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Sendurur, Emine; Efendioglu, Esra; Senturk, Halil; Caliskan, Neslihan – Journal of Educational Multimedia and Hypermedia, 2019
This case study aims to explore how high-achievers search the web for two different task types: easy vs. difficult. It took place in a science high school accepting students according to national exam scores. 10 voluntary students participated in the sessions. They were assigned two tasks with no time limitation. Screens were recorded and a…
Descriptors: High School Students, High Achievement, Science Education, Special Schools
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Fidalgo, Patricia; Thormann, Joan – Journal of Educational Multimedia and Hypermedia, 2019
Students and instructors were asked to share their opinions about use of ePortfolios in the context of learning information literacy skills. One hundred twenty nine college students in an information literacy skills course completed a questionnaire regarding their opinions about the usefulness of ePortfolios, teaching strategies and peer…
Descriptors: Student Attitudes, Teacher Attitudes, Information Literacy, Portfolios (Background Materials)
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Shu, Liuyi; Liu, Min – Journal of Educational Multimedia and Hypermedia, 2019
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a total of 20 empirical studies from refereed journals that examined student engagement in game-based…
Descriptors: Learner Engagement, Educational Games, Learning Processes, Outcomes of Education
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Hamilton, Diane – Journal of Educational Multimedia and Hypermedia, 2018
The perceptions of the knowledge and value online instructors place on emotional intelligence (EI), warrants scholarly attention. Thirty-eight adjunct faculty members who were recruited through LinkedIn completed an instrument developed for this purpose. Instructors ranked their perception of the importance of the factors associated with EI…
Descriptors: Emotional Intelligence, College Faculty, Adjunct Faculty, Stress Management
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Debbagh, Mohammed; Jones, W. Monty – Journal of Educational Multimedia and Hypermedia, 2018
This case study utilized the Technological Pedagogical Content Knowledge (TPACK) theoretical framework (Mishra & Koehler, 2006) as a lens to examine the instructional strategies of four English as a second language (ESL) teachers and their rationales for incorporating technology into their instructional practices in teaching oral communication…
Descriptors: English Teachers, English (Second Language), Pedagogical Content Knowledge, Technological Literacy
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Schipke, Rae Carrington – Journal of Educational Multimedia and Hypermedia, 2018
This article discusses how cooperative learning as a socioinstructional approach, relates to both socially-based emerging technologies (i.e. Web 2.0) and to critical thinking with respect to co-cognition. It begins with a discussion of the importance of connecting cooperative learning, Web 2.0, and critical thinking. This is followed by the need…
Descriptors: Cooperative Learning, Critical Thinking, Web 2.0 Technologies, Teaching Methods
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Ben-Yehudah, Gal; Eshet-Alkalai, Yoram – Journal of Educational Multimedia and Hypermedia, 2018
The use of digital materials in educational settings is common, despite evidence indicating that comprehension of digital text is inferior to comprehension of printed text. A potential solution to this problem is to use learning strategies for deeper text processing. Text-highlighting is a strategy known to improve comprehension of printed text;…
Descriptors: Reading Comprehension, Study Skills, Study Habits, Notetaking
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Kang, Myunghee; Yoon, Seonghye; Kang, Minjeng; Jang, JeeEun; Lee, Yujung – Journal of Educational Multimedia and Hypermedia, 2018
The purpose of this study was to design and develop an educational game which facilitates building adolescents' knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experience-based triple-diamond instructional design model…
Descriptors: Adolescents, Knowledge Level, Student Attitudes, Money Management
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Shamir, Haya; Miner, Claudia; Izzo, Ann; Pocklington, David; Feehan, Kathryn; Yoder, Erik – Journal of Educational Multimedia and Hypermedia, 2018
UPSTART is an in-home preschool program that uses CAI [computer-assisted instruction] to provide children an individualized reading curriculum. UPSTART forms a partnership with parents to ensure their children use the program for fifteen minutes per day, five days per week. This report summarizes the results of seven years of data. Data was…
Descriptors: Kindergarten, School Readiness, Preschool Education, Computer Assisted Instruction
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Smirnova, Lyudmila; Lazarevic , Bojan; Malloy, Veronica – Journal of Educational Multimedia and Hypermedia, 2018
This paper explores how pedagogy is being influenced by fast developing digital technologies. Results are presented from exploratory research conducted in 2016. The findings are addressed in terms of the transformation of learning and education, including the move from the measured to the engaged classroom. Emerging technology creates a natural…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Research, Constructivism (Learning)
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Sullins, Jeremiah; Acuff, Samuel; Neely, Daniel; Hu, Xiangen – Journal of Educational Multimedia and Hypermedia, 2018
Is it possible to teach a learner to become a better question asker in as little as 25 minutes? Given that many teachers and school districts do not have the resources to provide individualized question training to students, the current study sought to explore the benefits of using animated pedagogical agents to teach question-asking skills in a…
Descriptors: Prior Learning, Questioning Techniques, Training, Intelligent Tutoring Systems
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Mitchell, Alison; Baron, Lauren; Macaruso, Paul – Journal of Educational Multimedia and Hypermedia, 2018
Screening and monitoring student reading progress can be costly and time consuming. Assessment embedded within the context of online instructional programs can capture ongoing student performance data while limiting testing time outside of instruction. This paper presents two studies that examined the validity of using performance measures from a…
Descriptors: Student Evaluation, Evaluation Methods, Performance Based Assessment, Educational Technology
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Ellis, Robert A.; Han, Feifei – Journal of Educational Multimedia and Hypermedia, 2018
Integrating an online component into a university course is typically done to improve the student experience. However the intent of the teacher's blended design may not always align to the students' experience of it. Their experience may be mediated by a number of factors including student perceptions of the online environment and their approach…
Descriptors: Online Courses, Educational Environment, Blended Learning, Student Experience
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Tuna, Tayfun; Dey, Tuhin; Subhlok, Jaspal; Leasure, Leigh – Journal of Educational Multimedia and Hypermedia, 2018
This paper addresses the use of video for a flipped classroom with a case study. The instructor makes the lecture videos available to the students prior to class, and utilizes the class time for discussion and student questions. We evaluate this approach with an introductory psychology course that was taught repeatedly in a traditional way and as…
Descriptors: Video Technology, Homework, Technology Uses in Education, Discussion (Teaching Technique)
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Blignaut, Seugnet; Ravyse, Werner S. – Journal of Educational Multimedia and Hypermedia, 2018
The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an impact on the target audience, which is beyond the pure entertainment aspect. They found a wide variety of ADGs and grouped them according to two broad main…
Descriptors: Foreign Countries, Video Games, Internet, Cultural Influences
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