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Nokandeh, Hossein Jahanshahi; Malekzadeh, Mina; Roeinfard, Faezeh – Journal of Educational Multimedia and Hypermedia, 2021
As the technology is achieving a non-feasible zenith of complexity and quality in video, it is important to maintain the related size of each file at a low level to be able to run the video on devices with limited space like phones. In this regard, different video codecs and containers have been brought forward so that a lower level of information…
Descriptors: Video Technology, Coding, Multimedia Materials, Internet
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Kang, Youngju; Ritzhaupt, Albert – Journal of Educational Multimedia and Hypermedia, 2021
The purpose of this study was to investigate student motivation and achievement in music appreciation by comparing web-based and game-based online music learning environments. Undergraduate students (N = 132) from a public research university in the southeastern United States participated in the study. Based on the pretest-posttest control-group…
Descriptors: Game Based Learning, Electronic Learning, Music Appreciation, Student Motivation
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Fang, Berlin; Wickersham-Fish, Leah – Journal of Educational Multimedia and Hypermedia, 2021
This study explored faculty concerns in using screencasting to give feedback, why they choose to adopt it, and what training and support would benefit them in the adoption of such a method. This is a single embedded case study using a stages of concern questionnaire, semistructured and open-ended interviews, as well as media comment reviews as…
Descriptors: Distance Education, College Faculty, Teacher Attitudes, Educational Technology
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Ellington, Roni; Daniels, Beth; Orozco, Felicia; Santiago, Alicia; Arnold, Asia-Lige – Journal of Educational Multimedia and Hypermedia, 2021
The Twin Cities PBS "Ready to Learn" project focuses on the building of science and literacy skills of diverse students ages 5 to 8. It also promotes equity for historically underrepresented children in science (race-ethnic minorities, low-income children with disabilities, English Language Learners). The Transformative Transmedia…
Descriptors: STEM Education, Program Descriptions, Science Instruction, Literacy
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Yadav, Sourabh; Sharma, Nonita; Mangla, Monika; Mahajan, Asmita – Journal of Educational Multimedia and Hypermedia, 2021
The manuscript proposes a method based on Blockchain technology, IPFS, and asymmetric key algorithm to authenticate academic degrees and certificates. The proposed method employs decentralization and therefore provides a scalable, secure, transparent, and economical solution than existing methods. In the proposed framework, the degrees and…
Descriptors: Information Storage, Monetary Systems, Student Records, Information Security
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Christopher, Adam – Journal of Educational Multimedia and Hypermedia, 2021
Perfect intercultural communicative competence skills in the EFL context are difficult to acquire. This paper investigates the use of digital media related classroom projects to promote student intercultural awareness in the Japanese context. Data were collected through selected student digital images/illustrations and interpretations,…
Descriptors: Cultural Awareness, Foreign Countries, Technology Uses in Education, College Students
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Tokutake, Hayato; York, James; Shibata, Koichi; Nakayama, Hiroshi – Journal of Educational Multimedia and Hypermedia, 2021
This study explored the effect of differing levels of interactivity in a VR language learning system on learner oral task performance. 30 participants were divided into 15 pairs which undertook two spot-the-difference tasks. One in a static-VR system, the other in an interactive-VR system which required them to move objects into the correct…
Descriptors: Oral Language, Computer Simulation, Second Language Learning, Second Language Instruction
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Grane, Mariona; Crescenzi-Lanna, Lucrezia – Journal of Educational Multimedia and Hypermedia, 2021
Educators and families recognize the educational potential of digital games for children and acquire them despite a lack of criteria for their selection. This research focuses on finding criteria of interactive design of mobile Apps aimed at young children with functional diversity. The methodology analyses a sample of 55 apps, rated as good or…
Descriptors: Interaction, Computer Oriented Programs, Special Needs Students, Special Education
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Evi-Colombo, Alessia; Cattaneo, Alberto; B├ętrancourt, Mireille – Journal of Educational Multimedia and Hypermedia, 2020
In a context where video has become commonplace in formal and informal learning, video annotation tools, which enable users to annotate shared video content for private or collaborative use, have received a growing interest in education. We critically review literature that reports on the use of video annotation with particular emphasis on the…
Descriptors: Affordances, Video Technology, Technology Uses in Education, Hypermedia
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Christensen, Rhonda; Knezek, Gerald – Journal of Educational Multimedia and Hypermedia, 2020
Using innovative technologies to study Mars and the sun and other stars is one way to engage learners in learning more about our solar system and how it impacts us on a daily basis. The focus of this paper is to highlight several innovative technologies such as augmented reality and virtual reality that are easily accessible by educators and…
Descriptors: Astronomy, Technology Uses in Education, Learner Engagement, Instructional Innovation
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Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
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Matthew, Gordon; De Villiers, Koos – Journal of Educational Multimedia and Hypermedia, 2020
In recent years, a large number of learning management sites (LMs) have emerged in the higher education sector, but these systems are generally not well-maintained. Most of the time the burden falls upon the lecturers to populate and maintain the content on these sites. The problem is, most of these online environments are built around complex…
Descriptors: Cognitive Processes, Difficulty Level, Integrated Learning Systems, Instructional Design
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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He, Jinxia; Huang, Xiaoxia – Journal of Educational Multimedia and Hypermedia, 2020
The study examined students' perceptions of using student-created group videos as an alternative assessment in an online course. Participants included 82 undergraduate students who were pre-service teachers from a large university in Northeast of the United States. Results indicated the student-created group video project promoted active learning.…
Descriptors: Student Attitudes, Video Technology, Group Activities, Cooperative Learning
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Anderson, Andrea; Correa, Elaine – Journal of Educational Multimedia and Hypermedia, 2020
In the technologically enhanced learning environment of today, discussions of truth are greatly impacted by the way student interactions are aligned with how information is found using online sources. Starting points for discussions on truth begin with a greater understanding of the information students interact with and the ways that they seek,…
Descriptors: Information Sources, News Reporting, Credibility, Deception
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