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Fuchs, Carolin; Snyder, Bill; Tung, Bruce; Jung Han, Yu – ReCALL, 2017
This case study explores how a Chinese-American novice teacher acted as mediator in a telecollaboration with student teacher (ST) peers in the USA who designed tasks for his English as a foreign language (EFL) learners in China. The novice teacher was instrumental in mediating the student teachers' task design process by providing feedback…
Descriptors: Feedback (Response), Telecommunications, English (Second Language), Second Language Learning
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Lee, Lina; Markey, Alfred – ReCALL, 2014
This paper reports a Spanish-American telecollaborative project through which students used "Twitter," blogs and podcasts for intercultural exchange over the course of one semester. The paper outlines the methodology for the project including pedagogical objectives, task design, selection of web tools and implementation. Using…
Descriptors: Student Attitudes, Feedback (Response), Cultural Awareness, Teaching Methods
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Dooly, Melinda; Sadler, Randall – ReCALL, 2013
This article discusses a two-year telecollaborative project in teacher education that took an integrated approach to teaching about and through technological resources in order to introduce student-teachers to innovative methods for communicative-based language learning through computer-mediated communication (CMC). Via "technological…
Descriptors: Teacher Education, Student Teachers, Cooperative Learning, Feedback (Response)
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Shin, Sun-young – ReCALL, 2013
As Tarone (1998) stated, an understanding of interlanguage variation in relation to contextual changes has been a key issue in both second language acquisition (SLA) and language assessment (LA) research. Research on interlanguage variation has shown that systematic variation is often evidenced when different phonological and syntactic forms are…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Second Language Learning, Interlanguage
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Thorne, Steven L.; Fischer, Ingrid; Lu, Xiaofei – ReCALL, 2012
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) "World of Warcraft" ("WoW"), with specific…
Descriptors: Interpersonal Communication, Interaction, Literacy, Linguistics