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Habouba-Belinky, Inna; Parush, Avi – Journal of Interactive Learning Research, 2020
The effect of simulator-triggered team debriefing on team cognition and teamwork was explored in the context of simulator-based training of project management. Specifically, a simulator-generated feedback based on the dynamic state of the simulated project was displayed to students to trigger team debriefing. The experiment took place as part of a…
Descriptors: Teamwork, Program Administration, Cognitive Processes, Feedback (Response)
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Nissen, Jörgen; Stenliden, Linnéa – Journal of Interactive Learning Research, 2020
In these times, described as an ´post-truth´ era where we are faced with information overload, it is a challenge to help students find relevant information, support their knowledge building and engage them in thinking critically about information and knowledge from different perspectives. This study investigates how a visual analytics interface…
Descriptors: Visualization, Learning Analytics, Statistics, Abstract Reasoning
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Lim, Kyu Yon; Lim, Ji Young; Park, Min Jeong; Hato, Anita Emefa; Kim, Yoon Jin; Eur, Jeongin – Journal of Interactive Learning Research, 2020
Computer-supported Collaborative Learning (CSCL) is an educational approach that provides not only theoretical but also practical contributions for learners, researchers, and practitioners. South Korea is a leading country in ICT development in Asia, but collaboration is often impeded by its cultural background, shared with other Asian countries.…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Research, Foreign Countries
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Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Journal of Interactive Learning Research, 2020
This study explored the effects of an organiser-supported learning game on ninth graders' science concept learning, perceptions of learning, enjoyment, and willingness to learn. A learning game (Force Hero) was modified from a commercial game, and a pre-test, a post-test, and a questionnaire were employed. In the game, students used their avatars'…
Descriptors: Grade 9, High School Students, Science Education, Educational Games
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Park, Se Young; Song, Ki Sang – Journal of Interactive Learning Research, 2020
The purpose of this study is to examine the possibility of an international exchange program using computer-mediated communication. The current study adopted online collaborative learning to utilize computer mediated communication as the instructional method for delivering those experiences. Thus, international exchange programs between Bhutanese…
Descriptors: Online Courses, Computer Mediated Communication, Cooperative Learning, Exchange Programs
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Unal, Zafer; Unal, Aslihan; Bodur, Yasar – Journal of Interactive Learning Research, 2020
Many preservice teachers find parental involvement theories, strategies and concepts they learn in university classrooms too abstract to help address parental involvement issues they encounter in schools. Case study method is one of the many approaches that have been used in teacher education programs to connect theory and practice. This study…
Descriptors: Preservice Teachers, Parent Teacher Cooperation, Parent Participation, Theory Practice Relationship
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Pedersen, Susan; Oren, Mehmet; Butler-Purry, Karen – Journal of Interactive Learning Research, 2020
The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles and continue to progress. In this study, we examined the impact of different formats for instructional assets designed to support learners as they play…
Descriptors: Educational Games, Video Games, Game Based Learning, Autoinstructional Aids
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Zeichner, Orit – Journal of Interactive Learning Research, 2020
The numerous advantages of using open learning resources (OER), raised the awareness to teachers' difficulties in using and developing these materials. This study explores the enablers and inhibitors teachers face in the adoption of OER, teachers' attitudes towards OER and their educational approaches. Analyzing the participants' answers to the…
Descriptors: Open Educational Resources, Adoption (Ideas), Teacher Attitudes, Program Implementation
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Chan, Fanny Fong Yee – Journal of Interactive Learning Research, 2020
The social media platform Facebook is increasingly used as a marketing tool. It may also be an efficient platform for learning engagement due to its widespread adoption by youth. A research project was conducted with 240 students at a metropolitan university in Hong Kong to explore the effectiveness of integrating Facebook with teaching and…
Descriptors: Instructional Effectiveness, Social Media, Marketing, College Students
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Matranga, Anthony; Silverman, Jason; Koku, Emmanuel; Klein, Valerie; Shumar, Wesley – Journal of Interactive Learning Research, 2020
Teacher professional development (PD) that supports the emergence of professional learning communities (PLCs) is effective for teachers' learning and instructional improvement. Our work focuses on supporting the emergence of online PLCs and an emergent issue in this work is how to maintain the quality of teachers' experiences in online PLCs when…
Descriptors: Faculty Development, Online Courses, Educational Technology, Program Effectiveness
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Kyei-Blankson, Lydia; Ntuli, Esther; Donnelly, Heather – Journal of Interactive Learning Research, 2019
With the growing trends in favor of online course offerings in higher education, it is important that researchers continue to focus on investigating the components vital to effectiveness. Using a survey design, the elements of interaction and presence, and their relationship and influence on student learning in an online course is examined in the…
Descriptors: Online Courses, Interaction, Higher Education, Student Attitudes
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Peiris, Colombage Ranil; Barbutiu, Sirkku Männikkö; Hansson, Henrik – Journal of Interactive Learning Research, 2019
One of the main issues in undergraduate thesis supervision is a lack of understanding about the pedagogical assumptions underpinning the supervision process. In this paper, the concepts of the zone of proximal development and scaffolding are applied in developing a theoretical framework to understand the nature of the interactions that are…
Descriptors: Undergraduate Students, Theses, Foreign Countries, Scaffolding (Teaching Technique)
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Fougt, Simon Skov; Misfeldt, Morten; Shaffer, David Williamson – Journal of Interactive Learning Research, 2019
This study explores the concept of authenticity in education, which has been, over the last 25 years, a powerful metaphor for educational practice, particularly as a guiding principle for some technological innovations that support student learning. The concept of authenticity has a variety of meanings, although a dominant interpretation is that…
Descriptors: Authentic Learning, Experiential Learning, Computer Assisted Instruction, Class Activities
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Marshall, James; Price, Edward; De Leone, Charles – Journal of Interactive Learning Research, 2019
"Making" STEM Relevant in Underserved Communities, funded by the National Science Foundation, was Pathways project that aimed to develop a research-based model for supporting and evaluating a mobile making program for different social, cultural, and socioeconomic contexts. This project brought making to underserved communities by taking…
Descriptors: STEM Education, After School Programs, Undergraduate Students, Mentors
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Warren, Scott; Najmi, Anjum; Beck, Dennis – Journal of Interactive Learning Research, 2019
There is evidence that video games can promote an inquiry-based and dynamic form of lifelong learning. For example, video games have been shown to support problem-solving processes, developing critical thinking skills, and foster the communication skills necessary for civic engagement. This study examined how scholarship is informed through…
Descriptors: Video Games, 21st Century Skills, Computer Literacy, Teaching Experience
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