K-12 students. The purpose of this review was to synthesize research findings on the…
Descriptors: Gamification, Educational Games, Elementary Secondary Education, Learning Experience
Rong Wu; Zhonggen Yu – British Journal of Educational Technology, 2024
Artificial intelligence (AI) chatbots are gaining increasing popularity in education. Due to their increasing popularity, many empirical studies have been devoted to exploring the effects of AI chatbots on students' learning outcomes. The proliferation of experimental studies has highlighted the need to summarize and synthesize the inconsistent…
Descriptors: Artificial Intelligence, Synchronous Communication, Outcomes of Education, Educational Improvement
Anna-Lisa Max; Sarah Lukas; Holger Weitzel – British Journal of Educational Technology, 2024
The aim of this study was (1) to describe challenges prospective teachers perceive during project work in a pedagogical makerspace and coping strategies they develop to deal with the challenges, (2) to analyse the development of prospective teachers' TPACK and attitudes towards the use of ICT in class. Challenges regarding project work and coping…
Descriptors: Preservice Teachers, Shared Resources and Services, Technological Literacy, Pedagogical Content Knowledge
Aibhin Bray; Ann Devitt; Joanne Banks; Sergio Sanchez Fuentes; Marta Sandoval; Katerina Riviou; Darren Byrne; Margaret Flood; Jean Reale; Silvia Terrenzio – British Journal of Educational Technology, 2024
In the last two decades, there has been a global movement towards pedagogies that create more inclusive school environments in order to meet the needs of diverse learners. One such approach is Universal Design for Learning (UDL), which foregrounds the design of flexible and accessible learning experiences for all, regardless of learner…
Descriptors: Access to Education, Technology Uses in Education, Inclusion, Student Diversity
Jiarui Xie; Ana-Paula Correia – British Journal of Educational Technology, 2024
Asynchronous online discussion is a learning activity commonly used in online teaching. The way instructors participate in asynchronous online discussions significantly impacts students' learning outcomes. This systematic review aims to determine the effects of instructor participation in asynchronous online discussions on student performance by…
Descriptors: Teacher Participation, Asynchronous Communication, Electronic Learning, Academic Achievement
Paula Lehane; Darina Scully; Michael O'Leary – British Journal of Educational Technology, 2024
The use of animations and images in technology-based assessments (TBAs) represents a significant change in assessment design. To ensure that appropriate inferences can be drawn from assessments that use multimedia stimuli, their impact on test-taker performance and behaviour must be investigated. To achieve this, an experiment was conducted with…
Descriptors: Multimedia Materials, Animation, Computer Assisted Testing, Technology Uses in Education
Wei Li; Cheng-Ye Liu; Judy C. R. Tseng – British Journal of Educational Technology, 2024
Collaborative programming helps improve students' computational thinking and increases their confidence in solving programming problems. However, the effect of collaborative learning is not ideal because it is difficult for students to mobilize metacognition to regulate learning spontaneously. To guide students to effectively regulate the learning…
Descriptors: Foreign Countries, Junior High School Students, Metacognition, Academic Achievement
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Julio Ruiz-Palmero; Lukasz Tomczyk – British Journal of Educational Technology, 2024
The increasing use of digital resources has changed the way of teaching, where platforms such as YouTube offer large repositories of educational videos. There are many theoretical studies that analyse the digital competences of teachers, but to a lesser extent on the behaviours and use that the teacher makes of this multimedia platform. Thus, the…
Descriptors: Video Technology, Web Sites, Educational Resources, Teacher Behavior
Xiang Hu; Haode Zuo; Chun Lai; Gaoxia Zhu; Jiesi Guo; Huiling Tan – British Journal of Educational Technology, 2024
Although the educational potential of social media has been widely acknowledged, it remains unclear whether social media use might present opportunities for the development of math identity. This study drew on the socialization framework of math identity to examine the relationships between social media use for math learning, bicultural identity…
Descriptors: Foreign Countries, High School Students, Minority Group Students, Mathematics Education
Rebecca Y. Bayeck – British Journal of Educational Technology, 2024
Computational thinking is a necessary skill for the 21st century. While previously examined in computer-rich settings, researchers are increasingly studying computational thinking in unplugged environments such as board games. Focusing on the African board game "Songo," this study shows that computational thinking practices are embedded…
Descriptors: Computation, Thinking Skills, Games, Cultural Context
Yun Dai; Ziyan Lin; Ang Liu; Wenlan Wang – British Journal of Educational Technology, 2024
While AI has become more prevalent in our society than ever, many young learners are found holding various naive, erroneous conceptions of AI due to the influence of their technology and media environments. To address this issue, this study seeks to propose a novel pedagogical solution to improve upper-elementary school students' scientific…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Education, Elementary School Students
Chun Lai; Qianshan Chen; Yabing Wang; Xuedan Qi – British Journal of Educational Technology, 2024
Individual interest and self-regulation are two pillars of self-directed learning. Despite empirical evidence on the interaction between the two with respect to academic achievement, few studies have explored how individual interest and self-regulation might interact and relate to self-directed informal learning. This study surveyed 322 university…
Descriptors: College Students, Student Interests, Independent Study, Informal Education
Qingtang Liu; Xinxin Zheng; Yaoyao Liu; Linjing Wu; Si Zhang; Ni Zhang; Qiyun Wang – British Journal of Educational Technology, 2024
Problem-oriented teaching (POT) activities are important in classroom instruction. The level of student response can be influenced by different teacher behaviours in POT. However, the characteristics of teachers' multimodal behaviours at different levels of response are unclear. This study applied epistemic network analysis to explore the…
Descriptors: Teacher Characteristics, Teaching Methods, Learning Activities, Problem Solving
Ya Xiao; Khe Foon Timothy Hew – British Journal of Educational Technology, 2024
Gamification has often been used to stimulate learner engagement via intangible rewards, such as virtual points and virtual badges, rather than material goods or benefits. However, not all learners value such intangible rewards; some express their desire to redeem intangible rewards for utilitarian resources or benefits. Although tangible rewards…
Descriptors: Students, Motivation, Rewards, Electronic Learning
Jodie Torrington; Matt Bower; Emma C. Burns – British Journal of Educational Technology, 2024
It is well-established that being a self-regulated learner is beneficial academically, motivationally and is considered essential for productive life-long learning. Despite this, there is limited evidence examining how different measures of self-regulation for learning (SRL) relate to task performance for young students learning in digital…
Descriptors: Elementary School Students, Elementary Education, Electronic Learning, Independent Study