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Showing 1 to 15 of 106 results Save | Export
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Strapasson, Alexandre; Ferreira, Marcello; Cruz-Cano, Diego; Woods, Jeremy; do Nascimento Maia Soares, Marco Paulo; da Silva Filho, Olavo Leopoldino – International Journal of Educational Technology in Higher Education, 2022
The use of system dynamics as a learning tool for developing sustainable energy strategies and environmental education has advanced in recent years with the availability of new modelling software and webtools. Among the existing models, we highlight the online 2050 Calculators, which aim at simulating scenarios for greenhouse gas emissions, energy…
Descriptors: Energy Education, Environmental Education, Systems Approach, Computer Simulation
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Noble, Sean M.; Saville, Jason D.; Foster, Lori L. – International Journal of Educational Technology in Higher Education, 2022
Post-secondary institutions are investing in and utilizing virtual reality (VR) for many educational purposes, including as a discretionary learning tool. Institutions such as vocational schools, community colleges, and universities need to understand what psychological factors drive students' acceptance of VR for learning in discretionary…
Descriptors: Computer Simulation, Video Technology, Computer Attitudes, Adoption (Ideas)
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Boya-Lara, Carlos; Saavedra, Doris; Fehrenbach, Aaron; Marquez-Araque, Angel – International Journal of Educational Technology in Higher Education, 2022
In this work, BEAM robotics is proposed to enhance the STEM knowledge and skills of engineering students in the electrical, electronic, and mechanical domains. To evaluate the proposal, a course is designed and implemented based on a curriculum with objectives and learning activities centered on the design, construction, and operation of the BEAM…
Descriptors: Robotics, Technology Uses in Education, STEM Education, Curriculum Implementation
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Tsai, Chun-Yen; Shih, Wen-Ling; Hsieh, Fu-Pei; Chen, Yun-An; Lin, Chien-Liang – International Journal of Educational Technology in Higher Education, 2022
The purpose of this research was to design a course based on the design-based learning (DBL) model to improve undergraduates' web design skills, and to explore the differences in learning effectiveness of students with different levels of knowledge integration. The quasi-experimental design was adopted in this study. Ninety-two participants…
Descriptors: Teaching Methods, Design, Undergraduate Students, Web Sites
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Kim, ChanMin; Vasconcelos, Lucas; Belland, Brian R.; Umutlu, Duygu; Gleasman, Cory – International Journal of Educational Technology in Higher Education, 2022
It is critical to teach all learners to program and think through programming. But to do so requires that early childhood teacher candidates learn to teach computer science. This in turn requires novel pedagogy that can both help such teachers learn the needed skills, but also provide a model for their future teaching. In this study, we examined…
Descriptors: Programming, Error Correction, Student Behavior, Early Childhood Teachers
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Fischer, Ian Douglas; Yang, Jie Chi – International Journal of Educational Technology in Higher Education, 2022
Extensive research on the in-class synchronous learning aspect of the flipped classroom approach (FCA) has rendered favorable results the past decade. However, less attention has been placed on the out-of-class component of the FCA, specifically the drawbacks that may occur, such as low student accountability while watching the pre-assigned video…
Descriptors: Flipped Classroom, Synchronous Communication, Educational Technology, Technology Uses in Education
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Koc-Januchta, Marta M.; Schönborn, Konrad J.; Roehrig, Casey; Chaudhri, Vinay K.; Tibell, Lena A. E.; Heller, H. Craig – International Journal of Educational Technology in Higher Education, 2022
Rapid developments in educational technology in higher education are intended to make learning more engaging and effective. At the same time, cognitive load theory stresses limitations of human cognitive architecture and urges educational developers to design learning tools that optimise learners' mental capacities. In a 2-month study we…
Descriptors: Cognitive Processes, Difficulty Level, Usability, Biology
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Maina, Marcelo Fabián; Guàrdia Ortiz, Lourdes; Mancini, Federica; Martinez Melo, Montserrat – International Journal of Educational Technology in Higher Education, 2022
Increasingly, among international organizations concerned with unemployment rates and industry demands, there is an emphasis on the need to improve graduates' employability skills and the transparency of mechanisms for their recognition. This research presents the Employability Skills Micro-credentialing (ESMC) methodology, designed under the…
Descriptors: Employment Potential, Job Skills, Recognition (Achievement), Credentials
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Divjak, Blaženka; Rienties, Bart; Iniesto, Francisco; Vondra, Petra; Žižak, Mirza – International Journal of Educational Technology in Higher Education, 2022
Flipped classroom (FC) approaches have gotten substantial attention in the last decade because they have a potential to stimulate student engagement as well as active and collaborative learning. The FC is generally defined as a strategy that flips the traditional education setting, i.e., the information transmission component of a traditional…
Descriptors: Flipped Classroom, College Students, COVID-19, Pandemics
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Lu, Chang; Cutumisu, Maria – International Journal of Educational Technology in Higher Education, 2022
In traditional school-based learning, attendance was regarded as a proxy for engagement and key indicator for performance. However, few studies have explored the effect of in-class attendance in technology-enhanced courses that are increasingly provided by secondary institutions. This study collected n = 367 undergraduate students' log files from…
Descriptors: Learner Engagement, Academic Achievement, Formative Evaluation, Attendance Patterns
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Fominykh, Mikhail; Weidlich, Joshua; Kalz, Marco; Hybertsen, Ingunn Dahler – International Journal of Educational Technology in Higher Education, 2022
This article contributes to the debate on the growing number of interdisciplinary study programs in learning and technology, and aims to understand the diversity of programs as well as curricula structure in an international landscape. Scientific fields share their knowledge and recruit young researchers by offering discipline-specific study…
Descriptors: Electronic Learning, Curriculum Evaluation, Interdisciplinary Approach, Masters Programs
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Tang, Ying; Hew, Khe Foon – International Journal of Educational Technology in Higher Education, 2022
Mobile instant messaging (MIM) has become the most popular means for young people to communicate. MIM apps typically come with a myriad of features that educators may leverage to increase student learning. However, it remains poorly understood to what extent and in what aspect MIM can facilitate student engagement. We address the gap by comparing…
Descriptors: Handheld Devices, Computer Mediated Communication, Asynchronous Communication, Discussion
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Deng, Liping; Zhou, Yujie; Hu, Qingchun – International Journal of Educational Technology in Higher Education, 2022
Framed by social learning theory, the study examines a set of personal and social factors determining off-task social media multitasking inside university classrooms. We aim to clarify the relationships between social media multitasking and self-efficacy, intrinsic motivation, multitasking preference as well as peer distraction, and to elucidate…
Descriptors: Social Media, Foreign Countries, College Students, Self Efficacy
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Kleimola, Riina; Leppisaari, Irja – International Journal of Educational Technology in Higher Education, 2022
Higher education institutions are challenged to develop innovative educational solutions to meet the competence development requirements set by the emerging future. This qualitative case study aims to identify the future competences considered important for higher education students to acquire during their studies and how the development of these…
Descriptors: Higher Education, Learning Analytics, Case Studies, Teacher Attitudes
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Rodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Carvalho, Leandro Silva Galvão; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra I.; Isotani, Seiji – International Journal of Educational Technology in Higher Education, 2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term…
Descriptors: Game Based Learning, Novelty (Stimulus Dimension), Familiarity, Learning Processes
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