NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Does not meet standards1
Showing 1 to 15 of 860 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Domingo, Jelia R.; Bradley, Elizabeth Gates – Journal of Educational Technology Systems, 2018
The purpose of this study was to ascertain student perceptions of the use and value of three-dimensional virtual environments. A grounded theory approach was used to gather and examine data. Just over half of student participants reported positive experiences. However, most experienced technical difficulties. Despite the technical challenges of…
Descriptors: Student Attitudes, Computer Simulation, Grounded Theory, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2018
Within an online science teacher education course, an important although secondary goal was to prepare students for a high-stakes licensure portfolio at some time after course completion. Thus, various communication technologies including synchronous virtual reality meetings and asynchronous student self-created video commentaries were interwoven…
Descriptors: Computer Simulation, Virtual Classrooms, Online Courses, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Barneva, Reneta P.; Gelsomini, Federico; Kanev, Kamen; Bottoni, Paolo – Journal of Educational Technology Systems, 2018
Collaboration among students in the course of learning plays an important role in developing communication skills. In particular, it helps for team building and brainstorming on solutions of complex problems. While an effective group organization is critical for the success of such collaborative learning, many instructors would make arbitrary…
Descriptors: Technology Uses in Education, Cooperative Learning, Group Dynamics, Italian
Peer reviewed Peer reviewed
Direct linkDirect link
Aaron, Lynn S.; Lipton, Talia – Journal of Educational Technology Systems, 2018
It is not uncommon to walk into a college classroom and find all heads bowed down to a flashing screen and the room . . . silent. While digital devices can certainly support learning, what about when they are a distraction? This study explored this 21st-century phenomenon from two perspectives: Does the use of a device for nonacademic purposes…
Descriptors: Classroom Environment, Handheld Devices, Telecommunications, Barriers
Peer reviewed Peer reviewed
Direct linkDirect link
Barneva, Reneta P.; Brimkov, Valentin E.; Walters, Lisa M. – Journal of Educational Technology Systems, 2018
In all areas of human activity, decision-making based on data analysis is very important. As the availability of data grows, it becomes critical to educate not only traditional students but also those individuals who are now in the workforce, as many of them are expected to manage the complex data streams and to provide evidence and guidance for…
Descriptors: Decision Making, Data Analysis, Visualization, Measurement Techniques
Peer reviewed Peer reviewed
Direct linkDirect link
Gal, Diane; Lewis, Mark – Journal of Educational Technology Systems, 2018
Promoted as a way to enhance learning and improve efficiencies, the steady rise of technology adoption across higher education has created both new opportunities and new challenges. Borrowing principles of design thinking and related user- or learner-centered design practices, this descriptive case study offers an example of how institutions of…
Descriptors: Electronic Learning, Instructional Design, Case Studies, College Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Acharya, Anal; Sinha, Devadatta – Journal of Educational Technology Systems, 2018
This study uses homogeneity in personal learning styles and heterogeneity in subject knowledge for collaborative learning group decomposition indicating that groups are "mixed" in nature. Homogeneity within groups was formed using K-means clustering and greedy search, whereas heterogeneity imbibed using agenda-driven search. For checking…
Descriptors: Cooperative Learning, Outcomes of Education, Multiple Regression Analysis, Cognitive Style
Peer reviewed Peer reviewed
Direct linkDirect link
Gonzalez, Michelle; Moore, Noreen S. – Journal of Educational Technology Systems, 2018
This qualitative case study examined the influence of the use of VoiceThread technology on the feedback process for thesis writing in two online asynchronous graduate courses. The influence on instructor feedback process and graduate student writers' perceptions of the use of VoiceThread were the foci of the study. Master's-level students (n = 18)…
Descriptors: Graduate Students, Educational Technology, Qualitative Research, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Nyland, Rob – Journal of Educational Technology Systems, 2018
The purpose of this literature review is to understand the current state of research on tools that collect data for the purpose of formative assessment. We were interested in identifying the types of data collected by these tools, how these data were processed, and how the processed data were presented to the instructor or student for the purpose…
Descriptors: Formative Evaluation, Data Collection, Data Processing, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Frazier, Denise K.; Trekles, Anastasia M. – Journal of Educational Technology Systems, 2018
This mixed-method case study followed K-5 elementary teachers through their first year of 1:1 iPad adoption in one elementary school. All teachers in the school were surveyed in September and December 2015 and May 2016. Focus groups consisting of two teachers from each grade level were held during these same months. Teacher perceptions were…
Descriptors: Mixed Methods Research, Case Studies, Faculty Development, Elementary School Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Cooper, Darren; Higgins, Steve; Beckmann, Nadin – Journal of Educational Technology Systems, 2017
Online instructional videos are becoming increasingly common within education. This study adopts a quasi-experimental 2 × 2 crossover design (control and experimental groups) to evaluate the efficacy of instructional videos to teach practical rehabilitation skills. The students performed practical sessions in class and were formatively assessed by…
Descriptors: Video Technology, Educational Technology, Teaching Methods, Supplementary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Larbi-Siaw, Otu; Owusu-Agyeman, Yaw – Journal of Educational Technology Systems, 2017
This study investigates the determinants of students' satisfaction in an asynchronous learning environment using seven key considerations: the e-learning environment, student-content interaction, student and student interaction, student-teacher interaction, group cohesion and timely participation, knowledge of Internet usage, and satisfaction. The…
Descriptors: Student Attitudes, Asynchronous Communication, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  58