NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 86 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lai, Jennifer W. M.; Bower, Matt – Journal of Computer Assisted Learning, 2020
Because the educational technology research literature is so broad, it is difficult for researchers to acquire an accurate sense of the issues and trends across the entire field. There has not been any recent effort to synthesize or critically analyse the systematic reviews in the area of educational technology. This study analysed 73 systematic…
Descriptors: Educational Research, Literature Reviews, Educational Technology, Influence of Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Yu-Ling; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2020
This meta-analysis investigates the relative effectiveness of game-based science learning against other instructional methods (Gameplay design) as well as against science game variants enriched with mechanisms (Game-mechanism design). An overall medium effect size for Gameplay design (k = 14, N[subscript es] = 14, g[subscript RE] = 0.646, p =…
Descriptors: Game Based Learning, Science Instruction, Teaching Methods, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Martín, Estefanía; Roldán-Alvarez, David; Haya, Pablo A.; Fernández-Gaullés, Cristina; Guzmán, Cristian; Quintanar, Hermelinda – Journal of Computer Assisted Learning, 2019
The adoption of Information and Communication Technologies in early childhood education is crucial for adapting traditional classrooms to the digital era. Over time, young children are increasingly using touch screen technologies such as tablets at home and in early childhood settings. However, the literature shows that there is a significant gap…
Descriptors: Foreign Countries, Teaching Methods, Early Childhood Education, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Ghanaat Pisheh, Etrat AlZahra; NejatyJahromy, Yaser; Gargari, Rahim Badri; Hashemi, Touraj; Fathi-Azar, Eskandar – Journal of Computer Assisted Learning, 2019
The effect of the implementation of student response systems (SRSs) in teaching on the critical thinking (CT) of young students was investigated. The study benefited from a quasi-experimental design and a pretest/posttest set-up. Subjects consisted of 156 K-8 students in Tehran during 2016-2017, selected through a multistage cluster sampling, and…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Elementary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Tsikinas, Stavros; Xinogalos, Stelios – Journal of Computer Assisted Learning, 2019
This study examines the available literature on the effects of serious games on people with intellectual disabilities or autism spectrum disorder. The studies were categorized based on the limitations in skills that these people address. Fifty-four studies were selected, from different data sources. These studies address limitations in…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Ma, Long; Lee, Chei Sian – Journal of Computer Assisted Learning, 2019
In spite of the potentials promised by MOOCs (massive open online courses), the adoption rate of MOOCs is still low, especially in developing countries. Research on the adoption of MOOCs in developing countries is also limited. To fill this research gap, this research aims to study the adoption of MOOCs by extending current research on innovation…
Descriptors: Educational Technology, Technology Uses in Education, Large Group Instruction, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Blieck, Yves; Kauwenberghs, Kurt; Zhu, Chang; Struyven, Katrien; Pynoo, Bram; DePryck, Koen – Journal of Computer Assisted Learning, 2019
Online and blended learning (OBL) is valued, but it also offers challenges. Literature indicates that OBL can enhance access to education and increase flexibility for students. However, the reported dropout rates indicate that student participation in OBL programmes is a concern. Scientifically valid knowledge about how factors that help students…
Descriptors: Online Courses, Blended Learning, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Resing, Wilma C. M.; Bakker, Merel; Elliott, Julian G.; Vogelaar, Bart – Journal of Computer Assisted Learning, 2019
This study examined whether computerized dynamic testing by utilizing a robot would lead to different patterns in children's (aged 6-9 years) potential for learning and strategy use when solving series-completion tasks. The robot, in a "Wizard of Oz" setting, provided instructions and prompts during dynamic testing. It was found that a…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Stárková, Tereza; Lukavský, Jirí; Javora, Ondrej; Brom, Cyril – Journal of Computer Assisted Learning, 2019
Anthropomorphizing graphical elements in multimedia learning materials improves learning outcomes. The reasons for enhanced learning are unclear. We extended a seminal anthropomorphism study in order to examine whether the effect of anthropomorphisms on learning outcomes, both immediate and delayed, is caused by the anthropomorphized elements'…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Heckel, Christian; Ringeisen, Tobias – Journal of Computer Assisted Learning, 2019
The current study validated the proposed structure of relationships among outcome-related achievement emotions (pride and anxiety), their cognitive predictors (appraisals und online-learning-related self-efficacy), and learning outcomes (competence gain and satisfaction) in the context of online learning in higher education. On the basis of a…
Descriptors: Emotional Response, Anxiety, Predictor Variables, Student Satisfaction
Peer reviewed Peer reviewed
Direct linkDirect link
Theelen, Hanneke; van den Beemt, Antoine; den Brok, Perry – Journal of Computer Assisted Learning, 2019
Noticing and interpreting classroom events (professional vision) is an important element of preservice teachers' (PSTs) interpersonal competence. This paper presents a mixed-method study about a classroom simulation using 360-degree videos combined with theoretical lectures in teacher education, intended to improve PSTs' interpretations of noticed…
Descriptors: Teaching Methods, Video Technology, Preservice Teacher Education, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Filius, Renée M.; de Kleijn, Renske A. M.; Uijl, Sabine G.; Prins, Frans J.; van Rijen, Harold V. M.; Grobbee, Diederick E. – Journal of Computer Assisted Learning, 2019
We investigated the relation between providing and receiving audio peer feedback with a deep approach to learning within online education. Online students were asked to complete peer feedback assignments. Data through a questionnaire with 108 respondents and 14 interviews were used to measure to what extent deep learning was perceived and why.…
Descriptors: Feedback (Response), Peer Influence, Online Courses, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Samur, Yavuz – Journal of Computer Assisted Learning, 2019
Learning letters is an important area of language learning, conducive to the beginning of reading and writing. Indeed, today's generation prefers to learn through digital games rather than through formal teaching processes. Inspired by this need, the researcher designed this study (a) to test the effectiveness of an instructional digital game,…
Descriptors: Teaching Methods, Kindergarten, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Bressler, Denise M.; Bodzin, Alec M.; Tutwiler, Michael Shane – Journal of Computer Assisted Learning, 2019
Previous research using collaborative mobile augmented reality games in science education revealed that such games can be used to promote learner engagement and have found that engagement in such mobile games is related to flow. This study investigated whether player's flow experience differed by achievement track, gender, or gender composition of…
Descriptors: Middle School Students, Grade 8, Science Instruction, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Chew, Chiou Sheng; Idris, Norisma; Loh, Er Fu; Wu, Wen-Chi Vivian; Chua, Yan Piaw; Bimba, Andrew Thomas – Journal of Computer Assisted Learning, 2019
This paper focuses on the design and evaluation of a theory-based computer-assisted summary writing learning environment called Summary Writing-PAL (SW-PAL). The SW-PAL was developed based on four aspects: summarizing strategies, learning theories, prior knowledge, and cognitive load. A quasi-experiment that involved 58 undergraduates majoring in…
Descriptors: Writing Instruction, Writing (Composition), Educational Technology, Computer Uses in Education
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6