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Hunt, Brittany D.; Oyarzun, Beth – Journal of Educational Technology Systems, 2020
With Native American college matriculation on the rise and with online learning increasing in popularity, a need exists to bridge the two and to develop online learning practices that are culturally responsive. Kirkness and Barnhardt identify four principles central to American Indian education: respect, relevance, reciprocity, and responsibility.…
Descriptors: Student Attitudes, American Indian Students, Ethnography, American Indian Education
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Zhao, Qun; Wang, Jin-Long; Pao, Tsang-Long; Wang, Li-Yu – Journal of Educational Technology Systems, 2020
This study uses the log data from Moodle learning management system for predicting student learning performance in the first third of a semester. Since the quality of the data has great influence on the accuracy of machine learning, five major data transmission methods are used to enhance data quality of log file in the data preprocessing stage.…
Descriptors: Classification, Learning, Accuracy, Prediction
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Gelsomini, Federico; Kanev, Kamen; Barneva, Reneta P.; Walters, Lisa – Journal of Educational Technology Systems, 2020
Memorization is essential when new knowledge is based on association with existing knowledge. It is key in acquiring logographic languages, such as Chinese and Japanese. Such languages present challenges to students possessed of alphabet-based mother tongues. To meet these challenges, we discuss a technology-enhanced learning method to address the…
Descriptors: Second Language Learning, Second Language Instruction, Orthographic Symbols, Memorization
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Steele, Patricia; Burleigh, Cheryl; Bailey, Liston; Kroposki, Margaret – Journal of Educational Technology Systems, 2020
With an increase in the number of colleges and universities using virtual reality and augmented reality integrated programs, specific insight for exploring immersive learning approaches utilizing virtual and augmented reality tools and applications in a variety of disciplines is needed. In some instances, pedagogical approaches for creating…
Descriptors: Computer Simulation, Artificial Intelligence, Course Objectives, Skill Development
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McDaniel, Sara C.; Bloomfield, Bradley S. – Journal of Educational Technology Systems, 2020
Rural school districts are unique educational settings requiring efficient use of resources. Barriers to high-quality educational practices in rural settings include the distance from professional development expertise and limited funding. To address these potential obstacles for implementing School-Wide Positive Behavioral Interventions and…
Descriptors: Positive Behavior Supports, Rural Schools, School Districts, Coaching (Performance)
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Kruger, Jessica S.; Sage, Todd – Journal of Educational Technology Systems, 2020
Providing feedback to students is an integral part of students learning. The purpose of this research is to identify whether students prefer video grading compared to the traditional method of written feedback. A total of 67 students responded to a Likert-type satisfaction survey related to receiving video feedback and reported that compared to…
Descriptors: Student Evaluation, Grading, Feedback (Response), Video Technology
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Pratama, Ahmad R.; Scarlatos, Lori L. – Journal of Educational Technology Systems, 2020
This article offers insights into the ownership and use of mobile devices (smartphones and tablets) among Indonesian middle and high school students. The study is based on primary data collected from a survey of 1,157 students at two middle schools and two high schools from two different regions in Indonesia. Data analysis includes multiple…
Descriptors: Foreign Countries, Adolescents, Ownership, Computer Use
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Kanika; Chakraverty, Shampa; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2020
Courses on computer programming are included in the curricula of almost all engineering disciplines. We surveyed the research literature and identified the techniques that are commonly used by instructors for teaching these courses. We observed that visual programming and game-based learning can enhance computational thinking and problem-solving…
Descriptors: Teaching Methods, Programming, Computer Science Education, Robotics
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Sage, Kara; Piazzini, Michael; Downey, John Charles, IV.; Ewing, Sydney – Journal of Educational Technology Systems, 2020
Students frequently utilize digital devices and applications to assist studying. Past research has yielded mixed results on their effectiveness, and scant research has compared portable technologies with each other or focused on smartphones specifically. We compared college students' learning of vocabulary on paper, laptop, and smartphone.…
Descriptors: Vocabulary Development, Computer Uses in Education, Handheld Devices, Learning Strategies
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Adams, Brittany; Wilson, Nance S. – Journal of Educational Technology Systems, 2020
This design-based research study examines how a collaborative annotation tool, Perusall, supported the development of community within an asynchronous online graduate course. Students read and engaged with assigned texts uploaded to Perusall each week, providing numerous opportunities for students to interact and collaborate with each other using…
Descriptors: Online Courses, Electronic Learning, Higher Education, Cooperative Learning
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Dahdal, Sohail – Journal of Educational Technology Systems, 2020
WhatsApp, the message-sharing social media app, is commonly used by students to collaborate on class assignments. This article examines the use of WhatsApp as part of a course gradable assignments and weekly pre- and postlecture discussions. This study is based on a survey and interviews conducted with undergraduate university students in the UAE…
Descriptors: Foreign Countries, Social Media, Computer Mediated Communication, Handheld Devices
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Wotto, Marguerite – Journal of Educational Technology Systems, 2020
Evolving information and communication technology creates new spaces, learning materials, and demands in training institutions. Higher education distance learning (HEDL) responses to these transformations are miscellaneous and its development strategies vary from a country to another. Interpreting before COVID-19 secondary data, this article…
Descriptors: Comparative Education, Distance Education, Foreign Countries, Higher Education
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Li, Qing; Tay, Richard; Pustaka, Arkhadi – Journal of Educational Technology Systems, 2020
The main purpose of this research is to examine the effect of game-based learning on knowledge acquisition and retention of road rules. A secondary purpose of this study is to investigate possible gender differences related to such an approach. The third purpose is to explore the relationship between beliefs and knowledge acquisition. This…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Video Games
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Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
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Çakiroglu, Ünal; Güler, Mustafa; Atabay, Melek; Güler, Maside – Journal of Educational Technology Systems, 2020
This article reports on the influence of three modalities used in three versions of instructional software designed for different learning styles. Students having visual, auditory, and kinesthetic learning styles are grouped and experimentally investigated through three different versions of the software. The results indicated that cognitive load…
Descriptors: Cognitive Style, Cognitive Processes, Difficulty Level, Multimedia Instruction
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