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Frederiksen, Linda – Public Services Quarterly, 2013
Unlike so much of the current vocabulary in education and technology that seems to stir more confusion than clarity, most public service librarians may already have a general idea about digital badges. As visual representations of individual accomplishments, competencies or skills that are awarded by groups, institutions, or organizations, they…
Descriptors: Information Technology, Recognition (Achievement), Certification, Literature Reviews
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Mallon, Melissa – Public Services Quarterly, 2013
Just as academic gaming in general cannot be limited to any one topic or genre, the "Public Services Quarterly" Internet Resources column is not limited to a single entry on gaming and gamification in libraries. Public services librarians interested in designing their own games have many successful examples to draw from. The previous…
Descriptors: Library Services, Information Literacy, Information Skills, Library Instruction
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Frederiksen, Linda – Public Services Quarterly, 2013
Proponents of Open Educational Resources (OER) point to numerous ways that a new approach to thinking about teaching and learning can break down barriers, making education accessible, available, and affordable to all. Digitized educational material that can be used, reused, translated, customized, and shared by faculty, students, and researchers…
Descriptors: Open Source Technology, Library Role, Electronic Publishing, Literature Reviews
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Mallon, Melissa – Public Services Quarterly, 2013
The New Media Consortium's "Horizon Report" for higher education cites games and gamification with a time-to-adoption of two to three years. The use of digital games is almost ubiquitous in social media and is swiftly gaining popularity in other industries as well. Many in higher education have embraced gamification due to its…
Descriptors: Library Services, Online Systems, Computer Games, Computer Software Reviews