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Showing 1 to 15 of 356 results Save | Export
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Yildiz, Melda N. – Journal of Computers in Mathematics and Science Teaching, 2020
This study explores the role of geospatial education in P20 classrooms; offers creative strategies and possibilities for integrating mobile technologies such as Global Positioning System (GPS) into the curriculum; promotes global competences and media literacy education among youth; and GPS and SIS technologies with limited resources; global…
Descriptors: Geographic Information Systems, Handheld Devices, Global Approach, Competency Based Education
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Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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Falls, Zoe – Journal of Computers in Mathematics and Science Teaching, 2020
Though today's problems are interconnected, complicated, and unpredictable, students continue to gain knowledge in discrete, standardized disciplinary silos. When subject integration is discussed in STEM and STEAM (STEM + Arts) literature, there is little consensus on what constitutes or should constitute integration of the disciplines.…
Descriptors: Interdisciplinary Approach, Preservice Teacher Education, Preservice Teachers, STEM Education
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Bogusevschi, Diana; Muntean, Cristina; Muntean, Gabriel-Miro – Journal of Computers in Mathematics and Science Teaching, 2020
A common problem in many schools is the lack of equipment and materials in their science laboratories due to both limited budget available to the school and high maintenance cost of the lab. The latest technological advancements provide great opportunities for schools to go over the budget and cost issues by using 3D virtual learning environments…
Descriptors: Physics, Secondary School Science, Educational Technology, Computer Simulation
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Eustace, James; Bradford, Michael; Pathak, Pramod – Journal of Computers in Mathematics and Science Teaching, 2020
Mathematics is a foundation subject within Computer Science which students continue to find challenging. Technology-enhanced learning pedagogies provide opportunities to improve educational learning outcomes, supporting dialogue and best practice. Research conducted over a three-year period at National College of Ireland's "Introduction to…
Descriptors: Blended Learning, Teaching Methods, Computer Science Education, Mathematics Instruction
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Allen, Lee – Journal of Computers in Mathematics and Science Teaching, 2020
With ongoing efforts in the United States to further develop the availability of computer science education in the public schools, federal, state, and local educational agencies are increasing efforts to encourage and promote the inclusion of computer science and programming skills in the middle school curriculum (Grover, Pea, & Cooper, 2015).…
Descriptors: Computer Science Education, Public Schools, Faculty Development, Programming
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Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
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Moyer-Packenham, Patricia; Ashby, M. Jill; Lister, Kristy; Roxburgh, Allison; Kozlowski, Joseph S. – Journal of Computers in Mathematics and Science Teaching, 2020
This study examined children's learning when they played 12 digital math games to understand how design features promoted children's awareness of the affordances in the games, and how this contributed to their learning. Elementary-aged children (N=193) played three digital math games during 60-minute interviews. We collected quantitative (pre-post…
Descriptors: Affordances, Game Based Learning, Mathematics Instruction, Elementary School Students
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Brush, Thomas; Ottenbreit-Leftwich, Anne; Kwon, Kyungbin; Karlin, Michael – Journal of Computers in Mathematics and Science Teaching, 2020
The focus of this research project was to examine how problem- based learning (PBL) impacts students' interest and knowledge in computer science (CS) at the elementary level. By focusing on a problem that emphasizes social activism, we hypothesized that PBL CS could increase interest for students. We employed an iterative design-based research…
Descriptors: Culturally Relevant Education, Curriculum Implementation, Problem Based Learning, Computer Science Education
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Darby-White, Tillerie; Wicker, Scott; Diack, Moustapha – Journal of Computers in Mathematics and Science Teaching, 2019
The 21st century student learns and communicates in the virtual world. In order to meet the individual instructional needs of the students, virtual science laboratories should be researched to accomplish the goal. This study evaluated the effectiveness of a virtual chemistry laboratory in enhancing students' conceptual understanding as a…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Chemistry
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Trumble, Jason; Dailey, Debbie – Journal of Computers in Mathematics and Science Teaching, 2019
Spatial visualization and mental rotations skills are considered a strong predictor of success in STEM fields (Wai, Lubinski, & Benbow, 2009). This study analyzed the malleability and amount of change in fourth through sixth grade students using the Revised PSVT:R. Participants engaged in a STEM camp driven by maker pedagogy and focused on the…
Descriptors: Spatial Ability, Visualization, STEM Education, Elementary School Students
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McAlpin, Elizabeth; Shilane, David; Kalaycioglu, Selin – Journal of Computers in Mathematics and Science Teaching, 2019
According to the Cognitive Theory of Multimedia Learning (Mayer, 2009) learning with multimedia requires the integration of verbal and visual information (e.g., printed text and static images, narrated animation). Studies exploring the effects of dynamic versus static presentations yield mixed results. Few studies explore comparing dynamic versus…
Descriptors: Calculus, Undergraduate Students, Mathematics Instruction, College Mathematics
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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
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Çekmez, Erdem; Güler, Mustafa – Journal of Computers in Mathematics and Science Teaching, 2019
There is a large body of literature concerning the potential of dynamic geometry software (DGS) in the problem solving process. However, questions regarding how teaching should take place to prepare students to use DGS as a heuristic tool in non-routine problem situations seem to be overlooked. To address this gap in the literature, the current…
Descriptors: Heuristics, Problem Solving, Mathematics Teachers, Geometry
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Kersey, Scott N. – Journal of Computers in Mathematics and Science Teaching, 2019
Student perceptions on teaching and learning are investigated in a side-to-side comparison between traditional (closed, CER) non-free course materials and free open educational resources (OER). The primary resources being compared are textbook and automatically-graded web-based homework systems. The results are based on a 32 item survey given to…
Descriptors: College Students, Student Attitudes, College Mathematics, Calculus
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