NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1 to 15 of 450 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bortz, Whitney Wall; Gautam, Aakash; Tatar, Deborah; Lipscomb, Kemper – Journal of Science Education and Technology, 2020
Integrating computational thinking (CT) and science education is complex, and assessing the resulting learning gains even more so. Arguments that assessment should match the learning (Biggs, "Assessment & Evaluation in Higher Education," 21(1), 5-16. 1996; Airasian and Miranda, "Theory into Practice," 41(4), 249-254. 2002;…
Descriptors: Computation, Thinking Skills, Science Education, Evaluation Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Zviel-Girshin, Rina; Luria, Adi; Shaham, Chait – Journal of Science Education and Technology, 2020
This paper presents findings regarding the addition of robotics education in kindergarten and elementary school as a tool for enhancing technological thinking, increasing children's confidence in using technology, developing essential twenty-first century skills and increasing children's self-confidence. A unique tailored compulsory program for…
Descriptors: Robotics, Teaching Methods, Kindergarten, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Salar, Riza; Arici, Faruk; Caliklar, Seyma; Yilmaz, Rabia M. – Journal of Science Education and Technology, 2020
The aim of this study is to investigate the augmented reality (AR) immersion experiences of university students studying in science education. The relationship between interest, usability, emotional investment, focus of attention, presence and flow was examined for university students studying in the science education department who used AR…
Descriptors: College Students, Science Education, Usability, Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Hsin-Yi; Liang, Jyh-Chong; Tsai, Chin-Chung – Journal of Science Education and Technology, 2020
We engaged 47 eighth-grade students in a newly developed learning environment that integrates mobile augmented reality (AR) technology to support students' learning of nuclear energy use and radiation pollution, a topic related to a socioscientific issue (SSI) that involves complex reasoning considering scientific evidence and multiple…
Descriptors: Middle School Students, Grade 8, Handheld Devices, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Chih-Ming; Wang, Wen-Fang – Journal of Science Education and Technology, 2020
Analyzing learners' learning behaviors helps teachers understand how learning behaviors of learners influence learning performance. To determine which learning behaviors influence learners' science-based inquiry learning performance, this work develops an xAPI (Experience Application Programming Interface)-based learning record store module…
Descriptors: Learning Processes, Science Education, Correlation, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Hill, Christopher T. – Journal of Science Education and Technology, 2019
In this paper, I briefly review the concept of the Post-Scientific Society and then present some of the confirming evidence for the aptness of the concept. This leads to important implications for how we should think about education and workforce development in the twenty-first century. Both require the incorporation of a very high cognitive level…
Descriptors: STEM Education, Education Work Relationship, Science Education, Science and Society
Peer reviewed Peer reviewed
Direct linkDirect link
Tutwiler, M. Shane – Journal of Science Education and Technology, 2019
In this study, we investigate trends in the relationship between what students know and the types of data that capture their attention over time in a science-based multi-user virtual environment. Longitudinal analyses of the patterns of data collected by 143 middle school students (nested within 5 teachers) showed that student prior knowledge was…
Descriptors: Attention, Virtual Classrooms, Science Education, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Lamb, Richard L.; Etopio, Elisabeth; Hand, Brian; Yoon, Sae Yeol – Journal of Science Education and Technology, 2019
The purpose of this study was to investigate the role textbooks can play on writing complexity and lexical density as a proxy for critical thinking and ultimately learning, in relation to argumentative and summative writing when integrated with a virtual reality experience. In this study, differences in writing complexity and lexical density…
Descriptors: Computer Simulation, Instructional Effectiveness, Academic Achievement, Technical Writing
Peer reviewed Peer reviewed
Direct linkDirect link
Magana, Alejandra J.; Elluri, Sindhura; Dasgupta, Chandan; Seah, Ying Ying; Madamanchi, Aasakiran; Boutin, Mireille – Journal of Science Education and Technology, 2019
In science and engineering education, the use of heuristics has been introduced as a way of understanding the world, and as a way to approach problem-solving and design. However, important consequences for the use of heuristics are that they do not always guarantee a correct solution. Learning by Design has been identified as a pedagogical…
Descriptors: Role, Computer Simulation, Learning Experience, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Lucky, Andrea; Branham, Marc; Atchison, Rachel – Journal of Science Education and Technology, 2019
Assembling and curating specimen collections is a valuable educational exercise that integrates subject-specific skills such as field collection, curation, identification, organization, and interpretation of relationships. Collection projects have been used primarily in face-to-face classes, but they can be readily adapted for distance education.…
Descriptors: Distance Education, Conventional Instruction, Outcomes of Education, Cheating
Peer reviewed Peer reviewed
Direct linkDirect link
Develaki, Maria – Journal of Science Education and Technology, 2019
While computer simulations are a key element in understanding and doing science today, their nature and implications for science education have not been adequately explored in the relevant literature. In this article, (1) we provide an analysis of the methodology and epistemology of computer simulations, aiming to contribute to a sound and…
Descriptors: Epistemology, Computer Simulation, Science Education, Research Methodology
Peer reviewed Peer reviewed
Direct linkDirect link
Yeh, Heng-Yi; Tsai, Yu-Hsiang; Tsai, Chin-Chung; Chang, Hsin-Yi – Journal of Science Education and Technology, 2019
This study investigated high school students' conceptions of technology-assisted science learning via drawing analysis, and explored how students with different degrees of computer experience and science learning self-efficacy may show different conceptions via their drawings. The participants included 335 senior high school students in Taiwan…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Knowledge Level
Peer reviewed Peer reviewed
Direct linkDirect link
Bressler, Denise M.; Bodzin, Alec M.; Eagan, Brendan; Tabatabai, Sara – Journal of Science Education and Technology, 2019
According to the National Research Council, the ability to collaboratively solve problems is of the utmost importance in scientific careers, yet students are not exposed to learning experiences that promote such expertise. Recent studies have found that interdependent roles used within collaborative mobile games are an effective way to scaffold…
Descriptors: Network Analysis, Epistemology, Computer Games, Cooperation
Peer reviewed Peer reviewed
Direct linkDirect link
Lamb, Richard L.; Etopio, Elisabeth – Journal of Science Education and Technology, 2019
This study investigates the role that textbooks, virtual reality (VR), and mixed approaches (i.e., text and VR) can play in the development of the two writing types, summary and argument writing. This study uses hemodynamics as a proxy for learning. Differences in hemodynamic responses during writing tasks were measured across four different…
Descriptors: Computer Simulation, Writing (Composition), Neurosciences, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Ching, Cynthia Carter; Hagood, Danielle – Journal of Science Education and Technology, 2019
This paper connects the technological practice of activity monitor gaming to the Next Generation Science Standards (NGSS) science and engineering practice of "analyzing and interpreting data," and to the foundational constructionist idea of personal meaning. In our larger study, eighth-grade students, ages 12-14, wore physical activity…
Descriptors: Middle School Students, Grade 8, Educational Games, Academic Standards
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  30