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Showing 1 to 15 of 60 results Save | Export
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He, Jinxia; Huang, Xiaoxia – Journal of Educational Multimedia and Hypermedia, 2020
The study examined students' perceptions of using student-created group videos as an alternative assessment in an online course. Participants included 82 undergraduate students who were pre-service teachers from a large university in Northeast of the United States. Results indicated the student-created group video project promoted active learning.…
Descriptors: Student Attitudes, Video Technology, Group Activities, Cooperative Learning
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Anderson, Andrea; Correa, Elaine – Journal of Educational Multimedia and Hypermedia, 2020
In the technologically enhanced learning environment of today, discussions of truth are greatly impacted by the way student interactions are aligned with how information is found using online sources. Starting points for discussions on truth begin with a greater understanding of the information students interact with and the ways that they seek,…
Descriptors: Information Sources, News Reporting, Credibility, Deception
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Wang, Ling – Journal of Educational Multimedia and Hypermedia, 2020
Invented spellings refer to incorrect attempts to spell words while writing, which are important indicators of children's development of phonemic awareness. Making Words is a popular activity to teach phonics and spelling, in which students manipulate letters in sequence to construct target words and then sort them into rhyming patterns. This…
Descriptors: Invented Spelling, Computer Software, Phonemic Awareness, Teaching Methods
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Ata, Ridvan; Yildirim, Kasim – Journal of Educational Multimedia and Hypermedia, 2020
The study first aimed to reveal self-reported computational thinking and new media literacy skill levels of first-year engineering students with various demographics such as gender, departments, and internet use frequency. It was then aimed to test whether there is a significant relation between computational skills and new media literacy skills.…
Descriptors: Foreign Countries, College Freshmen, Critical Thinking, Media Literacy
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Evi-Colombo, Alessia; Cattaneo, Alberto; B├ętrancourt, Mireille – Journal of Educational Multimedia and Hypermedia, 2020
In a context where video has become commonplace in formal and informal learning, video annotation tools, which enable users to annotate shared video content for private or collaborative use, have received a growing interest in education. We critically review literature that reports on the use of video annotation with particular emphasis on the…
Descriptors: Affordances, Video Technology, Technology Uses in Education, Hypermedia
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Christensen, Rhonda; Knezek, Gerald – Journal of Educational Multimedia and Hypermedia, 2020
Using innovative technologies to study Mars and the sun and other stars is one way to engage learners in learning more about our solar system and how it impacts us on a daily basis. The focus of this paper is to highlight several innovative technologies such as augmented reality and virtual reality that are easily accessible by educators and…
Descriptors: Astronomy, Technology Uses in Education, Learner Engagement, Instructional Innovation
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Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
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Matthew, Gordon; De Villiers, Koos – Journal of Educational Multimedia and Hypermedia, 2020
In recent years, a large number of learning management sites (LMs) have emerged in the higher education sector, but these systems are generally not well-maintained. Most of the time the burden falls upon the lecturers to populate and maintain the content on these sites. The problem is, most of these online environments are built around complex…
Descriptors: Cognitive Processes, Difficulty Level, Integrated Learning Systems, Instructional Design
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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Zawawi, Boshra – Journal of Educational Multimedia and Hypermedia, 2020
Informal learning plays a critical role in supporting instructional design (ID) students to develop knowledge and skills they will need as future employees and to establish their professional development trajectory. This survey study is part of a larger design-based study that seeks to design, develop, and evaluate a technology-mediated learning…
Descriptors: Informal Education, Instructional Design, Alumni, Student Attitudes
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Brown, Victoria; Powers, Jillian; Toussaint, Mario; Lewis, David – Journal of Educational Multimedia and Hypermedia, 2020
The use of subtitles within multimedia presentations is a common practice to develop accessible instructional materials for individuals with disabilities. However, due to various deficits in cognitive processing, individuals with symptoms of attention-deficit/ hyperactivity disorder (ADHD) may not benefit from the use of subtitles to enhance their…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Attention Deficit Hyperactivity Disorder
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Greene, Moe; Jones, William – Journal of Educational Multimedia and Hypermedia, 2020
Research in instructional technology offers valuable insights into how technology has been adopted in language teaching to improve student learning outcomes. However, this research is typically limited to affordances and constraints of different technological tools with little examination of teacher knowledge of integrating these tools and how…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Guidelines
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Green, David; Campo, Ana; Sabbag, Samir; Zhang, Chi – Journal of Educational Multimedia and Hypermedia, 2020
Undergraduate medical education is experiencing a paradigm shift, where traditional lecture-based environments are being replaced by active learning experiences. Yet, research is needed to demonstrate successful educational interventions, particularly in situations where technology-enriched learning environments promote student use of…
Descriptors: Undergraduate Study, Medical Education, Teaching Methods, Active Learning
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Thongsawat, Suriya; Davidson-Shivers, Gayle; Chatphoomiphong, Bhudnumphueng – Journal of Educational Multimedia and Hypermedia, 2019
A new student orientation is arranged to assist students in their adjustment to college. To do so, it is essential for the program to provide students an opportunity to connect to other students, instructors, academic advisors, and the university. Recently, there are several mobile applications developed to promote collaboration and interaction…
Descriptors: Foreign Countries, Program Design, School Orientation, Undergraduate Students
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Mutlu-Bayraktar, Duygu – Journal of Educational Multimedia and Hypermedia, 2019
This study investigates the change blindness that may occur in multimedia learning environments. For this purpose, a multimedia animation which had some changes was designed. The eye movements were examined during the process of detecting the changes in multimedia via eye tracking technics. The research model was defined as a controlled experiment…
Descriptors: Attention, Attention Control, Multimedia Instruction, Multimedia Materials
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