NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20215
Since 202016
Since 2017 (last 5 years)71
Since 2012 (last 10 years)146
Since 2002 (last 20 years)231
Source
Journal of Educational…231
Publication Type
Journal Articles231
Reports - Research231
Tests/Questionnaires9
Information Analyses4
Audience
Teachers2
What Works Clearinghouse Rating
Showing 1 to 15 of 231 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kang, Youngju; Ritzhaupt, Albert – Journal of Educational Multimedia and Hypermedia, 2021
The purpose of this study was to investigate student motivation and achievement in music appreciation by comparing web-based and game-based online music learning environments. Undergraduate students (N = 132) from a public research university in the southeastern United States participated in the study. Based on the pretest-posttest control-group…
Descriptors: Game Based Learning, Electronic Learning, Music Appreciation, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Fang, Berlin; Wickersham-Fish, Leah – Journal of Educational Multimedia and Hypermedia, 2021
This study explored faculty concerns in using screencasting to give feedback, why they choose to adopt it, and what training and support would benefit them in the adoption of such a method. This is a single embedded case study using a stages of concern questionnaire, semistructured and open-ended interviews, as well as media comment reviews as…
Descriptors: Distance Education, College Faculty, Teacher Attitudes, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Christopher, Adam – Journal of Educational Multimedia and Hypermedia, 2021
Perfect intercultural communicative competence skills in the EFL context are difficult to acquire. This paper investigates the use of digital media related classroom projects to promote student intercultural awareness in the Japanese context. Data were collected through selected student digital images/illustrations and interpretations,…
Descriptors: Cultural Awareness, Foreign Countries, Technology Uses in Education, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Tokutake, Hayato; York, James; Shibata, Koichi; Nakayama, Hiroshi – Journal of Educational Multimedia and Hypermedia, 2021
This study explored the effect of differing levels of interactivity in a VR language learning system on learner oral task performance. 30 participants were divided into 15 pairs which undertook two spot-the-difference tasks. One in a static-VR system, the other in an interactive-VR system which required them to move objects into the correct…
Descriptors: Oral Language, Computer Simulation, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Grane, Mariona; Crescenzi-Lanna, Lucrezia – Journal of Educational Multimedia and Hypermedia, 2021
Educators and families recognize the educational potential of digital games for children and acquire them despite a lack of criteria for their selection. This research focuses on finding criteria of interactive design of mobile Apps aimed at young children with functional diversity. The methodology analyses a sample of 55 apps, rated as good or…
Descriptors: Interaction, Computer Oriented Programs, Special Needs Students, Special Education
Peer reviewed Peer reviewed
Direct linkDirect link
Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
He, Jinxia; Huang, Xiaoxia – Journal of Educational Multimedia and Hypermedia, 2020
The study examined students' perceptions of using student-created group videos as an alternative assessment in an online course. Participants included 82 undergraduate students who were pre-service teachers from a large university in Northeast of the United States. Results indicated the student-created group video project promoted active learning.…
Descriptors: Student Attitudes, Video Technology, Group Activities, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Ling – Journal of Educational Multimedia and Hypermedia, 2020
Invented spellings refer to incorrect attempts to spell words while writing, which are important indicators of children's development of phonemic awareness. Making Words is a popular activity to teach phonics and spelling, in which students manipulate letters in sequence to construct target words and then sort them into rhyming patterns. This…
Descriptors: Invented Spelling, Computer Software, Phonemic Awareness, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Ata, Ridvan; Yildirim, Kasim – Journal of Educational Multimedia and Hypermedia, 2020
The study first aimed to reveal self-reported computational thinking and new media literacy skill levels of first-year engineering students with various demographics such as gender, departments, and internet use frequency. It was then aimed to test whether there is a significant relation between computational skills and new media literacy skills.…
Descriptors: Foreign Countries, College Freshmen, Critical Thinking, Media Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Zawawi, Boshra – Journal of Educational Multimedia and Hypermedia, 2020
Informal learning plays a critical role in supporting instructional design (ID) students to develop knowledge and skills they will need as future employees and to establish their professional development trajectory. This survey study is part of a larger design-based study that seeks to design, develop, and evaluate a technology-mediated learning…
Descriptors: Informal Education, Instructional Design, Alumni, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Brown, Victoria; Powers, Jillian; Toussaint, Mario; Lewis, David – Journal of Educational Multimedia and Hypermedia, 2020
The use of subtitles within multimedia presentations is a common practice to develop accessible instructional materials for individuals with disabilities. However, due to various deficits in cognitive processing, individuals with symptoms of attention-deficit/ hyperactivity disorder (ADHD) may not benefit from the use of subtitles to enhance their…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Attention Deficit Hyperactivity Disorder
Peer reviewed Peer reviewed
Direct linkDirect link
Green, David; Campo, Ana; Sabbag, Samir; Zhang, Chi – Journal of Educational Multimedia and Hypermedia, 2020
Undergraduate medical education is experiencing a paradigm shift, where traditional lecture-based environments are being replaced by active learning experiences. Yet, research is needed to demonstrate successful educational interventions, particularly in situations where technology-enriched learning environments promote student use of…
Descriptors: Undergraduate Study, Medical Education, Teaching Methods, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Aarreniemi-Jokipelto, Päivi – Journal of Educational Multimedia and Hypermedia, 2020
Funding from the government has a significant effect on the use of distance learning in Brazil. When funding is cut, distance learning is used less, and vice versa. Most Brazilians own a mobile phone and students are willing to study by mobile learning. However, teachers generally either do not allow the use of mobile devices or do not instruct…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Muršic, Sara – Journal of Educational Multimedia and Hypermedia, 2020
While there is a growing body of research on affordances and benefits of integrating augmented reality (AR) technology in education, barriers to engagement (often misinterpreted as negative results) can sometimes be overlooked and unpublished. Based on observation and reflections on 6 conducted classroom sessions, together with the interview…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Barriers
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  16