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Showing 1 to 15 of 103 results Save | Export
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Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: The goal of this paper is to examine whether having female robotics teachers positively impacts girls' performance on programming and robotics tasks Background: Women continue to be underrepresented in the technical STEM fields such as engineering and computer science. New programs and initiatives are needed to engage girls in STEM…
Descriptors: Females, Robotics, STEM Education, Academic Achievement
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Jeske, Heimo J.; Lall, Manoj; Kogeda, Okuthe P. – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: The aim of this article is to develop a tool to detect plagiarism in real time amongst students being evaluated for learning in a computer-based assessment setting. Background: Cheating or copying all or part of source code of a program is a serious concern to academic institutions. Many academic institutions apply a combination of…
Descriptors: Plagiarism, Identification, Computer Software, Computer Assisted Testing
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Prince, Johanna – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: The purpose of this exploratory case study was to understand how teachers, working with English Language Learners (ELLs), expanded their knowledge and instructional practices as they implemented a one-to-one iPad® program. Background: English Language Learners experience linguistic, cultural, and cognitive shifts that can be…
Descriptors: Educational Practices, Case Studies, Teaching Methods, Handheld Devices
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Rueda, Christian Jonathan Angel; Godínes, Juan Carlos Valdés; Rudman, Paul Douglas – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This paper provides a general-purpose categorization scheme for assessing the utility of new and emerging three-dimensional interactive digital environments (3D-IDEs), along with specific pedagogic approaches that are known to work. It argues for the use of 3D-IDEs on the basis of their ludic appeal and ability to provide intrinsic…
Descriptors: Affordances, Educational Technology, Computer Simulation, Virtual Classrooms
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Harden, Gina; Crocker, Robert M.; Noe, Kelly – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: The dynamic nature of the information systems (IS) field presents educators with the perpetual challenge of keeping course offerings current and relevant. This paper describes the process at a College of Business (COB) to redesign the introductory IS course to better prepare students for advanced business classes and equip them with…
Descriptors: Introductory Courses, Information Systems, Computer Science, Schools of Education
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Vicente, Aileen Joan; Tan, Tiffany Adelaine; Yu, Alvin Ray – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This study was aimed at enhancing students' learning of software engineering methods. A collaboration between the Computer Science, Business Management, and Product Design programs was formed to work on actual projects with real clients. This interdisciplinary form of collaboration simulates the realities of a diverse Software…
Descriptors: Interdisciplinary Approach, Computer Science Education, Engineering Education, Business Administration Education
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Luo, Tian – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This study investigates the variations in student participation patterns across different types of instructional activities, learning modes, and with different instructional guidance approaches. In the current study, different variables, modes of learning (guided versus unguided), and types of guidance (social versus cognitive) were…
Descriptors: Social Media, Student Participation, Cooperative Learning, Computer Uses in Education
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Strawhacker, Amanda; Sullivan, Amanda; Verish, Clarissa; Bers, Marina Umaschi; Shaer, Orit – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: Bioengineering is a burgeoning interdisciplinary learning domain that could inspire the imaginations of elementary aged children but is not traditionally taught to this age group for reasons unrelated to student ability. This pilot study presents the BacToMars videogame and accompanying curricular intervention, designed to introduce…
Descriptors: Elementary School Students, Science Interests, Biology, Engineering
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Rodafinos, Angelos; Garivaldis, Filia; McKenzie, Stephen – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This paper describes the context, development, implementation, and the potential transferability of an integrated online research environment that allows its users to conduct all aspects of research online. Background: While the content of most traditional courses can be delivered online and learning outcomes can be achieved by…
Descriptors: Foreign Countries, Student Research, Online Systems, Online Courses
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Joy Kochumarangolil, Jeevamol; V.G., Renumol – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This paper presents the findings of an Activity-Oriented Teaching Strategy (AOTS) conducted for a postgraduate level Software Engineering (SE) course with the aim of imparting meaningful software development experience for the students. The research question is framed as whether the activity-oriented teaching strategy helps students…
Descriptors: Computer Software, Engineering Education, Teaching Methods, Achievement Gap
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Yang, Chi Cheung Ruby – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the use of a flipped classroom in the English Language subject in secondary classrooms in Hong Kong. Background: The research questions addressed were: (1) What are teachers' perceptions towards the flipped classroom pedagogy?; (2) How can teachers transfer their flipped classroom experiences to teaching other…
Descriptors: Blended Learning, Teaching Methods, Statistical Analysis, Qualitative Research
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Mitchell, Alanah; Petter, Stacie; Harris, Albert L. – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: This paper provides a review of previously published work related to active learning in information systems (IS) courses. Background: There are a rising number of strategies in higher education that offer promise in regards to getting students' attention and helping them learn, such as flipped classrooms and offering courses online.…
Descriptors: Active Learning, Information Systems, Learning Activities, Success
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Huynh, Minh; Ghimire, Prashant – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: As smartphones proliferate, many different platforms begin to emerge. The challenge to developers as well as IS [Information Systems] educators and students is how to learn the skills to design and develop apps to run on cross-platforms. Background: For developers, the purpose of this paper is to describe an alternative to the complex…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
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Chou, Te-Shun; Vanderbye, Aaron – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To prepare students with both theoretical knowledge and practical skills in the field of wireless communications. Background: Teaching wireless communications and networking is not an easy task because it involves broad subjects and abstract content. Methodology: A pedagogical method that combined lectures, labs, assignments, exams,…
Descriptors: Telecommunications, Experiential Learning, Simulation, Laboratories
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Chen, Cheng-Huan; Chiu, Chiung-Hui; Lin, Chia-Ping; Chou, Ying-Chun – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: The present study investigated and compared students' attention in terms of time-on-task and number of distractors between using a touchscreen and a pen tablet in mathematical problem solving activities with virtual manipulatives. Background: Although there is an increasing use of these input devices in educational practice, little…
Descriptors: Handheld Devices, Technology Uses in Education, Educational Technology, Telecommunications
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