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Stefan Ruseti; Mihai Dascalu; Amy M. Johnson; Danielle S. McNamara; Renu Balyan; Kathryn S. McCarthy; Stefan Trausan-Matu – Grantee Submission, 2018
Summarization enhances comprehension and is considered an effective strategy to promote and enhance learning and deep understanding of texts. However, summarization is seldom implemented by teachers in classrooms because the manual evaluation requires a lot of effort and time. Although the need for automated support is stringent, there are only a…
Descriptors: Documentation, Artificial Intelligence, Educational Technology, Writing (Composition)
Marilena Panaite; Mihai Dascalu; Amy Johnson; Renu Balyan; Jianmin Dai; Danielle S. McNamara; Stefan Trausan-Matu – Grantee Submission, 2018
Intelligent Tutoring Systems (ITSs) are aimed at promoting acquisition of knowledge and skills by providing relevant and appropriate feedback during students' practice activities. ITSs for literacy instruction commonly assess typed responses using Natural Language Processing (NLP) algorithms. One step in this direction often requires building a…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Algorithms, Decision Making
Aaron D. Likens; Laura K. Allen; Danielle S. McNamara – Grantee Submission, 2017
Language entails many nested time scales, ranging from the relatively slow scale of cultural evolution to the rapid scale of individual cognition. The nested, multiscale nature of language implies that even simple acts of text production, such as typing a sentence, entail complex interactions involving multiple concurrent processes. As such, text…
Descriptors: Essays, Word Processing, Writing (Composition), Writing Achievement
Danielle S. McNamara; Laura K. Allen; Scott A. Crossley; Mihai Dascalu; Cecile A. Perret – Grantee Submission, 2017
Language is of central importance to the field of education because it is a conduit for communicating and understanding information. Therefore, researchers in the field of learning analytics can benefit from methods developed to analyze language both accurately and efficiently. Natural language processing (NLP) techniques can provide such an…
Descriptors: Natural Language Processing, Learning Analytics, Educational Technology, Automation
Scott A. Crossley; Danielle S. McNamara – Grantee Submission, 2016
The purpose of this handbook is to provide actionable information to educators, administrators, and researchers about current, available research-based educational technologies that provide adaptive (personalized) instruction to students on literacy, including reading comprehension and writing. This handbook is comprised of chapters by leading…
Descriptors: Educational Technology, Literacy, Reading Comprehension, Writing Skills
Danielle S. McNamara; Matthew E. Jacovina; Laura K. Allen – Grantee Submission, 2015
Reading is a pervasive activity in the classroom, as well as in everyday activities: comprehending text and discourse is crucial to success and survival in the modern world. Nonetheless, many students struggle to understand text at even a basic level, and even more fail to construct deep level understandings of content. Particularly for complex…
Descriptors: Thinking Skills, Reading Comprehension, Cognitive Processes, Individual Differences
Matthew E. Jacovina; Erica L. Snow; G. Tanner Jackson; Danielle S. McNamara – Grantee Submission, 2015
To optimize the benefits of game-based practice within Intelligent Tutoring Systems (ITSs), researchers examine how game features influence students' motivation and performance. The current study examined the influence of game features and individual differences (reading ability and learning intentions) on motivation and performance. Participants…
Descriptors: Game Based Learning, Intelligent Tutoring Systems, Learning Motivation, Performance
Erica L. Snow; Maria Ofelia Z. San Pedro; Matthew Jacovina; Danielle S. McNamara; Ryan S. Baker – Grantee Submission, 2015
This study investigates how we can effectively predict what type of game a user will choose within the game-based environment iSTART-2. Seventy-seven college students interacted freely with the system for approximately 2 hours. Two models (a baseline and a full model) are compared that include as features the type of games played, previous game…
Descriptors: Game Based Learning, Decision Making, Prediction, Student Attitudes
Erica L. Snow; Mathew E. Jacovina; Laura K. Allen; Jianmin Dai; Danielle S. McNamara – Grantee Submission, 2014
This study investigates variations in how users exert agency and control over their choice patterns within the game-based ITS, iSTART-2, and how these individual differences relate to performance. Seventy-six college students interacted freely with iSTART-2 for approximately 2 hours. The current work captures and classifies variations in students'…
Descriptors: Personal Autonomy, College Students, Individual Differences, Game Based Learning
Erica L. Snow; Danielle S. McNamara; Matthew E. Jacovina; Laura K. Allen; Amy M. Johnson; Cecile A. Perret – Grantee Submission, 2014
Metacognitive awareness has been shown to be a critical skill for academic success. However, students often struggle to regulate this ability during learning tasks. The current study investigates how features designed to promote metacognitive awareness can be built into the game-based intelligent tutoring system (ITS) iSTART-2. College students…
Descriptors: Educational Technology, Intelligent Tutoring Systems, Game Based Learning, College Students

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