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Evi-Colombo, Alessia; Cattaneo, Alberto; Bétrancourt, Mireille – Journal of Educational Multimedia and Hypermedia, 2020
In a context where video has become commonplace in formal and informal learning, video annotation tools, which enable users to annotate shared video content for private or collaborative use, have received a growing interest in education. We critically review literature that reports on the use of video annotation with particular emphasis on the…
Descriptors: Affordances, Video Technology, Technology Uses in Education, Hypermedia
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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Wang, Ling – Journal of Educational Multimedia and Hypermedia, 2020
Invented spellings refer to incorrect attempts to spell words while writing, which are important indicators of children's development of phonemic awareness. Making Words is a popular activity to teach phonics and spelling, in which students manipulate letters in sequence to construct target words and then sort them into rhyming patterns. This…
Descriptors: Invented Spelling, Computer Software, Phonemic Awareness, Teaching Methods
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Chmiliar, Linda; Anton, Carrie – Journal of Educational Multimedia and Hypermedia, 2019
The world has seen growth in the availability of mobile devices, and the use of these devices is gradually being implemented in the post-secondary environment. Unfortunately, although there is a growing body of data on the use of mobile devices by post-secondary students in general, there is little information available on the ownership and use of…
Descriptors: Ownership, Handheld Devices, Disabilities, Computer Software
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Ebied, Mohammed – Journal of Educational Multimedia and Hypermedia, 2019
The current study aims to examine the effectiveness of an educational program based on cognitive load theory in developing multimedia production skills at General Diploma in Education in Najran University. Quasi-experimental study designs is used in the study and to collect data the researcher built achievement test and observation card to measure…
Descriptors: Foreign Countries, Cognitive Ability, Comparative Analysis, Multimedia Instruction
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Shamir, Haya; Feehan, Kathryn; Yoder, Erik – Journal of Educational Multimedia and Hypermedia, 2017
This study explores the efficacy of the Waterford Early Reading program (ERP) for teaching kindergarten and first grade students' early reading concepts. Students attended 3 elementary schools in Alabama. The treatment group used the software program whereas the control group did not use the software. Analyses revealed a significant treatment…
Descriptors: Kindergarten, Grade 1, Reading Programs, Reading Instruction
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Roddenberry, Chris – Journal of Educational Multimedia and Hypermedia, 2017
Free and low-cost online meeting technology is now ubiquitous enough to allow for the development of live streamed programming of campus activities for online students. This "blended experience" approach breaks down the walls between online and traditional education by providing opportunities for online students to engage in synchronous…
Descriptors: Computer Mediated Communication, Technology Uses in Education, Videoconferencing, Blended Learning
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Andrichuk, Gjoa – Journal of Educational Multimedia and Hypermedia, 2016
This study looks at the change in perception regarding the effect of peer feedback on writing skills using cloud-based software. Pre- and post-surveys were given. The students peer reviewed drafts of five sections of scientific reports using Google Docs. While students reported that they did not perceive their writing ability improved by being…
Descriptors: Feedback (Response), Writing Skills, Writing Ability, Computer Literacy
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Govindasamy, Malliga K. – Journal of Educational Multimedia and Hypermedia, 2014
Agent technology has become one of the dynamic and most interesting areas of computer science in recent years. The dynamism of this technology has resulted in computer generated characters, known as pedagogical agent, entering the digital learning environments in increasing numbers. Commonly deployed in implementing tutoring strategies, these…
Descriptors: Electronic Learning, Animation, Educational Technology, Computer Software
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Tillman, Daniel A.; An, Song A.; Cohen, Jonathan D.; Kjellstrom, William; Boren, Rachel L. – Journal of Educational Multimedia and Hypermedia, 2014
This mixed methods study examined the impacts of digital fabrication activities that were integrated into contextualized mathematics education. The study investigated the students' mathematics content knowledge and attitudes. Data analysis yielded two key findings regarding our intervention combined with the other mathematics activities resulted…
Descriptors: Mixed Methods Research, Mathematics Instruction, Teaching Methods, Student Attitudes
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Andrei, Stefan; Osborne, Lawrence; Smith, Zanthia – Journal of Educational Multimedia and Hypermedia, 2013
The current learning process of Deaf or Hard of Hearing (D/HH) students taking Science, Technology, Engineering, and Mathematics (STEM) courses needs, in general, a sign interpreter for the translation of English text into American Sign Language (ASL) signs. This method is at best impractical due to the lack of availability of a specialized sign…
Descriptors: Deafness, Hearing Impairments, College Students, STEM Education
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Siko, Jason; Barbour, Michael – Journal of Educational Multimedia and Hypermedia, 2013
Research on educational games often focuses on the benefits that playing games has on student achievement. However, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language…
Descriptors: Educational Games, Teaching Methods, Computer Software, Computer Uses in Education
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Downey, Steve – Journal of Educational Multimedia and Hypermedia, 2012
Since the mid-1990s, however, the popularity, diversity, and application of virtual worlds have spread rapidly. As a result, existing taxonomies and topologies increasingly are becoming less effective at being able to classify and organize the growing diversification of content available in today's virtual worlds. This article presents the…
Descriptors: Research Methodology, Classification, Definitions, Multimedia Materials
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Iserbyt, Peter; Mols, Liesbet; Elen, Jan; Behets, Daniel – Journal of Educational Multimedia and Hypermedia, 2012
This study adds to the literature by introducing multimedia research in the psychomotor area. In this study, 87 freshman students in pedagogy used task cards to learn Basic Life Support (BLS), a psychomotor skill consisting of nine lifesaving actions to be performed in a specific order. Task cards are printed materials and are often implemented…
Descriptors: Foreign Countries, Test Results, Printed Materials, Psychomotor Objectives
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Neo, Tse-Kian; Neo, Mai; Kwok, Wai-Jing; Tan, Jeen Yu; Chen-Haw, Lai; Embi, Zarina Che – Journal of Educational Multimedia and Hypermedia, 2012
Many studies have indicated that by having students work in groups and participate in project-based activities provide a more active approach to their learning process. With the increased emphasis on social constructivism, the need to acquire communications, organizational and teamwork skills have become vital lifelong learning skills for the…
Descriptors: Foreign Countries, Developing Nations, Multimedia Materials, Computer Software