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Showing 151 to 165 of 205 results Save | Export
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Frick, Theodore; Dagli, Cesur – Technology, Knowledge and Learning, 2016
We illustrate a very recent research study that demonstrates the value of Massive Open Online Courses (MOOCs) as vehicles for research. We describe the development of the Indiana University Plagiarism Tutorials and Tests (IPTAT). Our new design has been guided by "First Principles of Instruction": authentic problems, activation,…
Descriptors: Online Courses, College Students, Plagiarism, Tutorial Programs
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Mattis, Kristina V. – Technology, Knowledge and Learning, 2015
Flipped classrooms are an instructional technology trend mostly incorporated in higher education settings, with growing prominence in high school and middle school (Tucker in Leveraging the power of technology to create student-centered classrooms. Corwin, Thousand Oaks, 2012). Flipped classrooms are meant to effectively combine traditional and…
Descriptors: Blended Learning, Educational Technology, Conventional Instruction, Interactive Video
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Zheng, Binbin; Lawrence, Joshua; Warschauer, Mark; Lin, Chin-Hsi – Technology, Knowledge and Learning, 2015
Individual writing and collaborative writing skills are important for academic success, yet are poorly taught in K-12 classrooms. This study examines how sixth-grade students (n = 257) taught by two teachers used Google Docs to write and exchange feedback. We used longitudinal growth models to analyze a large number of student writing samples…
Descriptors: Middle School Students, Writing Skills, Collaborative Writing, Grade 6
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Kim, Kyung; Clariana, Roy B. – Technology, Knowledge and Learning, 2015
In order to further validate and extend the application of recent knowledge structure (KS) measures to second language settings, this investigation explores how second language (L2, English) situation models are influenced by first language (L1, Korean) translation tasks. Fifty Korean low proficient English language learners were asked to read an…
Descriptors: Translation, Second Language Learning, English (Second Language), Models
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Swanson, Joan Ann; Walker, Erica – Technology, Knowledge and Learning, 2015
Emerging adult college students have developmental and educational needs which are unique to their phase of life. Emerging adults are also increasingly identified by their technology use and practices. Collegiate instructors will be better equipped for educating these individuals when armed with insights concerning emerging adults' technology…
Descriptors: College Students, Developmental Stages, Adults, Technology Uses in Education
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Zervas, Panagiotis; Sergis, Stylianos; Sampson, Demetrios G.; Fyskilis, Stefanos – Technology, Knowledge and Learning, 2015
Remote and virtual labs (RVLs) are widely used by science education teachers in their daily teaching practice. This has led to a plethora of RVLs that are offered with or without cost. In order to organise them and facilitate their search and findability, several RVL web-based repositories have been operated. As a result, a key open challenge is…
Descriptors: Science Teachers, Science Laboratories, Virtual Classrooms, Computer Simulation
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Bailey, Matthew; Ifenthaler, Dirk; Gosper, Maree; Kretzschmar, Mandy; Ware, Cheryl – Technology, Knowledge and Learning, 2015
Despite the expansion of online and blended learning, as well as open education, until relatively recently little research has been undertaken on what motivates students to enrol in particular study modes at university level. This project contributes to recent scholarship in the field by exploring the reasons why humanities students choose to…
Descriptors: Performance Factors, Preferences, Intermode Differences, Delivery Systems
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Grotzer, Tina A.; Powell, Megan M.; Derbiszewska, Katarzyna M.; Courter, Caroline J.; Kamarainen, Amy M.; Metcalf, Shari J.; Dede, Christopher J. – Technology, Knowledge and Learning, 2015
Reasoning about ecosystems includes consideration of causality over temporal and spatial distances; yet learners typically focus on immediate time frames and local contexts. Teaching students to reason beyond these boundaries has met with some success based upon tests that cue students to the types of reasoning required. Virtual worlds offer an…
Descriptors: Ecology, Logical Thinking, Grade 5, Grade 6
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Liu, Shiyu – Technology, Knowledge and Learning, 2015
This research investigates the role of virtual experiments and worked examples in the learning of the control of variable strategy (CVS). Sixty-nine seventh-grade students participated in this study over a span of 6 weeks and were engaged in worked example learning and/or virtual experimentation to study the knowledge and procedures associated…
Descriptors: Grade 7, Computer Simulation, Experiments, Research Methodology
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Daily, Shaundra B.; Leonard, Alison E.; Jörg, Sophie; Babu, Sabarish; Gundersen, Kara; Parmar, Dhaval – Technology, Knowledge and Learning, 2015
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Uses in Education
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Pirnay-Dummer, Pablo – Technology, Knowledge and Learning, 2015
A local semantic trace is a certain quasi-propositional structure that can still be reconstructed from written content that is incomplete or does not follow a proper grammar. It can also retrace bits of knowledge from text containing only very few words, making the microstructure of these artifacts of knowledge externalization available for…
Descriptors: Semantics, Grammar, Speech, Knowledge Level
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Shelley, Tia Renee; Dasgupta, Chandan; Silva, Alexandra; Lyons, Leilah; Moher, Tom – Technology, Knowledge and Learning, 2015
This paper presents a new mobile software tool, PhotoMAT (Photo Management and Analysis Tool), and students' experiences with this tool within a scaffolded curricular unit--Neighborhood Safari. PhotoMAT was designed to support learners' investigations of backyard animal behavior and works with image sets obtained using fixed-position field cameras…
Descriptors: Data Analysis, Questioning Techniques, Computer Software, Student Experience
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Meredith, Tamara R. – Technology, Knowledge and Learning, 2015
Augmented reality (AR) has been used and documented for a variety of commercial and educational purposes, and the proliferation of mobile devices has increased the average person's access to AR systems and tools. However, little research has been done in the area of using AR to supplement traditional library services, specifically for patrons aged…
Descriptors: Library Services, Elementary School Students, Handheld Devices, Computer Software
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Culp, Katherine McMillan; Martin, Wendy; Clements, Margaret; Lewis Presser, Ashley – Technology, Knowledge and Learning, 2015
Rigorous studies of the impact of digital games on student learning remain relatively rare, as do studies of games as supports for learning difficult, core curricular concepts in the context of normal classroom practices. This study uses a blocked, cluster randomized controlled trial design to test the impact of a digital game, played as homework…
Descriptors: Middle School Students, Computer Games, Educational Games, Intervention
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Jovanovic, Jelena; Devedzic, Vladan – Technology, Knowledge and Learning, 2015
This report is centered on the emerging concept and technology of Open Badges (OBs) that are offering novel means and practices of motivating, scaffolding, recognizing, and credentialing learning. OBs are closely associated with values such as openness and learners' agency, participatory learning and peer-learning communities. This report points…
Descriptors: Rewards, Technology Uses in Education, Learning Motivation, Scaffolding (Teaching Technique)
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