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Rishi D. Ruttun; Robert D. Macredie – Journal of Educational Multimedia and Hypermedia, 2023
Providing visual instructional aids, such as maps and visual orientation cues, in Hypermedia Learning Systems (HLS) has been argued to reduce the disorientation experienced by learners with specific individual differences. In turn, it has been suggested that providing such aids may lead to improvements in learning performance and learner attitude.…
Descriptors: Visual Aids, Hypermedia, Technology Uses in Education, Individual Differences
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Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
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Wenxue Yan; Minhua Ma – Journal of Educational Multimedia and Hypermedia, 2023
Despite a large number of augmented reality (AR) picture books available on the market, their quality varies. The aim of this study is to analyse AR picture books' features, benefits and drawbacks through a review of academic literature and award-winning commercial works on the subject and to provide insight into future trends. Our approach has…
Descriptors: Computer Simulation, Picture Books, Educational Technology, Technology Uses in Education
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Okumus, Aysegül; Savas, Perihan – Journal of Educational Multimedia and Hypermedia, 2022
This study explored designing Augmented Reality (AR) based language learning materials from the perspective of 50 pre-service English teachers recruited based on convenience sampling. Using one group pre-test-post-test design, both quantitative and qualitative data were gathered through pre- and post-surveys, and reflection form. According to the…
Descriptors: Preservice Teachers, Language Teachers, English (Second Language), Computer Simulation
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Luo, Tian; Hickman, Catherine; Muljana, Pauline – Journal of Educational Multimedia and Hypermedia, 2022
Low mathematics scores in the U.S. have been pressing educators to find engaging strategies and effective tools to promote math performance. While emerging technologies, such as digital math games, show promises in improving mathematical education, existing studies have garnered mixed findings and thereby necessitating further investigation. This…
Descriptors: Game Based Learning, Mathematics Education, Student Attitudes, Video Games
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Devers, Christopher; Devers, Erin; Alayan, Alexandra; Deeter, Christian; Johnson, Abigail; Echeverry, Shawnie; Tompkin, Nina; Tripp, Steven; Leonard, Stephen – Journal of Educational Multimedia and Hypermedia, 2022
Students often report using ineffective study techniques. This project encouraged practice testing, distributed practice, interleaved practice, and metacognitive accuracy to increase learning in an undergraduate general chemistry course. Overall, the purpose of this project was to use text messaging to support evidence-based study practices.…
Descriptors: Undergraduate Students, Learning Strategies, Evidence Based Practice, Computer Mediated Communication
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Alayan, Alexandra; Devers, Erin; Devers, Christopher; Echeverry, Shawnie; Tompkin, Nina – Journal of Educational Multimedia and Hypermedia, 2022
The purpose of this project was to explore the impact of receiving nudges (notifications) on enrollment in the On My Way Pre-K program. Past research suggests that nudging is a way to positively impact behavior. Using text messaging, families who demonstrated an interest in On My Way Pre-K (either through completing the initial application or…
Descriptors: Early Childhood Education, Enrollment Management, Handheld Devices, Written Language
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Vatansever, Ayse; Samur, Yavuz – Journal of Educational Multimedia and Hypermedia, 2022
This study investigated the effects of instructor presence in instructional videos on learning and learners' emotional engagement. Sixty-six learners of English as a foreign language (EFL) at a Turkish university watched an English instructional video with either high-level instructor presence (whiteboard), low-level instructor presence…
Descriptors: Foreign Countries, Video Technology, Technology Uses in Education, Instructional Films
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Kuznetcova, Irina; Glassman, Michael – Journal of Educational Multimedia and Hypermedia, 2022
With the relatively recent technological advances, Multi-User Virtual Environments (MUVEs) have become a promising venue for education; however, little is known about their effective implementation in the classroom. This paper addresses this gap by investigating the creation, implementation, product and evaluation of an instructional design using…
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Program Implementation
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Parlak, Berna; Sendurur, Emine – Journal of Educational Multimedia and Hypermedia, 2022
This study aims to improve digital literacy skills of students belonging to disadvantaged groups with regards to SES and ICT access. It is assumed that without increasing the number of available devices, appropriate pedagogical integration can enable these disadvantaged students to be equipped with digital literacy skills. Based on this frame of…
Descriptors: Foreign Countries, Goal Orientation, Vignettes, Digital Literacy
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Neo, Tse-Kian; Amphawan, Angela; Hamidani, Khadija – Journal of Educational Multimedia and Hypermedia, 2022
Institutions of higher learning were rapidly made to change from in-person to fully online learning due to the COVID-19 pandemic. This change posed an inherent problem in successfully engaging students in learning in a remote learning environment. Thus, the study aims to enhance students' problem-solving skills through self-directed learning in a…
Descriptors: Independent Study, Educational Environment, COVID-19, Pandemics
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Todd Cherner; David Russo – Journal of Educational Multimedia and Hypermedia, 2022
Creation-based augmented reality platforms (CB-ARPs) are an emerging technology that allows users to design, develop, and deliver content in the form of augmented reality without having to code. Though researchers have found AR to be motivational and engaging to students, they are only beginning to determine if it results in higher levels of…
Descriptors: Computer Simulation, Technology Uses in Education, Technology Integration, Learner Engagement
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Gordon Matthew; Koos De Villiers – Journal of Educational Multimedia and Hypermedia, 2022
COVID-19 has forced many higher education institutions to move from face-to-face teaching and learning to an e-learning environment. Many institutions had already started to implement blended learning strategies, but lecturers with limited knowledge of multimedia learning could not keep up with the pace. Multimedia learning can enhance learning,…
Descriptors: Learning Management Systems, Electronic Learning, Multimedia Instruction, COVID-19
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Matt Marino – Journal of Educational Multimedia and Hypermedia, 2022
Assessments play a pivotal role in student performance within higher education courses. in this article the effect of deemphasizing homework assignments and focusing on the course driven project had on undergraduate students' performance is clearly described. Using student grades as data sets, performance is compared over the Fall 2020, Fall 2021,…
Descriptors: Assignments, Homework, Student Evaluation, Undergraduate Students
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Fang, Berlin; Wickersham-Fish, Leah – Journal of Educational Multimedia and Hypermedia, 2021
This study explored faculty concerns in using screencasting to give feedback, why they choose to adopt it, and what training and support would benefit them in the adoption of such a method. This is a single embedded case study using a stages of concern questionnaire, semistructured and open-ended interviews, as well as media comment reviews as…
Descriptors: Distance Education, College Faculty, Teacher Attitudes, Educational Technology
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