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Pratama, Ahmad R.; Scarlatos, Lori L. – Journal of Educational Technology Systems, 2020
This article offers insights into the ownership and use of mobile devices (smartphones and tablets) among Indonesian middle and high school students. The study is based on primary data collected from a survey of 1,157 students at two middle schools and two high schools from two different regions in Indonesia. Data analysis includes multiple…
Descriptors: Foreign Countries, Adolescents, Ownership, Computer Use
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Çakiroglu, Ünal; Güler, Mustafa; Atabay, Melek; Güler, Maside – Journal of Educational Technology Systems, 2020
This article reports on the influence of three modalities used in three versions of instructional software designed for different learning styles. Students having visual, auditory, and kinesthetic learning styles are grouped and experimentally investigated through three different versions of the software. The results indicated that cognitive load…
Descriptors: Cognitive Style, Cognitive Processes, Difficulty Level, Multimedia Instruction
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Awidi, Isaiah T.; Paynter, Mark; Evers, Uwana – Journal of Educational Technology Systems, 2020
Higher education institutions are leveraging the attributes of digital devices to enhance student's learning. The capability of digital devices to present visual images is the subject of this article, specifically the potential for visual organizers (VOs) to support students in an undergraduate marketing research course. Students reported that VOs…
Descriptors: Scaffolding (Teaching Technique), Student Experience, Technology Uses in Education, Handheld Devices
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Liu, Yan; Liu, Hongbing; Xu, Yan; Lu, Hongying – Journal of Educational Technology Systems, 2020
With the development of Internet technology, teachers are constantly seeking innovative methods to match the potential enhancement of technology. Although many studies have been done before, these are not enough in this field. The purpose of this article is to explore innovative designs to change traditional instruction mode and test its impact.…
Descriptors: Reading Instruction, English (Second Language), Second Language Learning, Second Language Instruction
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Zhang, Yabo; Qian, Aiping; Pi, Zhongling; Yang, Jiumin – Journal of Educational Technology Systems, 2019
Massive open online courses are one of the most prominent trends in higher education in recent years. Instructional videos play a significant role in the massive open online courses platform. This study tested the impact of sending danmaku related to video content versus sending danmaku not related to video content versus not sending danmaku in…
Descriptors: Video Technology, Online Courses, Technology Uses in Education, Academic Achievement
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Orchard, Ryan K. – Journal of Educational Technology Systems, 2019
Learning management systems (LMS) allow for a variety of ways in which online multiple-choice assessments ("tests") can be configured, including the ability to allow for multiple attempts and options for which of and how the attempts will count. These options are usually chosen according to the instinct of the instructor; however, LMS…
Descriptors: Integrated Learning Systems, Data Use, Electronic Learning, Assignments
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Ambikairajah, Ananthan; Tisdell, Christopher C. – Journal of Educational Technology Systems, 2019
The interest in, and use of, computers and software for assessment is reported to be increasingly popular via electronic examinations (e-exams). We deepen our understanding of the design, reception, and effectiveness of e-exams for history and philosophy of science modules, undertaken by first-year advanced science and medical science students at…
Descriptors: Computer Assisted Testing, Educational Quality, Evaluation Methods, Science Education
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Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence
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Awada, Ghada; Gutiérrez-Colón, Mar – Journal of Educational Technology Systems, 2019
This study investigated the effect of cooperative learning and blog instruction in a culturally mixed group on decreasing intercultural communication apprehension. The study was implemented in classrooms that include Lebanese and non-Lebanese participants at two universities in Lebanon. The study used a pretest-posttest experimental design,…
Descriptors: Cooperative Learning, Intercultural Communication, Anxiety, Communication (Thought Transfer)
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Barneva, Reneta P.; Gelsomini, Federico; Kanev, Kamen; Bottoni, Paolo – Journal of Educational Technology Systems, 2018
Collaboration among students in the course of learning plays an important role in developing communication skills. In particular, it helps for team building and brainstorming on solutions of complex problems. While an effective group organization is critical for the success of such collaborative learning, many instructors would make arbitrary…
Descriptors: Technology Uses in Education, Cooperative Learning, Group Dynamics, Italian
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Sra, Pushp; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2018
Massive open online courses (MOOCs) have lately emerged as an effective form of distance education. Computer science is one of those disciplines in which MOOCs are quite common. We conducted a survey to know the opinion of computer science instructors and undergraduate students on MOOCs in an Indian university in March 2018. Of the 26 instructors…
Descriptors: Online Courses, Large Group Instruction, Distance Education, Educational Technology
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Abbas, Ali; Sarfraz, Summaira – Journal of Educational Technology Systems, 2018
The purpose of the study is to provide a literature review of the work done on sign language (SL) around the world and in Pakistan and to develop a translation tool of speech and text to Pakistan Sign Language (PSL) with bilingual subtitles. Information and communication technology and tools development for teaching and learning purposes improve…
Descriptors: Bilingualism, Sign Language, Computer Software, Programming
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Malik, Zulal A.; Khan, Sarah S.; Manzil-e-Maqsood – Journal of Educational Technology Systems, 2018
Flipped classroom is a pedagogical approach that with the help of technology moves the traditional lecture from a group space to individual space, and the group space is used to create an interactive learning environment. Students view video lectures at home before the class, and the time during the class is used to engage students in peer-to-peer…
Descriptors: Learner Engagement, Blended Learning, Active Learning, Instructional Effectiveness
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Mukhopadhyay, Aashijit; Sur, Sneharshi; Ghosal, Akash; Acharya, Anal – Journal of Educational Technology Systems, 2018
This article presents a new score generation algorithm to compute the accuracy of student concept maps in comparison to teacher maps. The algorithm follows a "compare and remove" method to remove the extra vertices and wrong edges of student concept map with respect to teacher map. A group of 230 students were taken to generate student…
Descriptors: Concept Mapping, Mathematics, Computation, Accuracy
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De Vita, Mauro; Verschaffel, Lieven; Elen, Jan – Journal of Educational Technology Systems, 2018
Interactive whiteboard offers a high-potential innovative tool in mathematical educational environments, in which teachers' modeling processes and students' exploring activities can easily be executed. Nevertheless, these affordances are not self-evident. There is a gap between the potential claims of the tool and its actual use in the classrooms.…
Descriptors: Educational Technology, Teaching Methods, Case Studies, Advance Organizers
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