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Okumus, Aysegül; Savas, Perihan – Journal of Educational Multimedia and Hypermedia, 2022
This study explored designing Augmented Reality (AR) based language learning materials from the perspective of 50 pre-service English teachers recruited based on convenience sampling. Using one group pre-test-post-test design, both quantitative and qualitative data were gathered through pre- and post-surveys, and reflection form. According to the…
Descriptors: Preservice Teachers, Language Teachers, English (Second Language), Computer Simulation
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Luo, Tian; Hickman, Catherine; Muljana, Pauline – Journal of Educational Multimedia and Hypermedia, 2022
Low mathematics scores in the U.S. have been pressing educators to find engaging strategies and effective tools to promote math performance. While emerging technologies, such as digital math games, show promises in improving mathematical education, existing studies have garnered mixed findings and thereby necessitating further investigation. This…
Descriptors: Game Based Learning, Mathematics Education, Student Attitudes, Video Games
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Devers, Christopher; Devers, Erin; Alayan, Alexandra; Deeter, Christian; Johnson, Abigail; Echeverry, Shawnie; Tompkin, Nina; Tripp, Steven; Leonard, Stephen – Journal of Educational Multimedia and Hypermedia, 2022
Students often report using ineffective study techniques. This project encouraged practice testing, distributed practice, interleaved practice, and metacognitive accuracy to increase learning in an undergraduate general chemistry course. Overall, the purpose of this project was to use text messaging to support evidence-based study practices.…
Descriptors: Undergraduate Students, Learning Strategies, Evidence Based Practice, Computer Mediated Communication
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Alayan, Alexandra; Devers, Erin; Devers, Christopher; Echeverry, Shawnie; Tompkin, Nina – Journal of Educational Multimedia and Hypermedia, 2022
The purpose of this project was to explore the impact of receiving nudges (notifications) on enrollment in the On My Way Pre-K program. Past research suggests that nudging is a way to positively impact behavior. Using text messaging, families who demonstrated an interest in On My Way Pre-K (either through completing the initial application or…
Descriptors: Early Childhood Education, Enrollment Management, Handheld Devices, Written Language
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Vatansever, Ayse; Samur, Yavuz – Journal of Educational Multimedia and Hypermedia, 2022
This study investigated the effects of instructor presence in instructional videos on learning and learners' emotional engagement. Sixty-six learners of English as a foreign language (EFL) at a Turkish university watched an English instructional video with either high-level instructor presence (whiteboard), low-level instructor presence…
Descriptors: Foreign Countries, Video Technology, Technology Uses in Education, Instructional Films
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Kuznetcova, Irina; Glassman, Michael – Journal of Educational Multimedia and Hypermedia, 2022
With the relatively recent technological advances, Multi-User Virtual Environments (MUVEs) have become a promising venue for education; however, little is known about their effective implementation in the classroom. This paper addresses this gap by investigating the creation, implementation, product and evaluation of an instructional design using…
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Program Implementation
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Parlak, Berna; Sendurur, Emine – Journal of Educational Multimedia and Hypermedia, 2022
This study aims to improve digital literacy skills of students belonging to disadvantaged groups with regards to SES and ICT access. It is assumed that without increasing the number of available devices, appropriate pedagogical integration can enable these disadvantaged students to be equipped with digital literacy skills. Based on this frame of…
Descriptors: Foreign Countries, Goal Orientation, Vignettes, Digital Literacy
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Neo, Tse-Kian; Amphawan, Angela; Hamidani, Khadija – Journal of Educational Multimedia and Hypermedia, 2022
Institutions of higher learning were rapidly made to change from in-person to fully online learning due to the COVID-19 pandemic. This change posed an inherent problem in successfully engaging students in learning in a remote learning environment. Thus, the study aims to enhance students' problem-solving skills through self-directed learning in a…
Descriptors: Independent Study, Educational Environment, COVID-19, Pandemics
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Tokutake, Hayato; York, James; Shibata, Koichi; Nakayama, Hiroshi – Journal of Educational Multimedia and Hypermedia, 2021
This study explored the effect of differing levels of interactivity in a VR language learning system on learner oral task performance. 30 participants were divided into 15 pairs which undertook two spot-the-difference tasks. One in a static-VR system, the other in an interactive-VR system which required them to move objects into the correct…
Descriptors: Oral Language, Computer Simulation, Second Language Learning, Second Language Instruction
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Grane, Mariona; Crescenzi-Lanna, Lucrezia – Journal of Educational Multimedia and Hypermedia, 2021
Educators and families recognize the educational potential of digital games for children and acquire them despite a lack of criteria for their selection. This research focuses on finding criteria of interactive design of mobile Apps aimed at young children with functional diversity. The methodology analyses a sample of 55 apps, rated as good or…
Descriptors: Interaction, Computer Oriented Programs, Special Needs Students, Special Education
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Christopher, Adam – Journal of Educational Multimedia and Hypermedia, 2021
Perfect intercultural communicative competence skills in the EFL context are difficult to acquire. This paper investigates the use of digital media related classroom projects to promote student intercultural awareness in the Japanese context. Data were collected through selected student digital images/illustrations and interpretations,…
Descriptors: Cultural Awareness, Foreign Countries, Technology Uses in Education, College Students
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van der Meij, Hans; Draijer, Eva – Journal of Educational Multimedia and Hypermedia, 2021
The present study compared a Whiteboard animation with a PowerPoint slideshow. A presentation in each style was analysed in detail for compliance to Mayer's (2014) twelve multimedia principles and Kosslyn, Kievit, Russel and Shephard's (2012) eight cognitive communication principles. An experiment is reported that compared the effects of each…
Descriptors: Visual Aids, Educational Equipment, Interactive Video, Animation
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Carruthers, Jacinta; Rampe, Michael; Vlachopoulos, Panos – Journal of Educational Multimedia and Hypermedia, 2021
The pedagogical benefits of media-based assessments for students is well established. However, few studies have explored this mode of assessment from the perspective of the educator. This is a case study of media-based assessments in the Faculty of Arts at Macquarie University, Sydney, Australia. Eleven educators were surveyed to examine the…
Descriptors: Foreign Countries, College Faculty, Educational Assessment, Technology Uses in Education
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Hu, Haihong; Wake, Donna; Miller, Rachelle – Journal of Educational Multimedia and Hypermedia, 2021
The constant evolution of technology requires continuous development for school librarians supporting K-12 education in the work of technology integration. This article examines school library candidates' responses to various methods for teaching literacy via created media products as they engaged in an online graduate-level Library Media course.…
Descriptors: School Libraries, Librarians, Technology Uses in Education, Technology Integration
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Liu, Min; Pan, Zilong; Cai, Ying; Shao, Peixia; Han, Songhee – Journal of Educational Multimedia and Hypermedia, 2021
This study examined how 465 socioeconomically disadvantaged middle school students used a multimedia-enriched problem-based learning (PBL) program. Using a mixed-methods design, we investigated the impact of PBL on students' performance, and relationship among students' self-efficacy, attitude toward science, and performance. The findings showed…
Descriptors: Multimedia Instruction, Science Instruction, Academic Achievement, Skill Development
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