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Ebbert, Daniel; Dutke, Stephan – Research in Learning Technology, 2020
Students' usage of lecture recordings can be characterised by usage frequency, repetitiveness and selectivity in watching, lecture attendance, and social context and location in which students watch the lecture recordings. At the University of Münster (Germany), the lecture recording service was evaluated over three semesters. The data were…
Descriptors: Foreign Countries, College Students, Technology Uses in Education, Video Technology
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Vasilevski, Nikolche; Birt, James – Research in Learning Technology, 2020
Mixed reality (MR) and mobile visualisation methods have been identified as important technologies that could reimagine spatial information delivery and enhance higher education practice. However, there is limited research on the impact of mobile MR (MMR) within construction education and improvement of the learners' experience. With new building…
Descriptors: Educational Technology, Technology Uses in Education, Lecture Method, Experiential Learning
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Evans, Geraint; Luke, Karl – Research in Learning Technology, 2020
As lecture capture technology and practice become ever more widespread in UK universities there is a growing body of literature that assesses the impact of these changes. However, there is still much to be understood about lecture capture and the full impact on student learning, especially in different institutional and subject contexts. This…
Descriptors: Lecture Method, Foreign Countries, Universities, Video Technology
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Namuddu, Jesca; Watts, Paul N. – Research in Learning Technology, 2020
Video lectures and mobile learning devices have become prominent, but little is known about device choices for watching video lectures. The setting for this study, a university that provided perpetual access to personal computers and free tablet devices to all first-year students, provided a unique opportunity to study device choice in a setting…
Descriptors: College Freshmen, Lecture Method, Video Technology, Handheld Devices
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Espada, María; Navia, José Antonio; Rocu, Patricia; Gómez-López, Maite – Research in Learning Technology, 2020
This study analyses the use of a flipped classroom to develop the 'learning to learn' competence in the university context. This research was conducted on a subject about Applied Teaching Methodology included in the Physical Activity and Sports Science degree at the Polytechnic University of Madrid (Spain). A total of 110 university students (mean…
Descriptors: Blended Learning, Teaching Methods, Sports Medicine, Intervention
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Mousavi, Atekeh; Mohammadi, Aeen; Mojtahedzadeh, Rita; Shirazi, Mandana; Rashidi, Hamed – Research in Learning Technology, 2020
Universities assess their academic learning environment to improve students' learning. Students' experience in e-learning environment is different from face-to-face educational environment. So, in this study a specific valid and reliable instrument was devised for assessing perception of e-students from educational environment, that is,…
Descriptors: Likert Scales, Questionnaires, Electronic Learning, Educational Environment
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Cochrane, Thomas; Aiello, Stephen; Cook, Stuart; Aguayo, Claudio; Wilkinson, Norm – Research in Learning Technology, 2020
This article evaluates the results of two prototype iterations of a design-based research project that explores the application of mobile mixed reality (MMR) to enhance critical care clinical health education simulation in Paramedicine. The project utilises MMR to introduce critical elements of patient and practitioner risk and stress into…
Descriptors: Telecommunications, Handheld Devices, Health Education, Allied Health Occupations
Matthew, Gordon – Research in Learning Technology, 2020
Globally, online (or e-learning) environments are growing in popularity in schools and universities. However, the language of instruction in these environments is mostly English. This is a problem as most of the students enrolling into online learning environments in South Africa are non-native English speakers. For these students, English is…
Descriptors: Online Courses, Electronic Learning, Language of Instruction, English (Second Language)
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Tan, Elaine; Small, Adrian; Lewis, Paul – Research in Learning Technology, 2020
This article analyses the pilot of an anonymous question and answer mobile application with a large cohort of undergraduate students (460) enrolled on an Operations Strategy Management module. The mobile application allowed students to pose anonymous questions to both peers and staff, create replies and vote on questions posted by other users. The…
Descriptors: Confidentiality, Learner Engagement, Peer Relationship, Large Group Instruction
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Celik, Cuneyd; Guven, Gokhan; Cakir, Nevin Kozcu – Research in Learning Technology, 2020
The purpose of the current study is to design and develop a sample Mobile Augmented Reality (MAR) application addressing the anatomic structure of the heart in a way suitable for laboratory learning for pre-service science teachers to achieve learning by constructing information in biology instruction. The implementation of the MAR design activity…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Human Body
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Allan, Stuart – Research in Learning Technology, 2020
Many institutions are making the move from pen and paper to online examinations, but the literature offers relatively few critical reflections on the ramifications of such a shift. This research presents evidence of the ways in which the social and human practices of online exams are deeply entangled with the material and technological, and…
Descriptors: Foreign Countries, Student Evaluation, Computer Assisted Testing, Educational Benefits
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Barr, Matthew – Research in Learning Technology, 2020
Using a survey of higher education students (N = 2145), correlations between game play habits and the attainment of certain graduate skills or attributes (communication skill, adaptability and resourcefulness) are presented. Correlations between graduate attribute attainment and a range of demographic and educational factors, including age,…
Descriptors: Video Games, College Students, Skill Development, Communication Skills
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Aguayo, Claudio; Eames, Chris; Cochrane, Thomas – Research in Learning Technology, 2020
In this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New Zealand which aimed to explore how learning experiences which incorporate mobile technologies within free-choice learning…
Descriptors: Self Determination, Guidelines, Literacy, Independent Study
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Rajagopal, Kamakshi; Firssova, Olga; Op de Beeck, Ilse; Van der Stappen, Elke; Stoyanov, Slavi; Henderikx, Piet; Buchem, Ilona – Research in Learning Technology, 2020
Internationalisation has been a key theme in higher education (HE) for decades. Multiple initiatives across the world have contributed to creating offerings of high-quality online education, with collaborations across national borders. Two of the concepts that have proved to be influential are Virtual Mobility (VM) and Open Education (OE). Virtual…
Descriptors: Higher Education, College Students, Online Courses, Global Approach
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Cleynen, Olivier; Santa-Maria, Germán; Magdowski, Mathias; Thévenin, Dominique – Research in Learning Technology, 2020
This article reports on the implementation of a programme of individualised, peer-graded homework assignments in a large-scale engineering course, with minimal resources. Participation in the programme allows students to receive grades for problem-solving work in a setting more conducive to learning than the traditional final examination. The…
Descriptors: Homework, Undergraduate Students, Engineering Education, Peer Evaluation
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