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Arastoopour Irgens, Golnaz; Dabholkar, Sugat; Bain, Connor; Woods, Philip; Hall, Kevin; Swanson, Hillary; Horn, Michael; Wilensky, Uri – Journal of Science Education and Technology, 2020
Despite STEM education communities recognizing the importance of integrating computational thinking (CT) into high school curricula, computation still remains a separate area of study in K-12 contexts. In addition, much of the research on CT has focused on creating generally agreed-upon definitions and curricula, but few studies have empirically…
Descriptors: Thinking Skills, Biology, Scores, Pretests Posttests
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Hutchins, Nicole M.; Biswas, Gautam; Maróti, Miklós; Lédeczi, Ákos; Grover, Shuchi; Wolf, Rachel; Blair, Kristen Pilner; Chin, Doris; Conlin, Luke; Basu, Satabdi; McElhaney, Kevin – Journal of Science Education and Technology, 2020
Synergistic learning combining computational thinking (CT) and STEM has proven to be an effective method for advancing learning and understanding in a number of STEM domains and simultaneously helping students develop important CT concepts and practices. We adopt a design-based approach to develop, evaluate, and refine our Collaborative,…
Descriptors: Physics, Science Instruction, STEM Education, Thinking Skills
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Boesdorfer, Sarah B.; Daugherty, Jeremy – Journal of Science Education and Technology, 2020
Based in the tenants of standards-based grading or specifications grading systems, earning digital badges allows students to engage with content until they demonstrate the required knowledge through assessments to earn the badge. Using digital badges to show completion of criteria has gathered attention, but a study involving their use in a…
Descriptors: High School Students, Chemistry, Science Instruction, Honors Curriculum
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Chen, Sheng-Chang; She, Hsiao-Ching – Journal of Science Education and Technology, 2020
This study analyzed the impact of different analogical learning approaches (analogies or metaphors) integrated with different presentation modalities (pictures or texts) on middle school students' learning performance of electricity with supporting evidence from their eye movement behaviors. Eighty ninth-grade middle school students were randomly…
Descriptors: Outcomes of Education, Eye Movements, Grade 9, Logical Thinking
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Yeh, Heng-Yi; Tsai, Yu-Hsiang; Tsai, Chin-Chung; Chang, Hsin-Yi – Journal of Science Education and Technology, 2019
This study investigated high school students' conceptions of technology-assisted science learning via drawing analysis, and explored how students with different degrees of computer experience and science learning self-efficacy may show different conceptions via their drawings. The participants included 335 senior high school students in Taiwan…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Knowledge Level
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Avargil, Shirly – Journal of Science Education and Technology, 2019
Chemistry curriculum should account for learning in context and understanding chemistry at the macroscopic and microscopic levels: the symbol level and the process level. The "Taste of Chemistry" learning module, developed for high school chemistry majors (students who choose to study the advanced chemistry program in high school),…
Descriptors: Chemistry, Science Instruction, High School Students, Secondary School Science
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Zhai, Xiaoming; Li, Min; Chen, Siwei – Journal of Science Education and Technology, 2019
As mobile technology becomes more frequently used in science learning, understanding the relationship between student outcomes and the technology's pedagogical features is drawing increasing attention. This study focuses on one pedagogical feature--"who led the use." We first categorized 15 specific uses of mobile technology into three…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Parker, Caroline E.; Stylinski, Cathlyn D.; Bonney, Christina R.; DeLisi, Jacqueline; Wong, Joseph; Doty, Cassie – Journal of Science Education and Technology, 2019
Researchers, evaluators, and practitioners need tools to distinguish between applications of technology that support, enhance, and transform classroom instruction and those that are ineffective or even deleterious. Here we present a new classroom observation protocol designed specifically to capture the quality of technology use to support science…
Descriptors: Technology Integration, Science Instruction, Observation, Technology Uses in Education
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Taramopoulos, Athanasios; Psillos, Dimitrios – Journal of Science Education and Technology, 2019
This study investigates the impact of utilizing dynamically linked concrete and abstract representations of objects in modern, virtual electric circuit laboratories on the cognitive evolution and the representational fluency of high school students. The students (N = 27, aged 16-17) were randomly divided into two classes: the first class used a…
Descriptors: Science Laboratories, High School Students, Cognitive Development, Educational Technology
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Mills, Reece; Tomas, Louisa; Lewthwaite, Brian – Journal of Science Education and Technology, 2019
There is a need for research-informed instructional approaches that promote school students' deep conceptual understanding of abstract geological concepts. Given that a type of learner-constructed stop-motion animation, 'slowmation', has been shown to offer affordances for learning in science preservice teacher education, we extended its…
Descriptors: Plate Tectonics, Animation, Middle School Students, Teaching Methods
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Cuperman, Dan; Verner, Igor M. – Journal of Science Education and Technology, 2019
This article considers student analogical reasoning associated with learning practice in creating bio-inspired robots. The study was in the framework of an outreach course for middle school students. Fifty eighth and ninth graders performed inquiries into behavior and locomotion of snakes and designed robotic models using the BIOLOID robot…
Descriptors: Logical Thinking, Robotics, Models, Biological Sciences
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Srisawasdi, Niwat; Panjaburee, Patcharin – Journal of Science Education and Technology, 2019
Many studies have used the potential of computer games to promote students' attitudes toward learning and increase their learning performance. A few studies have transformed scientific content into computer games or developed games with scientific content. In this paper, we employed students' common misconceptions of chemistry regarding the…
Descriptors: Program Implementation, Computer Games, Active Learning, Inquiry
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Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
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Wallon, Robert C.; Jasti, Chandana; Lauren, Hillary Z. G.; Hug, Barbara – Journal of Science Education and Technology, 2018
Argumentation has been emphasized in recent US science education reform efforts (NGSS Lead States 2013; NRC 2012), and while existing studies have investigated approaches to introducing and supporting argumentation (e.g., McNeill and Krajcik in "Journal of Research in Science Teaching," 45(1), 53-78, 2008; Kang et al. in "Science…
Descriptors: Science Instruction, Persuasive Discourse, Teaching Methods, Computer Games
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Malone, Kathy L.; Schunn, Christian D.; Schuchardt, Anita M. – Journal of Science Education and Technology, 2018
The National Research Council framework for science education and the Next Generation Science Standards have developed a need for additional research and development of curricula that is both technologically model-based and includes engineering practices. This is especially the case for biology education. This paper describes a quasi-experimental…
Descriptors: Concept Formation, Introductory Courses, Biology, Computer Software
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