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Showing 1 to 15 of 214 results Save | Export
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Korur, Fikret; Yerdelen-Damar, Sevda; Saglam, Havva – Research in Learning Technology, 2021
In this study, the Integrated Scale of Technology Use in Physics (ISTUP) was developed to determine students' frequency of technology use, their perceptions about the effects of technology use on physics interest and achievement, and their preferences of technological tools and applications in learning physics. The scale was administered two…
Descriptors: Physics, High School Students, Technology Uses in Education, Measures (Individuals)
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Walker, Richard; Chong, Setareh; Chong, James – Research in Learning Technology, 2021
Peer-led group learning is a variation of collaborative learning and is based on 'small groups of students meeting regularly with a peer -- one who has additional expertise in the subject matter -- to work on problems collaboratively' (Pazos, Micari, and Light 2010). In this study, we explored how a Slack team environment could be used in a…
Descriptors: Peer Teaching, Cooperative Learning, Small Group Instruction, Expertise
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Reyna, Jorge – Research in Learning Technology, 2021
Digital media assignments empower students to become co-creators of knowledge rather than passive consumers of content. The Internet explosion and the affordability of digital technologies and devices such as smartphones, tablets and action cameras have created opportunities to use digital media in the classroom. This article aims to present an…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Technology Integration
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Czerkawski, Betül; Berti, Margherita – Research in Learning Technology, 2021
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potential for simulating real-life situations and creating authentic learning tasks. Studies have shown that AR enables engaging and interactive learning experiences (e.g. Bressler and Bodzin 2013; Klopfer and Sheldon 2010) and can benefit student…
Descriptors: Computer Simulation, Simulated Environment, Learning Experience, Instructional Design
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Humphries, Brendan; Clark, Damien – Research in Learning Technology, 2021
This research examined first year undergraduate tertiary student preferences for different online video playback options by comparing a didactic long lecture recording versus a series of topical 'chunked' videos of identical learning material in an information literacy unit. Student preference was determined by student unique download choice of…
Descriptors: Preferences, Student Attitudes, Teaching Methods, Web Based Instruction
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Zhou, Xue; Milecka-Forrest, Melania – Research in Learning Technology, 2021
Digital technologies have been widely used in higher education (HE) for years, and the benefits have been recognised by both students and academics. Although many universities have developed their own digital technology strategies, many do not share either their vision or implementation strategies with staff. This research explores differences and…
Descriptors: College Faculty, College Administration, Higher Education, Information Technology
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Dobricki, Martin; Kim, Kevin G.; Coppi, Alessia E.; Dillenbourg, Pierre; Cattaneo, Alberto – Research in Learning Technology, 2021
Virtual reality (VR) may be useful for situating school-based vocational education in work-life by simulating a work situation such that learners viewing this VR work situation are located inside it. The reason for this assumption is that VR can fully spatially include its viewer. Research on the utility of viewer-including VR work situations for…
Descriptors: Science Instruction, Computer Simulation, Educational Technology, Technology Uses in Education
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Mehta, Kosha J.; Miletich, Isabelle; Detyna, Michael – Research in Learning Technology, 2021
Collaborative learning offers benefits but there is insufficient information on how students perceive specific digital tools supporting collaborative learning and whether there are content-related differences in students' perceptions. Here, we utilised Padlet to mediate collaborative learning amongst undergraduate students from two distinct…
Descriptors: Educational Technology, Student Attitudes, Cooperative Learning, Undergraduate Students
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Pan, Zilong; López, Mary Frances; Li, Chenglu; Liu, Min – Research in Learning Technology, 2021
Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented and especially scant in the literacy domain. Aiming to measure the impact of AR on early childhood learning and motivation in the literacy domain, this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Education
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Carr, Jennie M.; Rogers, Karen Santos; Kanyongo, Gibbs – Research in Learning Technology, 2021
Students perceive care as a quality of highly effective faculty, and building positive relationships is essential to a successful college experience. However, many college students report never having developed caring relationships with faculty. We propose faculty have an opportunity to use technology to help build caring relationships in an…
Descriptors: Teacher Student Relationship, Telecommunications, Asynchronous Communication, Handheld Devices
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Pande, Prajakt; Thit, Amalie; Sørensen, Anja Elaine; Mojsoska, Biljana; Moeller, Morten E.; Jepsen, Per Meyer – Research in Learning Technology, 2021
Our main goal was to investigate if and how using multiple immersive virtual reality (iVR) simulations and their video playback, in a science course, affects student learning over time. We conducted a longitudinal study, in ecological settings, at an undergraduate field-course on three topics in environmental biology. Twenty-eight undergraduates…
Descriptors: Instructional Effectiveness, Science Instruction, Biology, Environmental Education
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Parrella, Jean; Leggette, Holli R.; Redwine, Tobin – Research in Learning Technology, 2021
The purpose of our correlational, quantitative study was to determine if time spent using digital media (i.e. text messaging and social media) influences students' media writing self-perceptions (MWSPs). We measured students' perceived writing ability using the MWSP scale and their time spent using digital media with the social networking time use…
Descriptors: Correlation, Social Media, Telecommunications, Time Management
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Lawrence, Kehinde Clement; Fakuade, Olubusayo Victor – Research in Learning Technology, 2021
During the escalating coronavirus disease-2019 (COVID-19) pandemic, attempting to contain its spread, a large number of educational institutions shut down face-to-face teaching and learning activities globally due to a complete lockdown. This lockdown revealed emerging vulnerabilities of education systems in the low- and middle-income countries of…
Descriptors: Parent Participation, Online Courses, Adolescents, COVID-19
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Huang, Alice; Hancock, Dale; Clemson, Matthew; Yeo, Giselle; Harney, Dylan; Denny, Paul; Denyer, Gareth – Research in Learning Technology, 2021
Production of high-quality multiple-choice questions (MCQs) for both formative and summative assessments is a time-consuming task requiring great skill, creativity and insight. The transition to online examinations, with the concomitant exposure of previously tried-and-tested MCQs, exacerbates the challenges of question production and highlights…
Descriptors: Summative Evaluation, Student Developed Materials, Test Construction, Multiple Choice Tests
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Reeves, Laura E.; Bolton, Edward; Bulpitt, Matthew; Scott, Alex; Tomey, Ian; Gates, Micah; Baldock, Robert A. – Research in Learning Technology, 2021
In recent years, development of new technologies designed to enhance user experience have accelerated, often being used in modern media such as in films and games. Specifically, immersive experiences, such as virtual reality (VR) and augmented reality (AR), have redefined how digital media can be delivered, encouraging us to interact with and…
Descriptors: Biochemistry, Science Instruction, Instructional Effectiveness, Technology Integration
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