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Showing 91 to 105 of 545 results Save | Export
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Corno, Fulvio; De Russis, Luigi – IEEE Transactions on Education, 2017
The increasing complexity of the new breed of distributed intelligent systems, such as the Internet of Things, which require a diversity of languages and protocols, can only be tamed with design and programming best practices. Interest is also growing for including the human factor, as advocated by the "ambient intelligence" (AmI)…
Descriptors: Programming, Best Practices, Artificial Intelligence, Student Projects
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Núñez, José Luis Martín – IEEE Transactions on Education, 2017
Open education has revolutionized the educational environment. Massive open online courses have become the main showcase for open educational resources, but the competition to establish a position in this movement has led to the rapid publication of many courses of arguable quality. This paper presents and analyzes the process of creating a small…
Descriptors: Open Education, Online Courses, Barriers, Educational Change
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dos Santos, Simone C. – IEEE Transactions on Education, 2017
The problem-based learning (PBL) approach has been successfully applied to teaching software engineering thanks to its principles of group work, learning by solving real problems, and learning environments that match the market realities. However, the lack of well-defined methodologies and processes for implementing the PBL approach represents a…
Descriptors: Performance Based Assessment, Engineering Education, Problem Based Learning, Computer Software
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Pérez, Jorge; Vizcarro, Carmen; García, Javier; Bermúdez, Aurelio; Cobos, Ruth – IEEE Transactions on Education, 2017
In the context of higher education, a competence may be understood as the combination of skills, knowledge, attitudes, values, and abilities that underpin effective and/or superior performance in a professional area. The aim of the work reported here was to design a set of procedures to assess a transferable competence, i.e., problem solving, that…
Descriptors: Problem Solving, Computer Science Education, Minimum Competency Testing, Competency Based Education
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Manoharan, Sathiamoorthy – IEEE Transactions on Education, 2017
Although every educational institution has a code of academic honesty, they still encounter incidents of plagiarism. These are difficult and time-consuming to detect and deal with. This paper explores the use of personalized assessments with the goal of reducing incidents of plagiarism, proposing a personalized assessment software framework…
Descriptors: Evaluation Methods, Student Evaluation, Plagiarism, Ethics
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Garcia-Zubia, Javier; Cuadros, Jordi; Romero, Susana; Hernandez-Jayo, Unai; Orduña, Pablo; Guenaga, Mariluz; Gonzalez-Sabate, Lucinio; Gustavsson, Ingvar – IEEE Transactions on Education, 2017
Remote laboratories give students the opportunity of experimenting in STEM by using the Internet to control and measure an experimental setting. Remote laboratories are increasingly used in the classroom to complement, or substitute for, hands-on laboratories, so it is important to know its learning value. While many authors approach this question…
Descriptors: Electronics, Engineering Education, Laboratories, Computer Uses in Education
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Marzo, Asier; Ardaiz, Oscar; Sanz de Acedo, María Teresa; Sanz de Acedo, María Luisa – IEEE Transactions on Education, 2017
Motivation is fundamental for students to achieve successful and complete learning. Motivation can be extrinsic, i.e., driven by external rewards, or intrinsic, i.e., driven by internal factors. Intrinsic motivation is the most effective and must be inspired by the task at hand. Here, a novel strategy is presented to increase intrinsic motivation…
Descriptors: Student Motivation, Databases, Social Media, Educational Technology
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Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin – IEEE Transactions on Education, 2017
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…
Descriptors: Teaching Methods, Workshops, Models, Adolescents
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Hamman, Seth T.; Hopkinson, Kenneth M.; Markham, Ruth L.; Chaplik, Andrew M.; Metzler, Gabrielle E. – IEEE Transactions on Education, 2017
The ability to anticipate the strategic actions of hackers, including where, when, and how they might attack, and their tactics for evading detection, is a valuable skill for cybersecurity. Therefore, developing the strategic reasoning abilities of cybersecurity students is an important cybersecurity education learning objective. This paper…
Descriptors: Game Theory, Information Security, Computer Science Education, Undergraduate Students
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Martinez-Rodrigo, Fernando; Herrero-De Lucas, Luis Carlos; de Pablo, Santiago; Rey-Boue, Alexis B. – IEEE Transactions on Education, 2017
This paper examines the question of how to use project-based learning to increase student performance and satisfaction in a power electronics course addressing the topics of dc/dc and dc/ac converters, the assembly of a dc/dc converter, and the use of a commercial speed drive. A detailed presentation of the methodology is shown, and the results…
Descriptors: Active Learning, Student Projects, Outcomes of Education, Student Satisfaction
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Hoda, Rashina; Babar, Muhammad Ali; Shastri, Yogeshwar; Yaqoob, Humaa – IEEE Transactions on Education, 2017
Global software engineering education (GSEE) is aimed at providing software engineering (SE) students with knowledge, skills, and understanding of working in globally distributed arrangements so they can be prepared for the global SE (GSE) paradigm. It is important to understand the challenges involved in GSEE for improving the quality and…
Descriptors: Computer Software, Grounded Theory, Engineering Education, Case Studies
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Rambocas, Meena; Sastry, Musti K. S. – IEEE Transactions on Education, 2017
Some education specialists are challenging the use of traditional strategies in classrooms and are calling for the use of contemporary teaching and learning techniques. In response to these calls, many field experiments that compare different teaching and learning strategies have been conducted. However, to date, little is known on the outcomes of…
Descriptors: Business Administration, Engineering Education, Learning Strategies, Teaching Methods
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Revelo, Renata A.; Schmitz, Christopher D.; Le, Duyen T.; Loui, Michael C. – IEEE Transactions on Education, 2017
This paper investigates the long-term outcomes of a general education course on digital technologies. Through conducting cross-sectional and longitudinal interviews with students, the authors found that non-engineering students who took this course had notable noncognitive, long-term outcomes. A primary focus of the work reported in this paper was…
Descriptors: Self Efficacy, Information Technology, Technological Literacy, Interviews
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Verbic, Gregor; Keerthisinghe, Chanaka; Chapman, Archie C. – IEEE Transactions on Education, 2017
Engineering education is undergoing a restructuring driven by the needs of an increasingly multidisciplinary engineering profession. At the same time, power systems are transitioning toward future smart grids that will require power engineers with skills outside of the core power engineering domain. Since including new topics in the existing…
Descriptors: Sustainability, Teaching Methods, Active Learning, Student Projects
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Velázquez-Iturbide, J. Ángel; Hernán-Losada, Isidoro; Paredes-Velasco, Maximiliano – IEEE Transactions on Education, 2017
An increase in student motivation is often cited as an expected effect of software visualization, but, as far as the authors are aware, no controlled experiments have yet demonstrated this. This paper therefore presents a controlled evaluation of this effect, conducted within the framework of self-determination theory. Students were tasked with…
Descriptors: Student Motivation, Computer Software, Incentives, Computer Science Education
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