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Showing 1 to 15 of 163 results Save | Export
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Pishtari, Gerti; Rodríguez-Triana, María Jesús; Väljataga, Terje – International Journal of Mobile and Blended Learning, 2021
Promoted by the growing access to mobile devices and the emphasis on situated learning, location-based tools are being used increasingly in education. Multiple stakeholders could benefit from understanding the learning and teaching processes triggered by these tools, supported by data analytics. For instance, practitioners could use analytics to…
Descriptors: Learning Analytics, Situated Learning, Handheld Devices, Instructional Design
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Robles, Heydy; Burden, Kevin; Villalba, Karen – International Journal of Mobile and Blended Learning, 2021
Mobile devices are increasingly promoted as tools to facilitate ubiquitous and individualized learning, allowing learners to work at their own pace in authentic and meaningful settings. However, in the case of second language learning, there is a paucity of apps and tools related to improving students' reading comprehension in both Spanish and…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Moya, Sofia; Camacho, Mar – International Journal of Mobile and Blended Learning, 2021
Numerous studies show positive cognitive and affective results regarding the adoption of mobile learning; however, adoption levels are low, and when mobile learning occurs, it is not always based on innovative pedagogies. The main objective of this study is to identify and analyse key design principles to develop a model for the adoption of mobile…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Radhakrishnan, Madhubala – International Journal of Mobile and Blended Learning, 2021
Mobile-based learning provides new experience to the learners to learn anything from anywhere and anytime by using their portable or mobile device. Vast educational contents and also different media formats can be supported by the mobile devices. Access speed of those materials has also improved a lot. With this advancement, providing required…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Connolly, Cornelia; Hijón-Neira, Raquel; Grádaigh, Seán Ó. – International Journal of Mobile and Blended Learning, 2021
Research on the role of mobile learning in computational thinking is limited, and even more so in its use in initial teacher education. Aligned to this there is a need to consider how to introduce and expose pre-service teachers to computational thinking constructs within the context of the subject area they will teach in their future classrooms.…
Descriptors: Electronic Learning, Computation, Thinking Skills, Preservice Teacher Education
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Zhang, Wei; Zhu, Chang – International Journal of Mobile and Blended Learning, 2020
Blended learning has been studied for many years. However, it is necessary to assess whether blended learning is a good practice as opposed to face-to-face and online learning. Based on the Seven Principles for Good Practice in Undergraduate Education, a questionnaire was designed to compare blended learning in seven dimensions to traditional and…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, English (Second Language)
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Amhag, Lisbeth – International Journal of Mobile and Blended Learning, 2020
The aim of this study is to contribute knowledge about what characterizes students' capabilities to reflect on and self-assess their professional development during four school based vocational training courses in distance higher education. What abilities and challenges appear in their written reflections and self-assessments with critical…
Descriptors: Reflection, Self Evaluation (Individuals), Vocational Education, Electronic Learning
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Tong, Yanrong; Kinshuk; Wei, Xuefeng – International Journal of Mobile and Blended Learning, 2020
Project-based learning (PBL) and Blended Learning (BL) have been widely used in universities. There are some empirical teaching researches on PBL in the BL environment for some specific courses, but for the combination of PBL and BL, there is as yet no universal teaching model. This article puts forward a new universal teaching mode: Project-Based…
Descriptors: Instructional Design, Active Learning, Student Projects, Blended Learning
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Benali, Mourad; Ally, Mohamed – International Journal of Mobile and Blended Learning, 2020
Over the last decade, there has been much interest in mobile technologies in teaching and learning as emerging and innovative tools. Despite this focus, mobile learning (m-Learning) implementation is facing many challenges. This study presents a tentative conceptual framework that consolidates existing research related to mobile learning…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Program Implementation
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Kayser, Ina; Merz, Thomas – International Journal of Mobile and Blended Learning, 2020
Distance learners are often referred to as 'lone wolves' who, as a result of the geographical distance and other system-specific characteristics of distance learning programs, place little emphasis on communicating with the university and, in particular, their fellow students. This article, following a demonstration of the developments in the…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Foreign Countries
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Suardika, I Ketut; Alberth; Mursalim; Siam; Suhartini, Lelly; Pasassung, Nikolaus – International Journal of Mobile and Blended Learning, 2020
Social media has gained popularity in the realm of education. However, little research has examined empirically the extent to which students interacting using social media experience a different level of social presence, sense of community and perceived learning compared to those interacting face-to-face. As many as 100 students who were taking a…
Descriptors: Social Media, Teacher Education, Interaction, Sense of Community
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Shana, Zuhrieh A.; Al Baki, Sara Abd – International Journal of Mobile and Blended Learning, 2020
The aim of this quasi-experimental research isto investigate the effectiveness of formative assessment on the progress of private elementary school students. 77 students (33 girls and 44 boys) were split into two groups. The experimental group used an app called the Plickers app daily and was further divided by gender into two groups, while the…
Descriptors: Formative Evaluation, Audience Response Systems, Computer Software, Elementary School Students
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Kilty, Trina J.; Burrows, Andrea C. – International Journal of Mobile and Blended Learning, 2020
The purpose of this systematic study review was to describe how researchers integrated mobile devices into outdoor science learning, assessment of those activities, and alignment of purpose, integration, and assessment. From initial 980 search results, the authors selected 45 articles based on the eligibility criteria of: (a) empirical study; (b)…
Descriptors: Telecommunications, Handheld Devices, Outdoor Education, Science Instruction
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Yu, Zhonggen; Yi, Han – International Journal of Mobile and Blended Learning, 2020
Rain Classroom, a mobile learning technology developed in China, has received great popularity. Research into its acceptance and effectiveness, however, remains sparse. Through research instruments, i.e. a questionnaire adapted from the Technology Acceptance Model (TAM), a semi-structured interview and linguistics knowledge tests, both…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Computer Oriented Programs
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Callaghan, Melissa N.; Reich, Stephanie M. – International Journal of Mobile and Blended Learning, 2020
Preschool-aged learners process information differently from older individuals, making it critical to design digital educational games that are tailored to capitalize on young children's learning capabilities. This in-depth literature synthesis connects features of digital educational game design--including visuals, feedback, scaffolding…
Descriptors: Preschool Children, Developmentally Appropriate Practices, Educational Games, Design
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