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Cloft, Kristal – Mathematics Teacher, 2018

Many ways exist to engage students without detracting from the mathematics. Certainly some are high-tech options, such as video games, online trivia sites, and PowerPoint® presentations that follow the same model as Jeopardy; but sometimes low-tech options can be just as powerful. One exciting way to connect with students is by incorporating…

Descriptors: Mathematics Instruction, Learner Engagement, Mathematics Activities, Educational Games

de Voogt, Alex; Rougetet, Lisa; Epstein, Nathan – Mathematics Teacher, 2018

Some research has suggested the use of mancala games in mathematics education. The immediate concepts associated with playing mancala games have been limited to counting as well as addition and subtraction, so the potential of mancala has remained limited to primary school education. This proposed adaptation of a mancala game allows for teaching…

Descriptors: Educational Games, Mathematics Instruction, Secondary School Mathematics, High Schools

Wanko, Jeffrey J. – Mathematics Teacher, 2017

Working with language-independent logic structures can help students develop both inductive and deductive reasoning skills. The Japanese publisher Nikoli (with resources available both in print and online) produces a treasure trove of language-independent logic puzzles. The Nikoli print resources are mostly in Japanese, creating the extra…

Descriptors: Mathematics Instruction, Teaching Methods, Puzzles, Logical Thinking

McCaffrey, Tony; Matthews, Percival G. – Mathematics Teacher, 2017

In this article, the authors discuss the potential of the icon-based mathematical games, emoji math and mobile math, to promote student engagement with and understanding of algebra. They describe how these games serve as accessible entry points for algebraic thinking and that, in contrast to traditional symbolic algebra, the use of these…

Descriptors: Mathematics Instruction, Algebra, Educational Technology, Technology Uses in Education

Housen, Monica – Mathematics Teacher, 2017

In this article, Monica Housen describes how she uses Guess the Number of . . . , a game that develops estimation skills and persistence to provide a fun, to provide a meaningful experience for her high school students. Each week she displays objects in a clear plastic container, like those for pretzels sold in bulk. Students enter a…

Descriptors: High School Students, Mathematics Instruction, Educational Games, Teaching Methods

Case, Catherine; Whitaker, Douglas – Mathematics Teacher, 2016

In the criminal justice system, defendants accused of a crime are presumed innocent until proven guilty. Statistical inference in any context is built on an analogous principle: The null hypothesis--often a hypothesis of "no difference" or "no effect"--is presumed true unless there is sufficient evidence against it. In this…

Descriptors: Mathematics Instruction, Technology Uses in Education, Educational Technology, Statistical Inference

Hooley, Donald E. – Mathematics Teacher, 2014

The dice game Farkle provides an excellent basis for four activities that reinforce probability and expected value concepts for students in an introductory statistics class. These concepts appear in the increasingly popular AP statistics course (Peck 2011) and are used in analyzing ethical issues from insurance and gambling (COMAP 2009; Woodward…

Descriptors: Mathematics Instruction, Educational Games, Probability, Mathematical Concepts

Naresh, Nirmala; Harper, Suzanne R.; Keiser, Jane M.; Krumpe, Norm – Mathematics Teacher, 2014

Mathematical ideas exist and develop in many different cultures. From this multicultural perspective, teachers can use a variety of approaches to acknowledge the role of culture in the teaching and learning of mathematics. Curricular materials that "emphasize both the mathematical and sociocultural aspects" not only help teachers achieve…

Descriptors: Mathematics Instruction, Cultural Differences, Cultural Influences, Social Influences

Flores, Alfinio – Mathematics Teacher, 2014

Tossing a fair coin 1000 times can have an unexpected result. In the activities presented here, players keep track of the accumulated total for heads and tails after each toss, noting which player is in the lead or whether the players are tied. The winner is the player who was in the lead for the higher number of turns over the course of the game.…

Descriptors: Mathematics Instruction, Learning Activities, Numbers, Mathematical Concepts

Reiter, Harold B.; Thornton, John; Vennebush, G. Patrick – Mathematics Teacher, 2013

KenKen® is the new Sudoku. Like Sudoku, KenKen requires extensive use of logical reasoning. Unlike Sudoku, KenKen requires significant reasoning with numbers and operations and helps develop number sense. The creator of KenKen puzzles, Tetsuya Miyamoto, believed that "if you give children good learning materials, they will think and learn and…

Descriptors: Mathematics Instruction, Mathematical Logic, Number Concepts, Mathematics Skills

Frahm, Bruce – Mathematics Teacher, 2013

Educational games provide a fun introduction to new material and a review of mathematical algorithms. Specifically, games can be designed to assist students in developing mathematical skills as an incidental consequence of the game-playing process. The programs presented in this article are adaptations of board games or television shows that…

Descriptors: Educational Games, Graphing Calculators, Mathematics Activities, Class Activities

Hoffman, Thomas R.; Snapp, Bart – Mathematics Teacher, 2012

Many view mathematics as a rich and wonderfully elaborate game. In turn, games can be used to illustrate mathematical ideas. Fibber's Dice, an adaptation of the game Liar's Dice, is a fast-paced game that rewards gutsy moves and favors the underdog. It also brings to life concepts arising in the study of probability. In particular, Fibber's Dice…

Descriptors: Numbers, Probability, Mathematics Instruction, Teaching Methods

Yeo, Joseph B. W. – Mathematics Teacher, 2012

Most students love to play games. Ernest (1986) believed that games could be used to teach mathematics effectively in four areas: motivation, concept development, reinforcement of skills, and practice of problem-solving strategies. Fifteen is an interesting and thought-provoking game that helps students learn mathematics at the same time. Playing…

Descriptors: Thinking Skills, Concept Formation, Spatial Ability, Geometric Concepts

Zullo, Holly S. – Mathematics Teacher, 2011

Card tricks based on mathematical principles can be a great way to get students interested in exploring some important mathematical ideas. In this article, the author discusses a simple spreadsheet implementation that shows students why the card trick works and allows them to explore several variations. As an added bonus, students are introduced…

Descriptors: Mathematical Concepts, Teaching Methods, Mathematics Activities, Mathematics Instruction

Fishman, Daniel M. – Mathematics Teacher, 2010

Games can be a valuable tool for a mathematics teacher. Students who dislike mathematics and are not engaged in class never get to experience the exhilaration that accompanies hard work and real accomplishment in mathematics; they usually experience only the frustration that accompanies enforced and futile effort. Game playing is a way to engage…

Descriptors: Mathematics Instruction, Teaching Methods, Student Participation, Mathematical Concepts