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Showing 1 to 15 of 151 results Save | Export
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Saraih, Emelia Fantoza; Wong, Su Luan; Asimiran, Soaib; Khambari, Mas Nida Md. – Research and Practice in Technology Enhanced Learning, 2022
Digital Leadership is relatively a new field of leadership study which focuses on leveraging the technology and Internet in support of one's leadership practice. Currently, very little is known how Malaysian school principals practice Digital Leadership particularly in support of their communication practice. Therefore, this qualitative study was…
Descriptors: Foreign Countries, Principals, Leadership Styles, Social Media
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Jitpaisarnwattana, Napat; Darasawang, Pornapit; Reinders, Hayo – Research and Practice in Technology Enhanced Learning, 2022
In the last decade, Language MOOCs have attracted a lot of interest for their potential to enhance language learning. However, how learners engage with MOOC environments and realise their benefits, remains unclear. The current study adopts activity theory (Engeström in J Educ Work 14:133-156, 2001) as a lens to comprehend the affordances and…
Descriptors: Second Language Learning, Online Courses, Affordances, Cooperative Learning
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Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
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Tahir, Faiza; Mitrovic, Antonija; Sotardi, Valerie – Research and Practice in Technology Enhanced Learning, 2022
The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been shown in some studies to enhance engagement, motivation and learning outcomes in technology-supported learning environments. Although gamification research has matured, there are some shortcomings such as inconsistency in…
Descriptors: Recognition (Achievement), Credentials, Outcomes of Education, Programming Languages
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Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
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Ishino, Tatsuya; Goto, Mitsuhiro; Kashihara, Akihiro – Research and Practice in Technology Enhanced Learning, 2022
In lectures with presentation slides such as an e-learning lecture on video, it is important for lecturers to control their non-verbal behavior involving gaze, gesture, and paralanguage. However, it is not so easy even for well-experienced lecturers to properly use non-verbal behavior in their lecture to promote learners' understanding. This paper…
Descriptors: Robotics, Lecture Method, Electronic Learning, Video Technology
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Savard, Isabelle; Côté, Luc; Kadhi, Abdelhamid; Simard, Caroline; Rheault, Christian; Lacasse, Miriam – Research and Practice in Technology Enhanced Learning, 2022
In recent decades, a number of training environments have moved toward program approaches targeting the development of competencies. Because of their complexity, monitoring the development of those competencies is a considerable challenge. Our hypothesis is that a computerized system could help overcome this challenge if it is well accepted by its…
Descriptors: Computer System Design, Competency Based Education, Graduate Medical Education, Medical Students
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Rotar, O. – Research and Practice in Technology Enhanced Learning, 2022
Support is one of the crucial elements of online students' success. Although many support strategies have been documented in the past, less is known at what stages of the learning cycle suggested interventions can be embedded into the online learning curriculum. This paper offers a systematic review of the 28 empirical studies on effective support…
Descriptors: Intervention, Electronic Learning, Educational Research, Delivery Systems
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Ngah, Abdul Hafaz; Kamalrulzaman, Nurul Izni; Mohamad, Mohamad Firdaus Halimi; Rashid, Rosyati Abdul; Harun, Nor Omaima; Ariffin, Nur Asma; Osman, Noor Azuan Abu – Research and Practice in Technology Enhanced Learning, 2022
This study explored the factors influencing students' willingness to continue with the online learning system during the coronavirus disease 2019 (COVID-19) pandemic by adopting the stimulus-organism-response (SOR) theory. This study also incorporated e-learning readiness, performance, and satisfaction as mediators. The present study employed the…
Descriptors: Student Attitudes, Distance Education, Electronic Learning, COVID-19
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Marín, Victoria I.; Zawacki-Richter, Olaf; Aydin, Cengiz H.; Bedenlier, Svenja; Bond, Melissa; Bozkurt, Aras; Conrad, Dianne; Jung, Insung; Kondakci, Yasar; Prinsloo, Paul; Roberts, Jennifer; Veletsianos, George; Xiao, Junhong; Zhang, Jingjing – Research and Practice in Technology Enhanced Learning, 2022
This paper explores faculty's perspectives and use of open educational resources (OER) and their repositories across different countries by conducting a multiple case study to find similarities and differences between academics' awareness, perceptions and use of OER, as well as examining related aspects of institutional policy and quality that may…
Descriptors: Teacher Attitudes, Open Educational Resources, Knowledge Level, College Faculty
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Kuromiya, Hiroyuki; Majumdar, Rwitajit; Miyabe, Gou; Ogata, Hiroaki – Research and Practice in Technology Enhanced Learning, 2022
Recent spread of the COVID-19 forces governments around the world to temporarily close educational institutions. In this paper, we evaluated learning engagement, level of satisfaction and anxiety of e-book based remote teaching strategy on an online learning platform. The research involves 358 students at an urban junior-high school in Japan.…
Descriptors: Electronic Publishing, Books, Learning Activities, COVID-19
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Toh, Weimin; Lim, Fei Victor – Research and Practice in Technology Enhanced Learning, 2022
This paper explores the implications of youths' out-of-school gaming practices for teaching and learning in formal and informal learning contexts. We report on a study where we examined the video game play of two youths using a case study approach. User experience approaches, e.g. the think-aloud protocol and interviews, were grounded in the…
Descriptors: Video Games, Teaching Methods, Leisure Time, Critical Thinking
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Badali, Mehdi; Hatami, Javad; Banihashem, Seyyed Kazem; Rahimi, Ebrahim; Noroozi, Omid; Eslami, Zahra – Research and Practice in Technology Enhanced Learning, 2022
Although MOOCs platforms offer a unique way to provide information for a large cohort of participants, only a small percentage of participants complete MOOCs. The high number of dropouts in MOOCs is a key challenge, and the literature suggests that it can be affected by participants' motivation. However, it is not known how and to what extent…
Descriptors: Student Motivation, Online Courses, School Holding Power, Literature Reviews
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Prasetya, Didik Dwi; Pinandito, Aryo; Hayashi, Yusuke; Hirashima, Tsukasa – Research and Practice in Technology Enhanced Learning, 2022
Extension concept mapping is a technique to connect prior existing concept maps with new knowledge structures. It offers advantages in each stage of the knowledge-integrating process and encourages learners to improve their performance. While previous studies have confirmed that the extended kit-build concept map outperformed the extended…
Descriptors: Concept Mapping, Knowledge Level, Knowledge Representation, Program Effectiveness
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Yu, Fu-Yun; Cheng, Wen-Wen – Research and Practice in Technology Enhanced Learning, 2022
This study aims to examine if and how academic achievement and gender group composition affect the quality of online SGQ and the use patterns of procedural prompts provided to support SGQ activities. Forty-one university sophomores enrolled in an English as a foreign language class participated in a four-week study. All questions generated were…
Descriptors: Academic Achievement, Gender Differences, Undergraduate Students, English (Second Language)
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