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Sghari, Amira; Bouaziz, Fatma – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to focus on the intention to use of the Backstage game by teachers delivering entrepreneurship course at Tunisian public universities. A research model was developed based on a literature review of the variables that would affect the intention to use this game. Design/methodology/approach: Data were collected by survey…
Descriptors: Educational Games, Game Based Learning, Intention, College Faculty
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Sari, Ratna Candra; Warsono, Sony; Ratmono, Dwi; Zuhrohtun, Zuhrohtun; Hermawan, Hardika Dwi – Interactive Technology and Smart Education, 2023
Purpose: Previous research examined the effectiveness of virtual reality (VR) in various fields including engineering (Alhalabi, 2016), the military (Webster, 2016), robotic surgery (Bric et al., 2016; Francis et al., 2020), firefighters (Çakiroglu and Gökoglu, 2019), negotiation training (Ding et al., 2020), health-care training (Chow et al.,…
Descriptors: Business Education, Computer Simulation, Ethics, Cognitive Style
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Shrivastava, Archana; Shrivastava, Ashish – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate the attributes of the online programme that are considered and compute their relative importance in the purchase decision. This study aims to identify the most lucrative bundling of these attributes and their levels that can be used by online education companies to craft their product design strategy to…
Descriptors: MOOCs, Distance Education, Program Design, Advertising
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Nilsson, Pernilla; Lund, Jesper – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate how primary teachers, when taking part in digital didactic design (D[superscript 3]) workshops at the Digital Laboratory Centre at the university, develop their insights about how digital tools can be designed and further used in their teaching of science. The research question addresses how D[superscript 3]…
Descriptors: Instructional Design, Teaching Methods, Learning Processes, Technological Literacy
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Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
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Bessadok, Adel; Abouzinadah, Ehab; Rabie, Osama – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to investigate the relationship between the students' digital activities and their academic performance through two stages. In the first stage, students' digital activities were studied and clustered based on the attributes of their activity log of learning management system (LMS) data set. In the second stage, the…
Descriptors: Learning Activities, Academic Achievement, Learning Management Systems, Data Analysis
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Kristianto, Hans; Gandajaya, Linda – Interactive Technology and Smart Education, 2023
Purpose: Furthermore, the purpose of this study is to compare the student engagement and the learning outcomes in offline and online PBL in the aforementioned course. The COVID-19 pandemic has caused disruption in various sectors, including education. Since it was first announced in mid-March 2020 in Indonesia, teaching and learning activities…
Descriptors: Electronic Learning, In Person Learning, Problem Based Learning, Learner Engagement
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Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
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Matee, Gloria Lihotetso; Motlohi, Nthabiseng; Nkiwane, Palesa – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate emerging perspectives and challenges which teaching staff and students in the Faculties of Business and Accounting, Health and Education as well as Computing encountered in using Virtual Collaborative Learning during their classes in one accredited institution of higher education in Maseru district Lesotho.…
Descriptors: Electronic Learning, Cooperative Learning, College Students, Foreign Countries
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Kuadey, Noble Arden; Mahama, Francois; Ankora, Carlos; Bensah, Lily; Maale, Gerald Tietaa; Agbesi, Victor Kwaku; Kuadey, Anthony Mawuena; Adjei, Laurene – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate factors that could predict the continued usage of e-learning systems, such as the learning management systems (LMS) at a Technical University in Ghana using machine learning algorithms. Design/methodology/approach: The proposed model for this study adopted a unified theory of acceptance and use of technology…
Descriptors: Foreign Countries, College Students, Learning Management Systems, Student Behavior
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Ammunje, Rithwik Nayak; Prabhu H., Mahesh; Barkur, Gopalakrishna – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to explore the impact of excessive smartphone use on students' academic performance. In today's digitalized world, smartphones have become a vital device in human lives and have taken control over every aspect of day-to-day activities. Design/methodology/approach: After a thorough literature review, the factors associated…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Academic Achievement
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Magsayo, Roche Tumlad – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate the factors affecting (i.e. determinants) the continuance of mobile learning adoption in an informal setting among higher education learners from a rural region in the Philippines. It assesses the extent of the determinants of mobile learning adoption continuance and their interrelationships and the role of…
Descriptors: Electronic Learning, Adoption (Ideas), Rural Areas, College Students
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Devisakti, A.; Muftahu, Muhammad – Interactive Technology and Smart Education, 2023
Purpose: The explosion of technology has revolutionized the teaching and learning process in higher education. Students are using the digital technology to aid their learning process. In this sense, digital divide exists among students in higher education as they come from different socioeconomic backgrounds. Thus, this study aims to examine the…
Descriptors: Electronic Learning, Educational Technology, Access to Computers, Disadvantaged
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Moraes, Eduardo Baldo; Kipper, Liane Mahlmann; Hackenhaar Kellermann, Ana Clara; Austria, Leonardo; Leivas, Pedro; Moraes, Jorge André Ribas; Witczak, Marcus – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to identify the uses of Industry 4.0 technologies in the area of education and how they contribute to learning in addition to highlighting at what educational level they are used. Design/methodology/approach: A systematic literature review was carried out in the Scopus (Elsevier), Web of Science and…
Descriptors: Educational Technology, Internet, Computer Simulation, Higher Education
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Cheng, Yung-Ming – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to propose a hybrid model integrating the expectation-confirmation model with the views of cognitive absorption (CA) theory and updated DeLone and McLean information system success model to examine whether quality factors as antecedents to medical professionals' beliefs can affect their continuance intention…
Descriptors: Cognitive Processes, Electronic Learning, Expectation, Health Personnel
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