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Neumann, Michelle M.; Wang, Yuping; Qi, Grace Yue; Neumann, David L. – Journal of Interactive Learning Research, 2019
Touch screen tablets such as iPads are becoming increasingly popular as educational tools to support children's first language learning in pre-schools. Apps can also be used to support early learning of a second language in English-speaking countries. However, little work has been done to evaluate these apps. The present research developed…
Descriptors: Mandarin Chinese, Cultural Awareness, Computer Software, Second Language Learning
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Rauschenberger, Maria; Willems, Andreas; Ternieden, Menno; Thomaschewski, Jörg – Journal of Interactive Learning Research, 2019
Gamification is an established concept to apply game elements in different contexts to engage and motivate users. Gamification has been successfully used in various use cases and applications as well as general frameworks have been established. To support the design of learning environments in order to improve students' engagement and motivation,…
Descriptors: Computer Games, Student Motivation, Guidelines, Learner Engagement
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De Leon, Leticia; Bennett, Kara – Journal of Interactive Learning Research, 2019
This paper describes a qualitative study that examined how preservice teachers engaged in a "Second Life" activity intended to help them reflect on how knowledge of human rights may affect their professional practice. This process utilized a problem-solving strategy to determine their goal-oriented character traits. Therefore, the…
Descriptors: Civil Rights, Protocol Analysis, Problem Solving, Preservice Teachers
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Roh, Jaemin; Kim, Taewoong – Journal of Interactive Learning Research, 2019
This case study (n=5) explored how second language (L2) learners perceive changes in their learning autonomy in a technology-integrated, 3rd-year university Korean language class. The curriculum integrated three Web 2.0 tools (VoiceThread, Padlet, and a Grammar/Spell checker) and one mobile tool (Urimal 365: a synchronous chatting service for…
Descriptors: Computer Assisted Instruction, Handheld Devices, Electronic Learning, Second Language Learning
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Panke, Stefanie; Harth, Thilo – Journal of Interactive Learning Research, 2019
The paper discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote diversity and inclusion. We provide a theoretical overview of design thinking and related approaches to then discuss our case study, a workshop on inclusive community development that brought…
Descriptors: Design, Diversity, Inclusion, Teamwork
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Hoffman, Emily – Journal of Interactive Learning Research, 2019
This 10-week, descriptive case study situated within a Masters course of practicing teachers investigated how the teaching presence of a synchronous online learning community facilitated participant active engagement through interaction. Results indicate that while the platform's modes can facilitate some form of interaction when used…
Descriptors: Teacher Collaboration, Communities of Practice, Teacher Participation, Synchronous Communication
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Wong, Simon; Wong, Adam; Yeung, John – Journal of Interactive Learning Research, 2019
This study adopts quantitative approach to compare the students' perceptions in terms of perceived usefulness (PU) and perceived ease of use (PE) of using mobile device-based student response system (SRS) and to investigate the difference in the effects of contributing factors on the students' perceptions at two higher education institutions in…
Descriptors: Student Attitudes, Handheld Devices, Audience Response Systems, Classroom Techniques
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Hill, Janette; Nuss, Michelle; Cervero, Ronald; Gaines, Julie; Middendorf, Bruce; Mishra, Supriya – Journal of Interactive Learning Research, 2019
The third year clerkship is an exciting yet challenging time for medical students (Cooke, Irby, & O'Brien, 2010). For the first time, students spend significant time in clinical settings (e.g., hospitals) assisting in the daily care of patients. Obtaining just-in-time and at point-of-care information and resources (Author, 2009) is one…
Descriptors: Patients, Handheld Devices, Graduate Medical Education, Medical Services
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Billingsley, Glenna; Smith, Scott; Smith, Shaunna; Meritt, Julia – Journal of Interactive Learning Research, 2019
Virtual reality (VR) technology offers promise in enriching learning opportunities in teacher education programs. The purpose of this study was to investigate the ways immersive virtual reality has been used in teacher-training programs. This systematic review of literature examined eight studies where immersive VR was utilized to increase…
Descriptors: Computer Simulation, Technological Literacy, Teacher Education Programs, Advanced Courses
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Wang, Yu-mei – Journal of Interactive Learning Research, 2019
Online discussions have been proliferating in US higher education. Due to its widespread incorporation into university courses, instructors have been making efforts to design effective online discussions to enhance student learning. Ground rules play an important role in regulating student behaviors and performance in online discussions. This…
Descriptors: Graduate Students, Teacher Education, Discussion Groups, Student Behavior
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Pierce, Richard; Silvius, Don – Journal of Interactive Learning Research, 2019
Slate tablets and more recently detachable tablets occupy a nebulous position in education. Institutions are increasingly required to assess the return on investment of deploying these devices. The purpose of this study was to investigate user engagement with the iPad Pro + Apple Pencil in the first semester distribution in the fall of 2016. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Richardson, R. Thomas; Sammons, Dotty; Del-Parte, Donna – Journal of Interactive Learning Research, 2018
This study compared learning performance during and following AR and non-AR topographic map instruction and practice Two-way ANOVA testing indicated no significant differences on a posttest assessment between map type and spatial ability. Prior learning activity results revealed a significant performance difference between AR and non-AR treatment…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
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Ching, Yu-Hui; Hsu, Yu-Chang; Baldwin, Sally – Journal of Interactive Learning Research, 2018
Effective online teaching requires instructors to develop knowledge and new skills conducive to creating meaningful and successful learning experiences for online students. This exploratory case study examined 34 prospective online instructors' reflections on their development of online teaching expertise at the end of a graduate course. We…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Teacher Competencies
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Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
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Hardof-Jaffe, Sharon; Aladjem, Ruthi – Journal of Interactive Learning Research, 2018
A personal space of information (PSI) refers to the collection of digital information items created, saved and organized, on digital devices. PSIs play a central and significant role in learning processes. This study explores the mental models and perceptions of PSIs by learners, using drawing analysis. Sixty-three graduate students were asked to…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Graduate Students
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