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Showing 1 to 15 of 848 results Save | Export
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Dan, A.; Reiner, M. – Journal of Computer Assisted Learning, 2018
Distance learning is expanding rapidly, fueled by the novel technologies for shared recorded teaching sessions on the Web. Here, we ask whether 3D stereoscopic (3DS) virtual learning environment teaching sessions are more compelling than typical two-dimensional (2D) video sessions and whether this type of teaching results in superior learning. The…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Simulated Environment
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Glushkova, Alina; Manitsaris, Sotiris – Journal of Computer Assisted Learning, 2018
This paper presents a methodological framework for the use of gesture recognition technologies in the learning/mastery of the gestural skills required in wheel-throwing pottery. In the case of self-instruction or training, learners face difficulties due to the absence of the teacher/expert and the consequent lack of guidance. Motion capture…
Descriptors: Nonverbal Communication, Educational Technology, Technology Uses in Education, Motion
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Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Shyr, Wen-Jye; Chen, Ching-Huei – Journal of Computer Assisted Learning, 2018
In recent years, the flipped classroom has become prevalent in many educational settings. Flipped classroom adopts a pedagogical model in which short video lectures are viewed by students at home before class so that the teacher can lead students to participate in activities, problem-solving, and discussions. Yet the design or use of technology…
Descriptors: Blended Learning, Teaching Methods, Instructional Design, Video Technology
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Firat, Mehmet; Kilinç, Hakan; Yüzer, Tevfik Volkan – Journal of Computer Assisted Learning, 2018
According to researches, motivation that initiates and sustains behaviour is one of the most significant components of learning in any environment. Accordingly, level of intrinsic motivation triggers and sustains the interest of the open and distance education students when it comes to learning on their own in e-learning environments. Despite a…
Descriptors: Distance Education, Student Motivation, Electronic Learning, Educational Technology
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Shadiev, Rustam; Wu, Ting-Ting; Huang, Yueh-Min – Journal of Computer Assisted Learning, 2018
We provided texts generated by speech-to text-recognition (STR) technology for non-native English speaking students during lectures in English in order to test whether STR-texts were useful for enhancing students' comprehension of lectures. To this end, we carried out an experiment in which 60 participants were randomly assigned to a control group…
Descriptors: English (Second Language), Second Language Learning, Pretests Posttests, Lecture Method
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Herodotou, C. – Journal of Computer Assisted Learning, 2018
Mobile applications are popular among young children, yet there is a dearth of studies examining their impact on learning and development. A systematic review identified 19 studies reporting learning effects on children 2 to 5 years old. The number of children participating in experimental, quasi-experimental, or mixed-method studies was 862 and…
Descriptors: Young Children, Handheld Devices, Technology Uses in Education, Educational Research
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Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
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van Wermeskerken, Margot; Grimmius, Bianca; van Gog, Tamara – Journal of Computer Assisted Learning, 2018
We investigated the effects of seeing the instructor's (i.e., the model's) face in video modeling examples on students' attention and their learning outcomes. Research with university students suggested that the model's face attracts students' attention away from what the model is doing, but this did not hamper learning. We aimed to investigate…
Descriptors: Video Technology, Autism, Pervasive Developmental Disorders, Outcomes of Education
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Shadiev, R.; Hwang, W.-Y.; Huang, Y.-M.; Liu, T.-Y. – Journal of Computer Assisted Learning, 2018
We uncovered two critical issues in earlier studies: (a) some studies have shown that mobile learning technology is not beneficial for all students due to complexity of learning environments and student prior knowledge, skills, and experience and (b) familiarity of students with the authentic environments in which they learn using mobile…
Descriptors: Educational Technology, Technology Uses in Education, Junior High School Students, Language Skills
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Valtonen, Teemu; Kukkonen, Jari; Kontkanen, Sini; Mäkitalo-Siegl, Kati; Sointu, Erkko – Journal of Computer Assisted Learning, 2018
The aim of this paper is to provide insights into differences between pre-service teachers based on the areas of technological pedagogical content knowledge (TPACK) and the areas of theory of planned behaviour (TPB) in the context of using information and communication technology in education. The target group consisted of 267 first-year…
Descriptors: Preservice Teachers, Technological Literacy, Technology Integration, Educational Technology
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Buil, I.; Catalán, S.; Martínez, E. – Journal of Computer Assisted Learning, 2018
Business simulation games are a motivational and engaging tool for teaching business management. However, relatively little is known about what factors contribute to their success. This study explores the role of flow experienced while using business simulation games. Specifically, this research investigates the influence of challenge, skills,…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Simulation
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Moskaliuk, J.; Matschke, C. – Journal of Computer Assisted Learning, 2018
Learning is a complex process that can be differentiated into assimilation and accommodation. The Internet enables both types of learning through collaboration. There is, however, little research investigating the specific impact of social and information incongruity on assimilation and accommodation. The current research investigates how the…
Descriptors: Learning Processes, Internet, Electronic Learning, Cooperative Learning
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Prieto, L. P.; Sharma, K.; Kidzinski, L.; Rodríguez-Triana, M. J.; Dillenbourg, P. – Journal of Computer Assisted Learning, 2018
The pedagogical modelling of everyday classroom practice is an interesting kind of evidence, both for educational research and teachers' own professional development. This paper explores the usage of wearable sensors and machine learning techniques to automatically extract orchestration graphs (teaching activities and their social plane over time)…
Descriptors: Classroom Techniques, Graphs, Measurement Equipment, Data Collection
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Cordero, Kristina; Nussbaum, Miguel; Ibaseta, Valentina; Otaíza, María José; Chiuminatto, Pablo – Journal of Computer Assisted Learning, 2018
Many researchers and educators believe that reading and writing instruction needs to change in order to reflect the multimodal, technological, interactive nature of communication today. To date, few studies have examined how touchscreen devices may influence primary school students' reading and writing practices. Guided by Vygotsky's notion of…
Descriptors: Elementary School Students, Grade 3, Multiple Literacies, Reading Instruction
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