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Showing 1 to 15 of 164 results Save | Export
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Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
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Toh, Weimin; Lim, Fei Victor – Research and Practice in Technology Enhanced Learning, 2022
This paper explores the implications of youths' out-of-school gaming practices for teaching and learning in formal and informal learning contexts. We report on a study where we examined the video game play of two youths using a case study approach. User experience approaches, e.g. the think-aloud protocol and interviews, were grounded in the…
Descriptors: Video Games, Teaching Methods, Leisure Time, Critical Thinking
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Badali, Mehdi; Hatami, Javad; Banihashem, Seyyed Kazem; Rahimi, Ebrahim; Noroozi, Omid; Eslami, Zahra – Research and Practice in Technology Enhanced Learning, 2022
Although MOOCs platforms offer a unique way to provide information for a large cohort of participants, only a small percentage of participants complete MOOCs. The high number of dropouts in MOOCs is a key challenge, and the literature suggests that it can be affected by participants' motivation. However, it is not known how and to what extent…
Descriptors: Student Motivation, Online Courses, School Holding Power, Literature Reviews
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Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
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Jitpaisarnwattana, Napat; Darasawang, Pornapit; Reinders, Hayo – Research and Practice in Technology Enhanced Learning, 2022
In the last decade, Language MOOCs have attracted a lot of interest for their potential to enhance language learning. However, how learners engage with MOOC environments and realise their benefits, remains unclear. The current study adopts activity theory (Engeström in J Educ Work 14:133-156, 2001) as a lens to comprehend the affordances and…
Descriptors: Second Language Learning, Online Courses, Affordances, Cooperative Learning
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Saraih, Emelia Fantoza; Wong, Su Luan; Asimiran, Soaib; Khambari, Mas Nida Md. – Research and Practice in Technology Enhanced Learning, 2022
Digital Leadership is relatively a new field of leadership study which focuses on leveraging the technology and Internet in support of one's leadership practice. Currently, very little is known how Malaysian school principals practice Digital Leadership particularly in support of their communication practice. Therefore, this qualitative study was…
Descriptors: Foreign Countries, Principals, Leadership Styles, Social Media
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Ishino, Tatsuya; Goto, Mitsuhiro; Kashihara, Akihiro – Research and Practice in Technology Enhanced Learning, 2022
In lectures with presentation slides such as an e-learning lecture on video, it is important for lecturers to control their non-verbal behavior involving gaze, gesture, and paralanguage. However, it is not so easy even for well-experienced lecturers to properly use non-verbal behavior in their lecture to promote learners' understanding. This paper…
Descriptors: Robotics, Lecture Method, Electronic Learning, Video Technology
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Savard, Isabelle; Côté, Luc; Kadhi, Abdelhamid; Simard, Caroline; Rheault, Christian; Lacasse, Miriam – Research and Practice in Technology Enhanced Learning, 2022
In recent decades, a number of training environments have moved toward program approaches targeting the development of competencies. Because of their complexity, monitoring the development of those competencies is a considerable challenge. Our hypothesis is that a computerized system could help overcome this challenge if it is well accepted by its…
Descriptors: Computer System Design, Competency Based Education, Graduate Medical Education, Medical Students
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Rotar, O. – Research and Practice in Technology Enhanced Learning, 2022
Support is one of the crucial elements of online students' success. Although many support strategies have been documented in the past, less is known at what stages of the learning cycle suggested interventions can be embedded into the online learning curriculum. This paper offers a systematic review of the 28 empirical studies on effective support…
Descriptors: Intervention, Electronic Learning, Educational Research, Delivery Systems
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Tahir, Faiza; Mitrovic, Antonija; Sotardi, Valerie – Research and Practice in Technology Enhanced Learning, 2022
The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been shown in some studies to enhance engagement, motivation and learning outcomes in technology-supported learning environments. Although gamification research has matured, there are some shortcomings such as inconsistency in…
Descriptors: Recognition (Achievement), Credentials, Outcomes of Education, Programming Languages
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Zheng, Robert; Cordner, Holly; Spears, Jeffrey – Research and Practice in Technology Enhanced Learning, 2022
This study investigates the effects of annotation on abstract and concrete visual representations in science education. Two studies were conducted: Study 1 investigated the interaction between annotation and visual representations. The results of this study demonstrated that in science learning, annotation with abstract visual representations was…
Descriptors: Documentation, Science Education, Visual Stimuli, Interaction
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Prasad, Prajish; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2022
Evaluating a software design is an important practice of expert software designers. They spend significant time evaluating their solution, by developing an integrated mental model of the software design and the requirements. However, sufficient emphasis has not been given on teaching and learning of evaluation practices in software design courses,…
Descriptors: Computer Software, Design, Computer Science Education, Models
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Çakiroglu, Ünal; Atabas, Samet; Aydin, Merve; Özyilmaz, Ilknur – Research and Practice in Technology Enhanced Learning, 2022
Concept maps are the tools used to facilitate meaningful conceptual learning. In this study, an augmented reality (AR)-based concept map (AR-ConMAP) application was developed to facilitate the concept map creation process to overcome the challenges that students face when creating concept maps. The study was carried out as a case study.…
Descriptors: Concept Mapping, Computer Simulation, Maps, Technology Uses in Education
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Ngah, Abdul Hafaz; Kamalrulzaman, Nurul Izni; Mohamad, Mohamad Firdaus Halimi; Rashid, Rosyati Abdul; Harun, Nor Omaima; Ariffin, Nur Asma; Osman, Noor Azuan Abu – Research and Practice in Technology Enhanced Learning, 2022
This study explored the factors influencing students' willingness to continue with the online learning system during the coronavirus disease 2019 (COVID-19) pandemic by adopting the stimulus-organism-response (SOR) theory. This study also incorporated e-learning readiness, performance, and satisfaction as mediators. The present study employed the…
Descriptors: Student Attitudes, Distance Education, Electronic Learning, COVID-19
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Marín, Victoria I.; Zawacki-Richter, Olaf; Aydin, Cengiz H.; Bedenlier, Svenja; Bond, Melissa; Bozkurt, Aras; Conrad, Dianne; Jung, Insung; Kondakci, Yasar; Prinsloo, Paul; Roberts, Jennifer; Veletsianos, George; Xiao, Junhong; Zhang, Jingjing – Research and Practice in Technology Enhanced Learning, 2022
This paper explores faculty's perspectives and use of open educational resources (OER) and their repositories across different countries by conducting a multiple case study to find similarities and differences between academics' awareness, perceptions and use of OER, as well as examining related aspects of institutional policy and quality that may…
Descriptors: Teacher Attitudes, Open Educational Resources, Knowledge Level, College Faculty
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